{"title":"Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App","authors":"Siska Wati Dewi Purba, Wu-Yuin Hwang","doi":"10.1109/ICALT.2017.10","DOIUrl":"https://doi.org/10.1109/ICALT.2017.10","url":null,"abstract":"This study aimed to investigate the relationship between learning behaviors (hypothesis-making, interpreting graphs, applying formula, conclusion-making and conceptual understanding) and learning achievement on vocational students who use our developed Ubiquitous-Physics (U-Physics) to learn simple pendulum in the experiment. Thus, this study conducted an experiment with participating second grade female vocational high school students who are less interests in physics, while hopefully using U-Physics in the physical experiment can motivate their interests and help their learning in physics. Yet, this study explored participants' perceptions towards the U-Physics. The results showed that there were significant correlation among hypothesis-making, interpreting graphs, applying formula, conclusion-making, conceptual understanding, and post-test. We also found that interpreting graphs and conceptual understanding were the two most important factors to affect learning achievement. In addition, students perceived that U-Physics was easy to use and useful for learning physics. Therefore, this study is strongly suggested experimental procedure should ask learners to interpret physics phenomena by graphs. Besides that, Teachers and researchers also should design physics learning activities to improve students' multiple representation skills supported by U-Physics system and utilize advanced features of mobile devices such as acceleration sensors, gyroscope, light sensors and GPS for learning physics.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121064460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. V. Rocha, P. Valle, J. Maldonado, I. Bittencourt, Seiji Isotani
{"title":"AIMED: Agile, Integrative and Open Method for Open Educational Resources Development","authors":"R. V. Rocha, P. Valle, J. Maldonado, I. Bittencourt, Seiji Isotani","doi":"10.1109/ICALT.2017.104","DOIUrl":"https://doi.org/10.1109/ICALT.2017.104","url":null,"abstract":"This project is inserted in the research and practice areas that support the development of educational resources, such as, serious games and training simulation, to understand how they should be planned, developed, evaluated, validated and used for the learning and assessment purposes. In this study, we have proposed and specified an agile, integrative and open method for educational resources development, named AIMED, in a holistic and multidisciplinary approach. This approach integrates the areas of simulation modeling, game design, instructional design, principles of agile development methods, project management practices and content domain. AIMED is based on integration of DevJSTA methodology, for creation of serious games, and AM-OER method, for development of open educational resources. A feasibility study was done with serious game development, which should be used and evaluated by domain experts, as well as, the methodology will be used and validated in new case studies.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122750749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Video Games that Improve ‘Learning to Learn’: Focus on Action Video Game Play Elements","authors":"Elena Novak, J. Tassell","doi":"10.1109/ICALT.2017.152","DOIUrl":"https://doi.org/10.1109/ICALT.2017.152","url":null,"abstract":"A growing body of literature demonstrates that playing action video games (AVGs) can improve attentional and cognitive abilities, thereby facilitating better learning skills that are critical to academic foundations. However, there are no evidence-based rules for selecting a game that can lead to attentional improvements. This exploratory study attempted to develop an Action Video Game Characteristics (AVGC) instrument that distinguishes AVGs from other video game genres, and examine individuals' perceptions of specific video games that were used in previous AVG training research using the AVGC instrument.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129628474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Open Education Tools for a Higher Education Virtual Campus","authors":"Diana Andone, Andrei Ternauciuc, R. Vasiu","doi":"10.1109/ICALT.2017.149","DOIUrl":"https://doi.org/10.1109/ICALT.2017.149","url":null,"abstract":"Current research proves that using a virtual campus as a learning management system (LMS) can increase the students' sense of community and enhance student performance, all the while LMSs have become a main component of how traditional teaching universities interact online with their students. We developed our university virtual campus CVUPT continuously since 2008, based on new technological developments but also on new Open Education Tools. Since our university is a research-oriented university, we used data to inform and guide an LMS review and strategic development process. This paper analyzes the use of this Moodle based virtual campus by a traditional university and how the implementation of different Web 2.0 technologies as open education tools have affected students-teacher interaction.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126983186","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tracking Students’ Analytical Reasoning Using Visual Scan Paths","authors":"A. Khedher, I. Jraidi, C. Frasson","doi":"10.1109/ICALT.2017.151","DOIUrl":"https://doi.org/10.1109/ICALT.2017.151","url":null,"abstract":"In this paper we aim to assess students' visual behavior during problem solving. We propose to use the scan path metric to model the students' analytical reasoning process while solving medical cases. Fifteen participants were recruited for the experiment using an eye tracker to record their eye movements. Our preliminary results have implications for assessing novice clinicians' reasoning processe that can lead us in the future to enhance students' analytical skills.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121819552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yu-Fang Liu, C. Fan, Yun-Hsuan Chang, Gwo-Dong Chen
{"title":"A Digital Tool for Argumentation Construction that Assists Users in Writing Argumentative Essays","authors":"Yu-Fang Liu, C. Fan, Yun-Hsuan Chang, Gwo-Dong Chen","doi":"10.1109/ICALT.2017.15","DOIUrl":"https://doi.org/10.1109/ICALT.2017.15","url":null,"abstract":"This study aims to improve students' argumentative capability and enable them to produce better argumentative essays. The \"digital argument-map writing system\" was designed for this study to help students build a complete structure of argumentation step by step so they can produce better argumentative essays with the structure as a thinking frame. We conducted an experiment to the students in an elementary school in New Taipei City for one semester. The experimental result showed that the system provided by this study could improve the students' argumentative capability. From the result of regression analysis, we found that the students using the digital argument-map writing system had a more thorough thinking on the forming of argumentation. Their evidence accords with their reasons and their reasons accord with their claims. The argumentation in their argumentative essays is thus highly connective and more integrated.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120964543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multimedia Technologies to Foster Ecological Skills","authors":"Veronica Rossano, T. Roselli, G. Calvano","doi":"10.1109/ICALT.2017.76","DOIUrl":"https://doi.org/10.1109/ICALT.2017.76","url":null,"abstract":"The increasing exploitation of the planet's resources has important consequences on the environment. The ecological disasters, that always more often occur, remind to human how important is to foster ecological skills since childhood. In Educational Technology field, there are several of experimental evidences that prove the effectiveness of multimedia technologies in learning processes. In this context, the research herein presented describes two solutions implemented to provide children with the knowledge and skills necessary to promote and enhance environmental awareness. The learning path is composed of an Explainer Video, which illustrates the effects that marine litter can cause to health of both marine species and humans, and a Serious Game, in which the player has to help the characters to avoid junk in the sea. The serious game set is the Mediterranean Sea and the characters are four species estimated to be at risk of extinction. The pilot study conducted in order to evaluate the usability of the Serious Game pointed out the appreciation of both students and teachers.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122258264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using EGRA Data to Automatically Generate Teaching and Training Advice for Teachers in Developing Countries","authors":"I. Zualkernan","doi":"10.1109/ICALT.2017.138","DOIUrl":"https://doi.org/10.1109/ICALT.2017.138","url":null,"abstract":"Inter-class and within-class grouping has been used extensively to deal with student diversity. This paper presents a method that uses Rasch Modelling and K-means to automatically create ability-based groups or prototypes of students that can be utilized to provide customized lesson plans and advice to teachers. A second-order clustering is used to create groups of teachers to help deliver more effective continuous professional development for teachers. A case study of applying the method to a deployment of Early Grade Reading Assessment (EGRA) in two rural and semi-rural Districts in Pakistan is presented. Data from 99 schools and 717 students is considered. The results are that approach produces developmentally interesting prototypes or groups of students in addition to creating key insights on how to organize professional development activities for teachers.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126681839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Pata, Aleksandr Beliaev, Romil Robtsenkov, M. Laanpere
{"title":"Affordances of the LePlanner for Sharing Digitally Enhanced Learning Scenarios","authors":"K. Pata, Aleksandr Beliaev, Romil Robtsenkov, M. Laanpere","doi":"10.1109/ICALT.2017.77","DOIUrl":"https://doi.org/10.1109/ICALT.2017.77","url":null,"abstract":"A socio-technical learning scenario sharing platform LePlanner was evaluated by beginning users of educational technology. The users estimated the affordances they perceived with different functionalities of the system while using the system for creating and sharing and getting awareness of learning scenarios. The findings illustrate the beginners perceived interactivity of LePlanner.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126350566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Pilot Study of Concept Mapping Mediated Inquiry Learning in an Online Environment","authors":"Juanjuan Chen, Minhong Wang","doi":"10.1109/ICALT.2017.19","DOIUrl":"https://doi.org/10.1109/ICALT.2017.19","url":null,"abstract":"Concept map can explicitly represent complex ideas and the relationships among them. However, there are few empirical studies on deploying it as a supporting tool for inquiry learning. This pilot study explored the effects of concept mapping on students' group task performance, attitudes towards inquiry learning, and motivational and emotional experiences, in an online learning module. A class of 49 eleventh-grade students participated in the study. They learned in small groups to explore a fish death problem, and constructed concept maps to support their inquiry. The group inquiry task performance was satisfying, with a total mean score of 3.60 out of 5. Survey results showed that students had positive attitude towards inquiry learning (M = 4.31, SD = 0.60), and consensus building (M = 4.40, SD = 0.55). Interviews also revealed that concept mapping enabled students to learn how to think in a logical way, and thus improved their inquiry abilities. The findings demonstrate the promising effects of concept mapping on supporting inquiry learning.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130457340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}