Tianren Luo, Kezheng Chen, Mengjun Liu, Kang Sun, Jili Xu, Zhigeng Pan
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Design and Implementation of Interactive VR Campus Roaming System
Virtual reality technology can be widely used in all aspects of virtual, and there are multiple successful cases. Jinan University was used as a research object in this project. The customers' natural requirements of spatial authenticity were analyzed in term of the natural guidance theory model, safety, comfort, motivation, and interaction efficiency in the VR campus experience. The Unity3D platform and the latest natural human-computer interaction technology were employed during the creation. By using the HTC Vive helmets and handles, we can collect human body data and scene motion data to drive virtual roaming actions, which can manipulate human motion behavior and allow virtual players to roam across land, water, and air, pick up rubbish to increase campus environmental protection values, make shots, play football, swim, and fight against negative campus energy with weapons. Tests have shown that the system is easy to use and widely praised by users.