Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments

Zhi-Hong Chen, Calvin C. Y. Liao, T. Chan
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引用次数: 10

Abstract

Competition is a powerful motivator in game-based learning but direct competition might bring negative influences on students when they lose the competition, such as damage to confidence. In this paper, we propose an approach to alleviate such negative influences—learning by pet-training competition, which provides an indirect competition environment to enhance students to learn through training their pets. That is, students learn Chinese idioms in a pet-training game scenario, and their mastery is related to the pets’ strength to win the competition. In such environment, the competition result might be regarded as a matter whether students spend enough time in learning. This attribution might alleviate the negative influence that results from the direct competition.
通过宠物训练竞争学习:通过训练宠物在游戏环境中竞争来缓解方向竞争的负面影响
在游戏学习中,竞争是一个强大的动力,但直接竞争可能会给学生带来负面影响,当他们失去竞争时,比如自信心的损害。本文提出了一种缓解这种负面影响的方法——通过宠物训练竞争来学习,为学生提供一个间接的竞争环境,以促进学生通过训练宠物来学习。也就是说,学生在训练宠物的游戏场景中学习汉语成语,他们的掌握程度与宠物在比赛中获胜的实力有关。在这样的环境下,竞争的结果可能被视为学生是否花了足够的时间来学习的问题。这种归因可以缓解直接竞争带来的负面影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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