{"title":"The Development Characteristics of Virtual Reality After \"The Year of VR\"","authors":"Changhui Chen, Kangping Liu, Hongzhe Yang, Ming-jin Wu","doi":"10.1109/ICIDDT52279.2020.00035","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00035","url":null,"abstract":"After \"The Year of VR\" in 2016, virtual reality has shown a pace of returning to rationality and calm development. The technology is becoming more and more mature, while the penetration and expansion of the virtual reality industry have begun to accelerate and the application has begun to show diversification. Virtual reality technology stem from multi-disciplinary integration and it will continue to advance the integration of virtual reality and various industries under the context of \"VR+\", deeply and widely. The frequency of the iterative update of hardware products intensified, while the product design getting closer and closer to user needs.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"104 1","pages":"152-155"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86778180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on influencing factors of intelligent product design for the elderly based on ISM method","authors":"Yu Chen, Ziwu Zou","doi":"10.1109/ICIDDT52279.2020.00015","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00015","url":null,"abstract":"With the popularization of Internet applications, intelligent products are gradually entering the life of the elderly, so it is particularly necessary to study the influencing factors of relevant design. In this study, the elderly were taken as research objects and 36 elderly people were interviewed offline. In addition, a focus group analysis was carried out by a team of 6 experts to calculate the accessibility matrix and establish a structural interpretation model for the influencing factors of intelligent product design for the elderly by adopting the interpreted structural model (ISM) method. The model shows that emotional attitude is the surface factor affecting the design of intelligent products for the elderly. Human-computer interaction experience and support of social institutions are in the middle layer. The underlying factors are policies, regulations and product modeling. The factors are further related to each other. This research is conducive to promoting the popularization of intelligent product design for the elderly and solving the practical problems of aging society.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"44-48"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83124984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Coping with COVID-19 by Community Landscape Design in the Digital Technology based on big data","authors":"Zesong Wei, S. Sun","doi":"10.1109/ICIDDT52279.2020.00072","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00072","url":null,"abstract":"Nowadays, with the rapid development of digital technology, the informatization of various industries has gradually penetrated into the field of art design. COVID-19 pandemic has spread around the world in 2020, and the situation is worrying. This paper uses big data and other digital technology means to design and inspire healthy living habits and good health literacy of community residents. Adhere to the \"Landscape build to a center and three basic points\" of the basic method of combining theoretical research and empirical analysis, study multidimensional community public space landscape design characterized by the human nature, health, and wisdom. Through the landscape construction design under the background of digital technology, promote space environment to the community citizens health literacy,and have a positive impact to better cope with the current epidemic, and post-epidemic community recovery.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"60 1","pages":"363-366"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84152377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Integrated Multiple Functional Design of High-speed Rail Emergency Response Products Based on Passenger Safety","authors":"Ling Jingjing, Yi Xiao, J. Drukker","doi":"10.1109/ICIDDT52279.2020.00050","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00050","url":null,"abstract":"Under the background that China’s passenger trains are developing towards high-speed, intelligence and comfort, the research on the product design of emergency system in railway carriages is of great significance to improving user experience as well as ensuring the safety and reliability of train operation. Through the user research of high-speed rails, this paper analyzes the level of user consciousness and the characteristics of user behavior in the \"man-machine-environment\" system, subdivides the needs of users, and lists the pain points through the user experience map, with the aim to propose a solution and explore the functions and experiences of integrated products. According to the use scenario of integrated products, a set of functional frameworks for optimizing products for key groups is proposed through functional classification, module composition and other integration patterns. Through the integrated design of multiple functions, it can respond to more emergencies and improve the emergency efficiency of the product. Therefore meet the emotional needs of the users, allowing users to take greater peace of mind in high-speed rail journey, to enhance the service experience.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"232-241"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82184337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rethinking of Artificial Intelligence Storytelling of Digital Media","authors":"Liu Baiheng, Zhou Wen","doi":"10.1109/ICIDDT52279.2020.00029","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00029","url":null,"abstract":"In the field of narratology and artificial intelligence (AI), AI Agent intervention has been paid attention to for many years. But typical AI researchers often lack the motivation to study the narrative model of humanities. On this basis, this paper combed basic understanding of studies on the AI intervention of narrative. It attempted to construct Generalized Story World Model from the perspective of media and literature genre and to expand AI Storytelling into the scope of electronic literature, hoping to attract the attention of researchers in related fields such as computer science, communication, art, design and psychology, so as to promote the research field into a stage of large number of trial and error as early as possible. Finally, the possibility of cross- media engineering practice of the Story Generator is predicted and inferred.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"24 1","pages":"112-115"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77105837","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study on Evaluation Model of VR Shopping Experience based on User-Centered Approach","authors":"Lingiun Zheng, Long Xu","doi":"10.1109/ICIDDT52279.2020.00065","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00065","url":null,"abstract":"VR shopping could become a new purchasing channel that combines the advantages of offline shopping and online shopping to provide a new immersive experience for users. According to the changes of shopping environment, this paper proposes the necessity of studying shopping experience in VR, aiming to give comprehensive evaluation indexes for VR shopping experience.Firstly, we reviewed the research related on online and offline shopping experiences, VR shopping, and the characteristics of virtual reality. Also, through some case studies, we have an understanding of the current development progress of VR shopping platform. In VR shopping environment, a comprehensive understanding of shopping experience is needed. Therefore, we adopt the user-centered design method combined with context mapping and correspondence analysis to integrate online and offline shopping experiences, also analyze the relationship between user experience and interaction in the shopping process. On the basis of integrated shopping experience, we finally proposed an evaluation model of VR shopping experience combines 1) Integrated Shopping Experience, 2) Usability of VR Environment and System, 3) Features of VR, and then revised and supplemented through expert evaluation, result to a total of 33 evaluation items. It is expected that it can be used to construct and evaluate the new VR shopping environment and provide reference for the development of VR shopping.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"17 7","pages":"323-333"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72612605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Subjective environmental evaluation based on combination method of VR and EEG","authors":"Wei Wu, Junjie Li, Yichun Jin, Ruyue Zhao","doi":"10.1109/ICIDDT52279.2020.00064","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00064","url":null,"abstract":"At present, subjective evaluation of built environment is the most effective evaluation method. This method based on the complete completion of the environment. Therefore, the evaluation efficiency is low. The purpose of this study is to verify the feasibility of VR technology in subjective evaluation. Virtual reality technology can quickly complete the construction and simulation of a large amount of space and environment, and provide an immersive experience to short the design term. But the difference influence between virtual and real environments for people still needs to be scaled. To compare the subjective feelings of people on the space environment between two scenes, and to explore the relationship between the space environment and the people’s physiology or psychology under the effect of different scenes, this study set up a comparative experiment with a method of virtual and real environment evaluation to explore the changes of human subjective evaluation of environmental, and physiological and psychological response indicators of human perception to the environment. Based on the analysis of subjective questionnaire and EEG data, the correlation between the subjective evaluation of the spatial environment and physiological signals is discussed to realize the quantitative analysis method of environmental impact on human subjective perception. The research methods and conclusions can be used as subjective feedback in the stage of architectural space design, and accurately optimize the design of the architectural space environment.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"23 1","pages":"317-322"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90100370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Participatory Skills in Tang Shipwreck Collection Exhibition from the Perspective of SDT","authors":"Wenli Zhang, Fanding Zhou","doi":"10.1109/ICIDDT52279.2020.00069","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00069","url":null,"abstract":"This paper takes the Tang Shipwreck Collection Exhibition of Shanghai Museum as the carrier, relies on the digital intelligent navigation system and modern interactive installation designed based on Internet of Things, Wi-Fi positioning and other technologies in the exhibition, and according to SDT designs a set of participatory exhibition viewing process for education, whose process and educational effect are analyzed.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"22 1","pages":"348-353"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83454057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research progress in thermal comfort assessment of urban green spaces based on scientific knowledge mapping technology","authors":"Yingnan Li, H. Den Hartog, Tao Liu, Yuning Cheng","doi":"10.1109/ICIDDT52279.2020.00062","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00062","url":null,"abstract":"Urban green spaces are important places for human outdoor activities, and improving thermal comfort conditions in urban green spaces helps increase their utilization, thereby enhancing human health. This study analyzed the international research status and trends of thermal comfort assessments of urban green spaces using the information visualization analysis software CiteSpace 5.7.R1. The Web of Science Core Collection was used as a data resource; 2,078 records were analyzed from 2000 to 2020. The results reveal three outcomes: 1) the number of studies in this field has been increasing yearly since 2006, especially in the past three years; 2) in terms of quantity, the contributions of China and the United States rank first and second in the world; however, China has insufficient international research cooperation and relatively low cooperation among research institutions; and 3) the primary research focus areas in this field are energy efficiency, vegetation, landscape design, thermal comfort, computational fluid dynamics (CFD), and urban heat islands.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"86 5 1","pages":"306-311"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77203389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Influence of Cascaded Multi-task Design Based on Shannon Form of Fitts' Law in One-Dimensional Movement on Guidance of Visual Flow","authors":"Shan Yubo","doi":"10.1109/ICIDDT52279.2020.00088","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00088","url":null,"abstract":"In the graphic design of interaction, multi-task interface design has been a topic of discussion for a long time. There are many kinds of multi-task design methods. As a classic multi-task design, the layout and method of multi task design are constantly updated. In the calculation of Shannon’s formula of one-dimensional motion, the distribution of visual flow is observed by visual movement experiment, and the reasonable layout of stacked multi-task design on mobile devices with interaction on devices with plane surface is discussed. This paper also hopes to provide a useful reference for future multi-task design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"18 1","pages":"441-444"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82905016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}