Yu Gao, J. Chang, Yin Wang, Yihao Chen, Shouping Wang
{"title":"VR在生命科学博物馆中的应用","authors":"Yu Gao, J. Chang, Yin Wang, Yihao Chen, Shouping Wang","doi":"10.1109/ICVRV.2018.00048","DOIUrl":null,"url":null,"abstract":"We implemented the VR Life Science Museum using the Unreal Engine 4. Based on virtual reality technology, combined with educational theory and design theory, the theme of life science is selected, and the VR experience system is designed and developed with the theme of the struggle between human body and cold virus.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Application of VR Life Science Museum\",\"authors\":\"Yu Gao, J. Chang, Yin Wang, Yihao Chen, Shouping Wang\",\"doi\":\"10.1109/ICVRV.2018.00048\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We implemented the VR Life Science Museum using the Unreal Engine 4. Based on virtual reality technology, combined with educational theory and design theory, the theme of life science is selected, and the VR experience system is designed and developed with the theme of the struggle between human body and cold virus.\",\"PeriodicalId\":159517,\"journal\":{\"name\":\"2018 International Conference on Virtual Reality and Visualization (ICVRV)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on Virtual Reality and Visualization (ICVRV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2018.00048\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2018.00048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We implemented the VR Life Science Museum using the Unreal Engine 4. Based on virtual reality technology, combined with educational theory and design theory, the theme of life science is selected, and the VR experience system is designed and developed with the theme of the struggle between human body and cold virus.