{"title":"Evoking inspiration for game jam ideas","authors":"Xavier Ho","doi":"10.1145/3055116.3055125","DOIUrl":null,"url":null,"abstract":"Game jam participants, or \"jammers\" for short, are under time and pressure to make a playable prototype. With limited resource, they cannot rely on serendipity to encounter new ideas. As game jam themes can be a major inspiration in evoking design in jams, the role of idea generation toolkits seem diminished. Few game jams provide prizes, because game jams are not competitions, but a compressed, cooperative development environment to learn, experiment, and share results. This makes it an ideal situation to employ idea generation toolkits. We investigated how jammers use these idea generation toolkits, and how might they aid in inspiring evocative ideas. Our survey of idea generation toolkits show that experienced jammers tend to experiment with new ideas, and largely possess intrinsic motivations to participate.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3055116.3055125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Game jam participants, or "jammers" for short, are under time and pressure to make a playable prototype. With limited resource, they cannot rely on serendipity to encounter new ideas. As game jam themes can be a major inspiration in evoking design in jams, the role of idea generation toolkits seem diminished. Few game jams provide prizes, because game jams are not competitions, but a compressed, cooperative development environment to learn, experiment, and share results. This makes it an ideal situation to employ idea generation toolkits. We investigated how jammers use these idea generation toolkits, and how might they aid in inspiring evocative ideas. Our survey of idea generation toolkits show that experienced jammers tend to experiment with new ideas, and largely possess intrinsic motivations to participate.
Game jam参与者(简称“jammers”)在时间和压力下制作出可玩的原型。由于资源有限,他们不能依靠偶然的机会来遇到新的想法。因为游戏jam主题可以成为激发jam设计的主要灵感,所以创意生成工具包的作用似乎被削弱了。很少有游戏jam提供奖励,因为游戏jam不是竞赛,而是一个压缩的、合作的开发环境,可以让玩家学习、实验和分享结果。这是使用创意生成工具包的理想情况。我们调查了干扰者如何使用这些想法生成工具包,以及它们如何帮助激发令人振奋的想法。我们对创意生成工具包的调查显示,经验丰富的干扰者倾向于尝试新想法,并且大多具有参与的内在动机。