基于游戏的学习环境下用动画代理学习生物学

Hsin I Yung
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引用次数: 1

摘要

本文描述了在基于游戏的学习环境(生物冒险)中使用苏格拉底式对话来促进学习的动画代理的设计。特别是,生物冒险被设计成模拟人类循环系统的虚拟场景。它呈现自然现象和探究提示,强调人体循环系统的概念知识。具体来说,空间美学在代表复杂生物结构的互动环境中吸引着学生。这是学生扮演生物学家的游戏精神。通过探索,学生与动画代理互动,不断检验自己的概念,组织自己的心智模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Biology with the Animated Agent in Game Based Learning Environment
The paper delineates the design of the animated agent with using Socratic dialogue to facilitate learning in game based learning environment (the biology adventure). Especially, the biology adventure is designed to model virtual scenarios of the human circulatory system. It presents natural phenomena and inquiry prompts to emphasize the conceptual knowledge of the human circulatory system. Specifically, the spatial aesthetics attract students in the interactive environment that represents the complex biology structure. It is the spirit of the game which students play as the biologist. Through the exploration, students interact with the animated agent to examine their concepts continuously as well as organize their mental models.
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