{"title":"游戏创作和工程编程马拉松在全球和地方层面的比较","authors":"A. Izvalov, S. Nedilko, V. Nedilko","doi":"10.1145/3055116.3055119","DOIUrl":null,"url":null,"abstract":"In 2016 Ukraine joined two biggest worldwide hackathons: Global Game Jam and NASA Space Apps Challenge. While the events format could look similar: 48 hours to create the solution, which would respond the theme, there were significant differences, which influence the participants' experience and the future life of the hackathon entries. We analyze the features of these hackathons to deduce the format which suits best for the IT-community development and in GGJ17 we test their effect.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Comparison of game creation and engineering hackathons on the global and local levels\",\"authors\":\"A. Izvalov, S. Nedilko, V. Nedilko\",\"doi\":\"10.1145/3055116.3055119\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In 2016 Ukraine joined two biggest worldwide hackathons: Global Game Jam and NASA Space Apps Challenge. While the events format could look similar: 48 hours to create the solution, which would respond the theme, there were significant differences, which influence the participants' experience and the future life of the hackathon entries. We analyze the features of these hackathons to deduce the format which suits best for the IT-community development and in GGJ17 we test their effect.\",\"PeriodicalId\":162933,\"journal\":{\"name\":\"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3055116.3055119\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3055116.3055119","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparison of game creation and engineering hackathons on the global and local levels
In 2016 Ukraine joined two biggest worldwide hackathons: Global Game Jam and NASA Space Apps Challenge. While the events format could look similar: 48 hours to create the solution, which would respond the theme, there were significant differences, which influence the participants' experience and the future life of the hackathon entries. We analyze the features of these hackathons to deduce the format which suits best for the IT-community development and in GGJ17 we test their effect.