2018 International Conference on Virtual Reality and Visualization (ICVRV)最新文献

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WEB3D-Based APP Generator for VR Exhibition 基于web3d的VR展览APP生成器
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00061
Xueguang Xie, Xuehao Wang, Min Zhao, Jian Su, Shuai Li, Guojun Chen
{"title":"WEB3D-Based APP Generator for VR Exhibition","authors":"Xueguang Xie, Xuehao Wang, Min Zhao, Jian Su, Shuai Li, Guojun Chen","doi":"10.1109/ICVRV.2018.00061","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00061","url":null,"abstract":"We design a WEB3D-based application generator for VR exhibition, which provides management and edit functions for VR scenes and models. Because our work is based on WEB3D and B/S architecture, user can make VR application instantly and easily. We develop the web editor by UE4, so it can get an excellent rendering performance and preview and modify model in real time. In this development process, we solve many problems caused by packaging UE4 to HTML5, such as loading local files, web page jumping problems. In order to help users creating VR scenes quickly, we provide some common templates. Therefore, this work is considered as an efficient tool for nontechnical users to create applications of VR exhibition.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115586823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of Mood on Memory: A Virtual Teaching Experiment 情绪对记忆的影响:一个虚拟教学实验
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00038
Lan Zhong, Jidong Gao, Jianmin Li, Yamin Wang
{"title":"Effects of Mood on Memory: A Virtual Teaching Experiment","authors":"Lan Zhong, Jidong Gao, Jianmin Li, Yamin Wang","doi":"10.1109/ICVRV.2018.00038","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00038","url":null,"abstract":"This is a virtual teaching experiment aimed to teach students to learn the interaction between emotion and cognition. With VR-based environments, the teaching experiment overcomes the traditional difficulty of mood induction in psychological laboratory. In addition, it allows students to make an individual experimental design based on the original one-way design, which helps to improve students' ability to design experiment. These two advantages of VR-based psychological experiment make it possible to provide students a teaching experiment on emotion in a psychology course.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116823428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual-Physical Interaction System 虚拟-物理交互系统
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00056
Xin Min, Shouqian Sun, Wenqiao Zhang, Chao Chao
{"title":"Virtual-Physical Interaction System","authors":"Xin Min, Shouqian Sun, Wenqiao Zhang, Chao Chao","doi":"10.1109/ICVRV.2018.00056","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00056","url":null,"abstract":"We present a novel human-computer interaction (HCI) system called Virtual-Physical Interaction System(VPIS): On the one hand, offering a realistic product experience process in a Virtual Reality(VR) environment. On the other hand, the corresponding process is controlled by manipulating a tangibly product model in a physical world. Thus, the VPIS with a Virtual-Physical combination enhances user experience in HCI field, which can apply in several application scenarios (Aided Design). However, the implementation of this system is a challenging task that subsumes several fundamental problems as sub-tasks: target detection and tracking, gesture detection and recognition. In order to achieve the expected goal of VPIS, the system is based on the physical hardware (HoloLens, Leap Motion and 3D printer) and the existing computer vision(CV) algorithms.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115585237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AR Teaching Experimental Based on Multi-Camera 基于多摄像头的AR教学实验
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00033
Tianren Luo, Zehao Liu, Zhigeng Pan
{"title":"AR Teaching Experimental Based on Multi-Camera","authors":"Tianren Luo, Zehao Liu, Zhigeng Pan","doi":"10.1109/ICVRV.2018.00033","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00033","url":null,"abstract":"Aiming at the imbalance and insufficiency of high-quality teaching resources, and aiming at the lack of funds for students to do physical, chemical and geographic experiments in poverty-stricken mountainous primary and secondary schools, the team developed a virtual-real integration open-style experimental teaching environment based on multi-camera cooperation, multi-marking cooperation, multi-modal gesture and physical interaction relying on AR technology. Supporting more than five kinds of multi-modal interaction technologies, such as vision, hearing, gesture, touch, and physical objects, a human-computer interface based on Task-Oriented multi-interaction model is constructed, and an experimental development platform of Augmented-reality fusion is built.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128653984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
SYVR Virtual Equipment Manufacturing Simulation SYVR虚拟设备制造仿真
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00046
Yuhan Liu, Yong Tang, Qian Sun
{"title":"SYVR Virtual Equipment Manufacturing Simulation","authors":"Yuhan Liu, Yong Tang, Qian Sun","doi":"10.1109/ICVRV.2018.00046","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00046","url":null,"abstract":"SYVR is a real-time simulation graphic engine focusing on equipment manufacturing. It is based on decades of research works of physics simulations, is able to provide services like real-time simulation for key parts of devices, large-scale com-plicated situation simulation, virtual experiment, operational training, visualization of concept design and etc., which con-sist of the whole process of virtual manufacturing and simulation. SYVR can provide comprehensive technology support for industrial 3-dimensional data, accelerate applications of VR to all aspects of industry, cut down development costs of equipment manufacturing significantly, highly increase effi-ciency of equipment design, and promote development of equipment manufacturing.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129382329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Flexible Ornament Selection System for VR Decoration Exhibition 面向VR装饰展的柔性饰品选择系统
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00039
Tao Yu, Hao Shen, Qianchao Chai, Fei Chen, Ledan Qian, Yi Li
{"title":"Flexible Ornament Selection System for VR Decoration Exhibition","authors":"Tao Yu, Hao Shen, Qianchao Chai, Fei Chen, Ledan Qian, Yi Li","doi":"10.1109/ICVRV.2018.00039","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00039","url":null,"abstract":"This paper presents a flexible ornament selection system for VR decoration exhibition. People can flexibly modify wallpaper and floor by using the Helmet-mounted virtual roaming in real-time interaction. The house scenario is modeling by 3ds Max and Substance source, the interaction design is simulated by Unreal Engine4 or Unity 3D. People can get a real immersion experience by using our system for ornament selection.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"200 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121186067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Virtual Reconstruction and Interaction System of Tomb of Tang Dynasty Prince YiDe 唐代义德亲王墓的虚拟重建与互动系统
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00050
Yijie Shang, Shaobo Zhang, Yuan Huo, Chao Wen
{"title":"The Virtual Reconstruction and Interaction System of Tomb of Tang Dynasty Prince YiDe","authors":"Yijie Shang, Shaobo Zhang, Yuan Huo, Chao Wen","doi":"10.1109/ICVRV.2018.00050","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00050","url":null,"abstract":"We achieve the virtual reconstruction of tomb of LiChongrun who is the Prince of Tang Dynasty and virtual restoration of the frescoes in the tomb by the technology of computer vision and virtual reality. Our goal is to solve the problem of Prince YiDe tomb's structure recovery and falling mural restoration, and improve the efficiency and effect of digital protection of cultural sites. We utilize high-precision photography, digital scanning and 3D model reconstruction to provide complete image information for the tombs. Combining sensory interaction, virtual roaming, image animation and other technologies to enhance the performance in virtual space, we let users have fully immersive experience and offer users a platform to learn the tombs of Tang Dynasty and enjoy the beauty of tomb mural. By this means, we can maximize the recording and dissemination of precious historical and cultural information contained in the cultural heritage itself.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121199613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
VR+AR Industrial Collaboration Platform VR+AR产业协同平台
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00058
Jiale Shang, Huiqing Wang, Xunfu Liu, Yang-Zhe Yu, Qiuhua Guo
{"title":"VR+AR Industrial Collaboration Platform","authors":"Jiale Shang, Huiqing Wang, Xunfu Liu, Yang-Zhe Yu, Qiuhua Guo","doi":"10.1109/ICVRV.2018.00058","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00058","url":null,"abstract":"Our work combining the immersion of Virtual Reality (VR) and the virtual-real fusion of Augmented Reality (AR), is a VR + AR industrial collaboration platform with realizing the combination of VR and AR. Our work contains a lightweight cross-platform voice communication system to enable opera-tors to maintain real-time voice communication between VR devices and mobile devices. On the AR terminal of the diversi-fied system, gesture recognition technology is integrated, therefore, users can achieve multi-person collaboration across platforms through natural and effective interaction. On the VR terminal of the system, both the industrial aided design function and the analog driving function with the destination of checking the effect of cooperative operation in time are contained, furthermore, the system integrates speech recognition function to make the interaction mode of our work more natural and effective. Besides, our work has a network syn-chronization user interface, which can provide immersive popular science introduction and operation guidance about industrial parts.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"192 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116185026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementation of VR Scene of Sino-US Innovation Exchange Center 中美创新交流中心VR场景实施
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00042
Danning Ma, Xun Luo, Cheng Ye, Wenzhe Zhang, Cheng Shan
{"title":"Implementation of VR Scene of Sino-US Innovation Exchange Center","authors":"Danning Ma, Xun Luo, Cheng Ye, Wenzhe Zhang, Cheng Shan","doi":"10.1109/ICVRV.2018.00042","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00042","url":null,"abstract":"As a scenario experience project running on PC, this work takes roaming the Innovation and Entrepreneurship Education Center of the Department of Psychology of Beijing Normal University as the background, and takes the real scene inside the education center as the prototype, so that visitors can experience the roaming realized by virtual reality technology.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123182185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality Shooting Range 虚拟现实射击场
2018 International Conference on Virtual Reality and Visualization (ICVRV) Pub Date : 2018-10-22 DOI: 10.1109/ICVRV.2018.00055
Xiang Li, Mingbao Zhang, Yifan Zhao, Jialing Xu, Chunxue Li, Jianing He
{"title":"Virtual Reality Shooting Range","authors":"Xiang Li, Mingbao Zhang, Yifan Zhao, Jialing Xu, Chunxue Li, Jianing He","doi":"10.1109/ICVRV.2018.00055","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00055","url":null,"abstract":"This paper takes the weapon test demand as the guide and uses virtual reality technology to build a virtual range construction. Combined with the actuality of the shooting range, this paper analyzes the simulation test rules and the necessity and feasibility of constructing a virtual shooting range. The author built a blueprint of the virtual shooting range, designed the equipment library of the shooting range and the guns in the shooting range to be freely selected.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129550232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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