Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events最新文献

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Engaging under-represented minorities in STEM through game jams 通过游戏jam吸引STEM中未被充分代表的少数群体
A. Fowler, Ian Schreiber
{"title":"Engaging under-represented minorities in STEM through game jams","authors":"A. Fowler, Ian Schreiber","doi":"10.1145/3055116.3055120","DOIUrl":"https://doi.org/10.1145/3055116.3055120","url":null,"abstract":"Although there is an increase in STEM career opportunities, there is a lack of qualified graduates to take these opportunities. Increasing the participation in STEM education has the potential to address this issue. Furthermore, through increasing the ethnic and gender diversity of STEM qualified graduated not only has the potential to increase participation in STEM careers, but also assist in increasing product and service variety. In this discussion the authors present a proposed method for implementing a game development summer camp to form positive perceptions about computer science and STEM.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122734168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Major Tom: created in 48 hours for Global Game Jam 2017 Major Tom:为2017年Global Game Jam在48小时内创造
E. Fiske, Thomas Steinke, Alex Ling, Cory Slaught
{"title":"Major Tom: created in 48 hours for Global Game Jam 2017","authors":"E. Fiske, Thomas Steinke, Alex Ling, Cory Slaught","doi":"10.1145/3055116.3055123","DOIUrl":"https://doi.org/10.1145/3055116.3055123","url":null,"abstract":"In this paper, we describe our showcase submission --- the cooperative VR game Major Tom. We show how the constraints of a game jam led to a unique gameplay experience.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124491253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events 第二届关于游戏jam、黑客马拉松和游戏创造活动的国际会议论文集
A. Fowler, Lindsay D. Grace
{"title":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","authors":"A. Fowler, Lindsay D. Grace","doi":"10.1145/3055116","DOIUrl":"https://doi.org/10.1145/3055116","url":null,"abstract":"Game Jam events are evolving at a rapid rate. The Global Game Jam, Ludum Dare, and the Nordic Game Jam are growing at record breaking rates, additional game jams are being introduced every year. The interest in game jams as an area of scientific study is also increasing. Events like this conference recognize the importance of game jams as an area for research, discourse and learning. We are on the forefront of this emerging research area. We are excited about the future.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125687073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Comparison of game creation and engineering hackathons on the global and local levels 游戏创作和工程编程马拉松在全球和地方层面的比较
A. Izvalov, S. Nedilko, V. Nedilko
{"title":"Comparison of game creation and engineering hackathons on the global and local levels","authors":"A. Izvalov, S. Nedilko, V. Nedilko","doi":"10.1145/3055116.3055119","DOIUrl":"https://doi.org/10.1145/3055116.3055119","url":null,"abstract":"In 2016 Ukraine joined two biggest worldwide hackathons: Global Game Jam and NASA Space Apps Challenge. While the events format could look similar: 48 hours to create the solution, which would respond the theme, there were significant differences, which influence the participants' experience and the future life of the hackathon entries. We analyze the features of these hackathons to deduce the format which suits best for the IT-community development and in GGJ17 we test their effect.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127618477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Jamming for allies: finding a formula for inclusive design exploration collaborations 干扰盟友:寻找包容性设计探索合作的公式
Kaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, C. Lo
{"title":"Jamming for allies: finding a formula for inclusive design exploration collaborations","authors":"Kaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, C. Lo","doi":"10.1145/3055116.3055121","DOIUrl":"https://doi.org/10.1145/3055116.3055121","url":null,"abstract":"This paper explores the potential of using game jams to engage with game developers in order to address issues related to inclusivity in games. Based on extensive critical analysis of local cooperative games, we have identified a number of issues in relation to how the socio-technical system (software, hardware, cultural norms, etc.) casts female players in restricted roles. These findings were used as input into two game jams where participants were tasked with creating game concepts that would address the inclusivity issues we identified. In this process, we discovered that it is difficult to simultaneously operate on a critical reflective level of analysis at the same time as engaging in concrete creative work. Changing the mix of voices - by inviting designers known for inclusivity advocacy and drastically increasing the number of female participants - allowed us to maintain the intended focus on the underlying issues more effectively in the second workshop. This, however, came at the expense of silencing less advocacy-inclined participants.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115033347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Brain jam: STEAM learning through neuroscience-themed game development 大脑堵塞:STEAM学习通过神经科学主题的游戏开发
Ian Pollock, James Murray, Beth Yeager
{"title":"Brain jam: STEAM learning through neuroscience-themed game development","authors":"Ian Pollock, James Murray, Beth Yeager","doi":"10.1145/3055116.3055122","DOIUrl":"https://doi.org/10.1145/3055116.3055122","url":null,"abstract":"Improving STEM education is currently a national priority, precipitated by the urgent need to develop a STEM-literate future workforce [26]. This study presents a description of preliminary findings from the development, implementation, and examination of an after-school pilot project combining neuroscience education and the creation of playable media for underserved high school students in Hayward, California. The program, developed by university faculty, graduate students and the Institute for STEM Education, is an interdisciplinary and collaborative way to combine neuroscience and design thinking. Drawing on two existing university programs, the CSUEB Game Jam and Brain Bee, it offers an after-school program that is engaging, content-rich, and transdisciplinary. Combining neuroscience and design thinking into STEAM, the program also answers a call by California Next Generation Science and Engineering Standards [21] for increased integration of different disciplines in inquiry-based approaches. The evaluation research study of the Brain Jam project was guided by questions of how this after-school program was implemented and the consequences for student engagement. The study also looked at the growth in science literacy and practice as well as design thinking. Preliminary findings appear to support the effectiveness of this transdisciplinary, interactive, and problem-centered approach. They suggest that \"folding together\" game design and neuroscience was effective in supporting deeper thinking and understanding, and increased student interest in both disciplines.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130945026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Virtua Walker '87: technostalgia for a walking sim from an alternative past 《Virtua Walker’87》:对来自另一个过去的行走模拟游戏的技术怀旧
R. Sloan, Paul Robertson
{"title":"Virtua Walker '87: technostalgia for a walking sim from an alternative past","authors":"R. Sloan, Paul Robertson","doi":"10.1145/3055116.3055126","DOIUrl":"https://doi.org/10.1145/3055116.3055126","url":null,"abstract":"Virtua Walker '87 is VR walking sim that makes use of a step-based controller for input. Players view the game world using the Gear VR headset, while movement is controlled by walking on the spot on top of two force sensitive resistors. The game is conceived as a piece of imagined technostalgia from an alternative past, and was created by academic staff at Abertay University as part of Global Game Jam 2017.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"315 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123327547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Evoking inspiration for game jam ideas 激发游戏jam理念的灵感
Xavier Ho
{"title":"Evoking inspiration for game jam ideas","authors":"Xavier Ho","doi":"10.1145/3055116.3055125","DOIUrl":"https://doi.org/10.1145/3055116.3055125","url":null,"abstract":"Game jam participants, or \"jammers\" for short, are under time and pressure to make a playable prototype. With limited resource, they cannot rely on serendipity to encounter new ideas. As game jam themes can be a major inspiration in evoking design in jams, the role of idea generation toolkits seem diminished. Few game jams provide prizes, because game jams are not competitions, but a compressed, cooperative development environment to learn, experiment, and share results. This makes it an ideal situation to employ idea generation toolkits. We investigated how jammers use these idea generation toolkits, and how might they aid in inspiring evocative ideas. Our survey of idea generation toolkits show that experienced jammers tend to experiment with new ideas, and largely possess intrinsic motivations to participate.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130488920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Cosmic Brownie 宇宙布朗尼
C. Loria, B. Vitek, C. Oliphant, Lane Lake, Dustin Colvin, Duncan Alatar, M. Gilmer
{"title":"Cosmic Brownie","authors":"C. Loria, B. Vitek, C. Oliphant, Lane Lake, Dustin Colvin, Duncan Alatar, M. Gilmer","doi":"10.1145/3055116.3055124","DOIUrl":"https://doi.org/10.1145/3055116.3055124","url":null,"abstract":"Whether you are new to the world of game development or a veteran of the field, you have most likely heard of, perhaps even taken part in, a game jam. An issue many teams face is \"how do I accomplish everything I want with so little time?\" This paper delves into the techniques and methods used by my team, Null Interactive, during Global Game Jam 2017. Furthermore, we discuss the product we created, strategies for using the limited time we were given, and the progression of our game jam experience.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132092057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam 《The Big Wave:为Global Game Jam制作的可访问的平行玩法信息收集益智游戏
Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini
{"title":"The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam","authors":"Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini","doi":"10.1145/3055116.3055118","DOIUrl":"https://doi.org/10.1145/3055116.3055118","url":null,"abstract":"Presented here is the design of a game with minimal required interactions of that player and minimal programming needed to implement. This game was designed for the 2017 Global Game Jam and supports accessibility for the colorblind and deaf. The Big Wave is an information gathering puzzle game which utilizes simultaneously playing audio tracks to hide information being conveyed by various channels on a HAM radio. Various hints throughout the story, which may be directly connected to the story or may just be coincidentally similar, are presented to clue the player into what needs to be done to proceed. This paper describes the design of this game and our process methodology in producing it over the course of under 48 hours. Also covered are our plans if more time was available to have worked on the project.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129682980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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