Flexible Ornament Selection System for VR Decoration Exhibition

Tao Yu, Hao Shen, Qianchao Chai, Fei Chen, Ledan Qian, Yi Li
{"title":"Flexible Ornament Selection System for VR Decoration Exhibition","authors":"Tao Yu, Hao Shen, Qianchao Chai, Fei Chen, Ledan Qian, Yi Li","doi":"10.1109/ICVRV.2018.00039","DOIUrl":null,"url":null,"abstract":"This paper presents a flexible ornament selection system for VR decoration exhibition. People can flexibly modify wallpaper and floor by using the Helmet-mounted virtual roaming in real-time interaction. The house scenario is modeling by 3ds Max and Substance source, the interaction design is simulated by Unreal Engine4 or Unity 3D. People can get a real immersion experience by using our system for ornament selection.","PeriodicalId":159517,"journal":{"name":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"200 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Virtual Reality and Visualization (ICVRV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2018.00039","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper presents a flexible ornament selection system for VR decoration exhibition. People can flexibly modify wallpaper and floor by using the Helmet-mounted virtual roaming in real-time interaction. The house scenario is modeling by 3ds Max and Substance source, the interaction design is simulated by Unreal Engine4 or Unity 3D. People can get a real immersion experience by using our system for ornament selection.
面向VR装饰展的柔性饰品选择系统
本文提出了一种灵活的VR装饰展示饰品选择系统。人们可以通过头盔虚拟漫游实时交互,灵活修改墙纸和地板。房屋场景使用3ds Max和Substance source进行建模,交互设计使用Unreal Engine4或Unity 3D进行模拟。人们可以通过使用我们的装饰选择系统获得真正的沉浸体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信