交互式VR校园漫游系统的设计与实现

Tianren Luo, Kezheng Chen, Mengjun Liu, Kang Sun, Jili Xu, Zhigeng Pan
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引用次数: 3

摘要

虚拟现实技术可以广泛应用于虚拟的各个方面,并且有多个成功的案例。本课题以暨南大学为研究对象。从虚拟现实校园体验的自然引导理论模型、安全性、舒适性、动机性和交互效率等方面分析了用户对空间真实性的自然需求。在创作过程中使用了Unity3D平台和最新的自然人机交互技术。通过HTC Vive头盔和手柄,我们可以收集人体数据和场景运动数据,驱动虚拟漫游动作,操纵人体运动行为,让虚拟玩家可以在陆地、水、空中漫游,捡垃圾增加校园环保价值,投篮、踢球、游泳,用武器对抗校园负能量。测试结果表明,该系统使用方便,得到了用户的广泛好评。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Interactive VR Campus Roaming System
Virtual reality technology can be widely used in all aspects of virtual, and there are multiple successful cases. Jinan University was used as a research object in this project. The customers' natural requirements of spatial authenticity were analyzed in term of the natural guidance theory model, safety, comfort, motivation, and interaction efficiency in the VR campus experience. The Unity3D platform and the latest natural human-computer interaction technology were employed during the creation. By using the HTC Vive helmets and handles, we can collect human body data and scene motion data to drive virtual roaming actions, which can manipulate human motion behavior and allow virtual players to roam across land, water, and air, pick up rubbish to increase campus environmental protection values, make shots, play football, swim, and fight against negative campus energy with weapons. Tests have shown that the system is easy to use and widely praised by users.
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