{"title":"Spirited Away Interactive Scene Roaming","authors":"Jiawen He, Junli Zhao, Haonan Li, Jie Sun","doi":"10.1109/ICVRV.2018.00045","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00045","url":null,"abstract":"Based on miyazaki hayao's classic Spirited Away as the creative inspiration, restore the classic story scene. This is a multi-subject cartoon, from which the audience can peer into the irony of greed and selfishness, from the importance of independent growth, and even the harmony between man and nature. The setting of each character image, after repeated deliberation and reflection, reflects various phenomena in the society. Therefore, in the process of creation, we hope to make these characters more deeply rooted in the hearts of the people, so that we can really understand the miyazaki hayao in the formulation of these people set, some of the inherent spirit.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125368236","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"K-12 VR Applications Based on ViveFocus Platform","authors":"Chao Zhang, Xuhonghe Wen, Weili Yao","doi":"10.1109/ICVRV.2018.00043","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00043","url":null,"abstract":"In the traditional teaching mode, students generally learn knowledge through words and pictures. This method sometimes increases the difficulty of learning and reduces the efficiency of learning because it is not intuitive. We explore a new teaching model that applies virtual reality technology to K-12 education to change the traditional teaching method. In this article, we use the two knowledge points of science and Chinese(the shape of the earth, and poem Snow) to display in the form of virtual reality, providing students with an immersive and rich sensory experience, deepening Students' memory and understanding of knowledge points.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132832866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuhan Liu, Yong Tang, Jiayin Song, J. Zhao, M.Y. Lv, Qian Sun
{"title":"VReading Multi-Sensory Reading Platform","authors":"Yuhan Liu, Yong Tang, Jiayin Song, J. Zhao, M.Y. Lv, Qian Sun","doi":"10.1109/ICVRV.2018.00060","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00060","url":null,"abstract":"The form of books is constantly developing with the upgrading of carrying media, and the emergence of electronic books has greatly shaken the traditional paper books. In recent years, with the combination of artificial intelligence, virtual reality, high-speed network and digital reading, the concept of \"VR\" has been applied to more and more industries. The introduction of VReading multi-sensory reading platform will bring new ideas to digital reading industry.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131404918","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The VR Model House Display of Real Estate","authors":"Zongli Hou, Yiya Wang, Yang-Zhe Yu, Qiuhua Guo","doi":"10.1109/ICVRV.2018.00051","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00051","url":null,"abstract":"The model house is a package of commercial houses, and is also a reference example of the decoration effect of the buyers. The model house is the face of a real estate, and its quality directly affects the sales of the house. While VR allows users to see things in a three-dimensional space in a timely and unrestricted manner, as if they were there. Therefore, combining VR with a model room can bring a better experience to users.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122610400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Horan Liu, Zhenni Bi, Jianqi Dai, Yang Yu, Yunda Shi
{"title":"UAV Simulation Flight Training System","authors":"Horan Liu, Zhenni Bi, Jianqi Dai, Yang Yu, Yunda Shi","doi":"10.1109/ICVRV.2018.00052","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00052","url":null,"abstract":"In Virtual Reality systems, we propose a flexible new technique to easily simulate Unmanned Aerial Vehicle (UAV) based on Unreal Engine and Visual Studio 2015. It only requires a personal computer, a head mounted display and a pair of handles. In this paper, some key technologies are emphasized, such as level building, physical and mechanics simulation of drones. Our system, combined with Virtual Reality technology, helps the trainees to immerse themselves into the virtual environment so that they could be trained more effectively and attentively without being affected by a wide range of environmental factors. Meanwhile, we implement a multi-task training model by adjusting parameter instead of undue hardware devices. The experimental result shows the feasibility of the UAV flight training system.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129330387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yu Gao, J. Chang, Yin Wang, Yihao Chen, Shouping Wang
{"title":"The Application of VR Life Science Museum","authors":"Yu Gao, J. Chang, Yin Wang, Yihao Chen, Shouping Wang","doi":"10.1109/ICVRV.2018.00048","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00048","url":null,"abstract":"We implemented the VR Life Science Museum using the Unreal Engine 4. Based on virtual reality technology, combined with educational theory and design theory, the theme of life science is selected, and the VR experience system is designed and developed with the theme of the struggle between human body and cold virus.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130382737","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tianren Luo, Kezheng Chen, Mengjun Liu, Kang Sun, Jili Xu, Zhigeng Pan
{"title":"Design and Implementation of Interactive VR Campus Roaming System","authors":"Tianren Luo, Kezheng Chen, Mengjun Liu, Kang Sun, Jili Xu, Zhigeng Pan","doi":"10.1109/ICVRV.2018.00036","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00036","url":null,"abstract":"Virtual reality technology can be widely used in all aspects of virtual, and there are multiple successful cases. Jinan University was used as a research object in this project. The customers' natural requirements of spatial authenticity were analyzed in term of the natural guidance theory model, safety, comfort, motivation, and interaction efficiency in the VR campus experience. The Unity3D platform and the latest natural human-computer interaction technology were employed during the creation. By using the HTC Vive helmets and handles, we can collect human body data and scene motion data to drive virtual roaming actions, which can manipulate human motion behavior and allow virtual players to roam across land, water, and air, pick up rubbish to increase campus environmental protection values, make shots, play football, swim, and fight against negative campus energy with weapons. Tests have shown that the system is easy to use and widely praised by users.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"652 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132024358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Roaming Game in 3D Reconstructed Campus","authors":"Yunrui Zhu, Xun Luo, Rui Gao, Y. Wang, Chu Shi","doi":"10.1109/ICVRV.2018.00031","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00031","url":null,"abstract":"This work is based on the campus of Tianjin University of Technology. It uses 3D reconstruction technology to build its 3D virtual scene. Then, use the Unreal Engine Unreal Engine to use blueprints, mixed spaces, animation montages, etc. to realize the three roaming modes of characters, vehicles and helicopters. Allowing visitors to experience the roaming campus realized by virtual reality technology. Promote campus culture in a unique way and increase campus awareness.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"183 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116686970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"[Publisher's information]","authors":"","doi":"10.1109/icvrv.2018.00063","DOIUrl":"https://doi.org/10.1109/icvrv.2018.00063","url":null,"abstract":"","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122408425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Dynamic Rendering of Sea Ice Breaking Based on Voronoi Algorithm in Ice Navigation Scene","authors":"Yuhao Sun, Yong Yin","doi":"10.1109/ICVRV.2018.00028","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00028","url":null,"abstract":"According to the latest international convention, virtual reality scene rendering in ice navigation is absolutely necessary in the visual system of navigation simulator. And the sea ice model is the key part of the whole system, which could be real-time broken depending on the actual interaction requirements. For meeting requirements of realistic and real-time performance of ice navigation visual system, after analyzing the disadvantages of original algorithm, a new sea ice geometry-based modeling algorithm is offered in this paper. In this 3D sea ice geometry-based modeling, Voronoi diagram modeling algorithm are adopted, which could simulate icebreaking process and channel frozen up visually with high immersive and real-time simulated effects.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114482273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}