The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam

Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini
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引用次数: 1

Abstract

Presented here is the design of a game with minimal required interactions of that player and minimal programming needed to implement. This game was designed for the 2017 Global Game Jam and supports accessibility for the colorblind and deaf. The Big Wave is an information gathering puzzle game which utilizes simultaneously playing audio tracks to hide information being conveyed by various channels on a HAM radio. Various hints throughout the story, which may be directly connected to the story or may just be coincidentally similar, are presented to clue the player into what needs to be done to proceed. This paper describes the design of this game and our process methodology in producing it over the course of under 48 hours. Also covered are our plans if more time was available to have worked on the project.
《The Big Wave:为Global Game Jam制作的可访问的平行玩法信息收集益智游戏
这里呈现的是一款游戏的设计,它需要玩家进行最少的互动,需要执行最少的编程。这款游戏是为2017年全球游戏Jam而设计的,支持色盲和聋人的访问。Big Wave是一款信息收集益智游戏,它利用同时播放的音轨来隐藏业余无线电上各种频道传递的信息。贯穿整个故事的各种提示,可能与故事直接相关,也可能只是巧合地相似,会提示玩家需要做些什么才能继续前进。本文描述了这款游戏的设计以及我们在不到48小时内制作它的过程方法。如果有更多的时间来完成这个项目,我们的计划也会被覆盖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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