Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini
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引用次数: 1
Abstract
Presented here is the design of a game with minimal required interactions of that player and minimal programming needed to implement. This game was designed for the 2017 Global Game Jam and supports accessibility for the colorblind and deaf. The Big Wave is an information gathering puzzle game which utilizes simultaneously playing audio tracks to hide information being conveyed by various channels on a HAM radio. Various hints throughout the story, which may be directly connected to the story or may just be coincidentally similar, are presented to clue the player into what needs to be done to proceed. This paper describes the design of this game and our process methodology in producing it over the course of under 48 hours. Also covered are our plans if more time was available to have worked on the project.