{"title":"Mondrian Virtual Art Gallery","authors":"Hongwei Xu, Xu Miao, Jiarui Li, Mingming Fan, Lei Wang, Hui Zheng, Chao Wen","doi":"10.1109/ICVRV.2018.00044","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00044","url":null,"abstract":"This video displays a visitor roaming around the Mondrian Virtual Art Gallery from the first-person perspective, which was produced by Unreal4 Engine and other relevant virtual reality techniques, defined as a virtual art gallery, with the purpose of high simulation and visual reconstruction of classical works of Piet Cornelies Mondrian, a Dutch artist of De Stijl, who influences contemporary design of architecture, arts and other areas most. The visitor can roam around the Mondrian Virtual Art Gallery from the first-person perspective and enjoy Mondrian's different periods of classical works as well as several installation arts inspired and created form these works.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115752772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuhang Lei, J. Li, MingZheng Sun, Zhengchi Zhang, Ling Wei, JinMing Gu, Qi-Bo Tang, ZhiWei Gong
{"title":"The Extreme Sports of Virtual Reality","authors":"Yuhang Lei, J. Li, MingZheng Sun, Zhengchi Zhang, Ling Wei, JinMing Gu, Qi-Bo Tang, ZhiWei Gong","doi":"10.1109/ICVRV.2018.00049","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00049","url":null,"abstract":"This project combines VR with maximal exercise, so that users can experience the pleasure of outdoor maximal exercise indoors through VR equipment, and feel the thrill of free shuttle in the vast scenes of snow mountains, cities, canyons, space, seabed and so on.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130436744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design of Virtual Exhibition Hall of Chinese Traditional Costume Based on Unity3D","authors":"Sheng Li, Junli Li, Jie Sun","doi":"10.1109/ICVRV.2018.00037","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00037","url":null,"abstract":"Chinese clothing, as a cultural form, runs through the history of ancient China. Based on virtual reality technology and Unity3D development tools, this work designs and completes a traditional Chinese clothing display system based on virtual exhibition halls. Focusing on the use of Autodesk MAYA for virtual exhibition hall model production, traditional clothing model design and the use of Photoshop for virtual exhibition hall texture production in detail. The interactive development for the free browsing of the virtual exhibition from the first person is elaborated using Unity 3D. Some of the key points of technique during the whole development process are expounded. The work uses virtual reality technology to display China's representative traditional costume culture elements, allowing viewers to appreciate more intuitively and to understand Chinese traditional culture.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116874501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Xin Zheng, Hui Lv, Jie Sun, Junli Zhao, Zuohao Yan
{"title":"Virtual Campus Roaming Based on HTC VIVE","authors":"Xin Zheng, Hui Lv, Jie Sun, Junli Zhao, Zuohao Yan","doi":"10.1109/ICVRV.2018.00053","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00053","url":null,"abstract":"Virtual campus roaming is the combination of scene roaming technology and virtual building scene, and it is an important branch of virtual reality technology. The virtual campus roaming system of Qingdao University has been established on the HTC VIVE platform. The interactive roaming between the experiencer and the virtual campus has been realized and the immersive effect has been achieved. The running results show that the HTC VIVE-based virtual campus roaming system of Qingdao University can better display the school profile and has a good human-computer interaction, which not only helps the outside world to understand the school environment, but also provides a basis for the digital campus.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123328770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Ma, Weiduo Xu, Xinyu Wang, Guangqian Yu, Lu Lu, Yanbo Zhao
{"title":"Future Home Experience Pavilion","authors":"R. Ma, Weiduo Xu, Xinyu Wang, Guangqian Yu, Lu Lu, Yanbo Zhao","doi":"10.1109/ICVRV.2018.00040","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00040","url":null,"abstract":"Future home experience pavilion is a virtual reality mobile APP integrating design, publishing, sharing, browsing, trading and other functions. It is a perfect combination of virtual reality technology and mobile application development technology.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133178532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Common Green Plants Identification System","authors":"Yu Wang, Chang-sheng Li","doi":"10.1109/ICVRV.2018.00035","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00035","url":null,"abstract":"A plant identification system which is designed to integrate local edge algorithms with other classical recognition algorithms in a prototype system is mainly composed of the following two parts. One is the system interface and another is algorithm embedding. A convenient visual environment is provided for users by this system interface, and algorithm functions and other auxiliary functions are integrated. After selecting the system integration algorithms and setting the necessary parameters, the tested plant image is automatically recognized by this system and the corresponding plant images from the database with a brief description are displayed. The tested common green images can be accurately identified and good identification results are obtained by this system.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"338 2-3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114047445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VR Shooting Training System Interaction Design","authors":"Hongge Wang, Zhihong Ma, Meimei Cao","doi":"10.1109/ICVRV.2018.00057","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00057","url":null,"abstract":"This topic aims to explore the virtual reality interaction design through the development of virtual reality shooting training system, and try to build a more realistic and easy to use virtual reality interaction design. By using virtual reality technology to solve the weakness of traditional shooting training, a virtual reality shooting training system that is safe, easy to use, has good environmental adaptability and does not require complicated maintenance is established. The main content of this topic includes the system requirements function design of the system, virtual reality scene design, virtual reality interactive interface design, virtual reality gripper interaction design, shooting performance prompt analysis and so on.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"323 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122628776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Human Factors Virtual System in Naval Environment","authors":"Xiang Li, Xinbo Wang, Aoxiao Yang, Minghao Zhou, Haonan Si, Zhiyin Jiao","doi":"10.1109/ICVRV.2018.00041","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00041","url":null,"abstract":"The complexity of the man-machine-environment system of shipbuilding directly affects the user's physical and mental health, work efficiency, emotional changes, and etc. With the development of virtual reality technology, the visual virtual reality solution for ship construction and production is continuously optimized, and finally to the maximum extent to meet the needs of users.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120947348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AR Mechanical-Guiding Assembly System","authors":"Yuhan Liu, Liguo Yang, Yong Tang, Jiangtao Li, Chuanning Tang, Jiangkai Jia","doi":"10.1109/ICVRV.2018.00032","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00032","url":null,"abstract":"Guiding assembly system based on AR is to apply the technol-ogy of Augmented Reality to guide mechanical assembly op-eration and teach or train freshmen. By the means of adapting AR glasses(HoloLens, Magic Leap One etc.), we use virtual information to guide operating real mechanic. AR operation can achieve better effect than traditional reality training, and make industrial assembly process easier for costumers to un-derstand. It can also decrease losses caused by operational error, therefore increases efficiency safety and productivity.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116422080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VR Teaching of New Energy Vehicles","authors":"Song Wei","doi":"10.1109/ICVRV.2018.00047","DOIUrl":"https://doi.org/10.1109/ICVRV.2018.00047","url":null,"abstract":"VR teaching of new energy vehicles is a software application that combines virtual reality technology with new energy vehicle training operations. It is based on the immersive advantage of virtual reality and can provide forced simulation operations. Equipment key component simulation, large complex situation simulation, virtual experiment, operation training, etc. VR teaching of new energy vehicles can provide comprehensive technical support for the teaching of new energy vehicles, accelerate the application of virtual reality in vocational education, and reduce costs. The safety of learning has been significantly improved, the efficiency of learning has been improved, and the talent development of the new energy automobile industry has been promoted.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117161428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}