{"title":"Major Tom:为2017年Global Game Jam在48小时内创造","authors":"E. Fiske, Thomas Steinke, Alex Ling, Cory Slaught","doi":"10.1145/3055116.3055123","DOIUrl":null,"url":null,"abstract":"In this paper, we describe our showcase submission --- the cooperative VR game Major Tom. We show how the constraints of a game jam led to a unique gameplay experience.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Major Tom: created in 48 hours for Global Game Jam 2017\",\"authors\":\"E. Fiske, Thomas Steinke, Alex Ling, Cory Slaught\",\"doi\":\"10.1145/3055116.3055123\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we describe our showcase submission --- the cooperative VR game Major Tom. We show how the constraints of a game jam led to a unique gameplay experience.\",\"PeriodicalId\":162933,\"journal\":{\"name\":\"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3055116.3055123\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3055116.3055123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Major Tom: created in 48 hours for Global Game Jam 2017
In this paper, we describe our showcase submission --- the cooperative VR game Major Tom. We show how the constraints of a game jam led to a unique gameplay experience.