游戏创作和工程编程马拉松在全球和地方层面的比较

A. Izvalov, S. Nedilko, V. Nedilko
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引用次数: 5

摘要

2016年,乌克兰参加了两场最大的全球黑客马拉松:全球游戏Jam和NASA太空应用挑战赛。虽然活动形式可能看起来很相似:48小时内创建响应主题的解决方案,但存在显着差异,这影响了参与者的体验和黑客马拉松参赛作品的未来生活。我们分析了这些黑客马拉松的特点,以推断出最适合it社区发展的形式,并在GGJ17中测试了它们的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of game creation and engineering hackathons on the global and local levels
In 2016 Ukraine joined two biggest worldwide hackathons: Global Game Jam and NASA Space Apps Challenge. While the events format could look similar: 48 hours to create the solution, which would respond the theme, there were significant differences, which influence the participants' experience and the future life of the hackathon entries. We analyze the features of these hackathons to deduce the format which suits best for the IT-community development and in GGJ17 we test their effect.
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