干扰盟友:寻找包容性设计探索合作的公式

Kaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, C. Lo
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引用次数: 3

摘要

本文探讨了利用game jam与游戏开发者互动的潜力,从而解决游戏中的包容性问题。基于对本地合作游戏的广泛批判性分析,我们发现了许多与社会技术系统(软件,硬件,文化规范等)如何将女性玩家置于受限角色相关的问题。这些发现被用作两个游戏jam的输入,参与者的任务是创造能够解决我们所确定的包容性问题的游戏概念。在这个过程中,我们发现在从事具体的创造性工作的同时,很难同时在批判性的反思层面上进行分析。通过邀请以倡导包容性而闻名的设计师和大幅增加女性参与者的数量,改变了声音的混合,使我们能够在第二次研讨会中更有效地保持对潜在问题的预期关注。然而,这是以不太倾向于倡导的参与者沉默为代价的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Jamming for allies: finding a formula for inclusive design exploration collaborations
This paper explores the potential of using game jams to engage with game developers in order to address issues related to inclusivity in games. Based on extensive critical analysis of local cooperative games, we have identified a number of issues in relation to how the socio-technical system (software, hardware, cultural norms, etc.) casts female players in restricted roles. These findings were used as input into two game jams where participants were tasked with creating game concepts that would address the inclusivity issues we identified. In this process, we discovered that it is difficult to simultaneously operate on a critical reflective level of analysis at the same time as engaging in concrete creative work. Changing the mix of voices - by inviting designers known for inclusivity advocacy and drastically increasing the number of female participants - allowed us to maintain the intended focus on the underlying issues more effectively in the second workshop. This, however, came at the expense of silencing less advocacy-inclined participants.
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