{"title":"A Study of the environment facility experience device design based on real-time tide simulation","authors":"Yuhan Zhang, Rong Han, Mengsu Lu","doi":"10.1109/ICIDDT52279.2020.00052","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00052","url":null,"abstract":"Environmental facility design is a typical product design, and the experience facility design related to tidal science involves a large number of engineering technical limitations such as hydrodynamics and tidal science, making relevant breakthroughs more difficult. This paper uses the CJK3D-TIDE water environment numerical simulation system’s real-time data with the grasshopper dynamic parameter modelling technology to design experiential environmental facilities related to tidal science. This paper takes the Yangtze River estuary in China from November 9, 2020 to January 7, 2021 as the data sampling object, based on the real-time tide data of the CJK3D-TIDE model, combined with the grasshopper parametric programming modelling, and considering the experience the design concept of environmental facilities with real-time tide level dynamic changes.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"161 1","pages":"246-251"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86184243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Users’ Interactive Experience of Mobile Music Apps Based on Eye Tracking Test","authors":"Liu Jun, Li Yunlei, Zhang Ruizhi","doi":"10.1109/ICIDDT52279.2020.00053","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00053","url":null,"abstract":"Based on the measured data of eye movement, this article shifts the focus of eye movement research in interactive experience from static objects to dynamic process analysis and collects several key data on eye movement during the interaction between users and mobile devices. Therefore, this paper studies the usability of app son mobile devices based on eye tracking technology by selecting appropriate indexes of emotional user experience and eye movements. It also analyzes the homogeneity of variance with emotion as a factor and the cognitive statistics of different emotional states. In the end, the paper summarizes the relationship between level s of interaction difficulty and eye movement as well as its impact on the emotional user experience.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"30 1","pages":"252-256"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85554257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study on the Current Situation of Doumu Pottery Making Technique and the Path of Using VR Technique to Pass on its Technique","authors":"J. Yao, Xiaobing Hu","doi":"10.1109/ICIDDT52279.2020.00092","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00092","url":null,"abstract":"During the period of social transformation, due to profound changes in economic structure, cultural form, and values, people’s thinking ideas have been changing constantly, and with the deepening of the process of industrialization, urban and rural structure changes, which results in the traditional craft industry has been greatly affected. This article takes the example of the Doumu pottery making in Qianshan county, which is known as the \"hometown of ceramics in southwestern of Anhui province\", and analyzes the changes and development of traditional Doumu handcrafted pottery techniques under the background of social transformation. In addition, this paper expounds the application of VR technology in the inheritance of Doumu pottery, and hopes to learn from the development of Doumu pottery","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"63 1","pages":"459-465"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84821694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Application Study of Artificial Intelligence Aided Design","authors":"Shao Siyu","doi":"10.1109/ICIDDT52279.2020.00026","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00026","url":null,"abstract":"With the rapid development of science and technology, the combination of artificial intelligence and design has become the trend of the times. More intelligent user experience and more efficient working methods are very important for the future development of design. Under the influence of artificial intelligence on the design industry, a lot of new tools and methods have been produced. As a new design tool, artificial intelligence not only brings about the optimization of design efficiency, but also has a great impact on the design thinking and concept. By studying the existing problems of artificial intelligence and art design at the present stage, the future development direction of the two is found. On this basis, the combination mode of artificial intelligence and design and the future development direction are found.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"98-101"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88768238","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Virtual Scene Interaction in Environmental Art Design","authors":"Y. Qin","doi":"10.1109/ICIDDT52279.2020.00056","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00056","url":null,"abstract":"With the traditional interactive method of virtual scene, when users observe art design works of virtual scene environment, they usually cannot understand where they are at the moment and feel lost. Therefore, a new interactive method of virtual scene in environment art design is proposed. The design model of the environment scene is introduced. The design process of the interactive module is introduced, and the location of the user in the three-dimensional scene is determined. The realization process of the interactive communication module is analyzed, and the implementation mechanism and process of virtual scene interaction are introduced. In the two-dimensional map, the plane coordinates are transmitted to the virtual scene, then using the relocation function to get the coordinates in the virtual scene, and display virtual scenes centered on this coordinates to achieve the purpose of interactive virtual scene. Experimental results show that the proposed method can effectively realize virtual scene interaction without loss of memory, and the hardware consumption and real-time testing can meet the requirements of user vision and interactive experience, strong robustness, high degree of user interest.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"25 1","pages":"271-277"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75022381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Computer-based Digitized platform for Planning and Designing The Historic City","authors":"Na Ziye, Chenkai Fan, Yao Yifeng, Lin Lingyu","doi":"10.1109/ICIDDT52279.2020.00081","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00081","url":null,"abstract":"The digitalization of planning and designing for the historic city and its conservation is practically in great and urgent demands but until now no such a computer-based platform is appropriately invented. Through the analysis of the functionalities required by the digitalization itself and the planning and designing, a computer-based platform, named as H-CIM in this paper, is conceptualized to integrate the realities, the stakeholders and the information to improve the performances of any interventions in the ever-lasting transformation process of the historic city and the conservation status in reality. Therefore, H-CIM is structured by the professional circuits of the conservation planning and designing activities with four independent core functional units: (1) the digitalization of all relevant information, (2) the decision making based on the evaluation and assessment, (3) execution of the decision, including planning and designing any concrete scheme, and (4) dissemination of the historic city and its conservation. The whole structure of the computer-based platform is composed by three tiers by the internal organization of functional unites and the external bridging with the realities and stakeholders. However, comparing with the other platforms for the single built heritages, the running of H-CIM depends on the four critical particularities, including the comprehensive categories of information and the way of digitalization, the high openness and inclusion for stakeholders, especially the planners, designers, managers and their clients, the independent functional units and their integrations and the applications of the multiple technologies. However, this conceptualization is a prototype for the sort of platform which is provided to be varied according to the specific situations.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"34 1","pages":"405-409"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79430671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on computer-aided music generation based on user-tag-media semantic mining","authors":"Wu Ting","doi":"10.1109/ICIDDT52279.2020.00011","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00011","url":null,"abstract":"In order to simulate the generation of a given music by computer, we analyzed the time series of music signals, explored the representation methods of some of its features, defined the corresponding characteristic parameters, and discussed the mathematical modeling of the time series of music signals. A computer-aided music generation technology based on user-tagmedia semantic mining based on a comprehensive reasoning model is proposed. First, the inference source is constructed according to the underlying characteristics of the user-tag-media object.. Influence source is constructed according to the symbiotic relationship of the user-tag-media object. Then, it fielded to perform comprehensive reasoning and construct the user-tagmedia semantic space; then for different retrieval examples, according to pseudo-relevance feedback. Different retrieval methods are adaptively selected for each retrieval music generation example. In order to deal with retrieval examples, training is not required In the case of the collection, a two-stage learning method is proposed to complete retrieval; at the same time, a log-based long-range feedback learning algorithm is proposed to improve system performance. Experimental results prove that this technology can accurately mine user-tag-media semantics. User-tag-media document retrieval and user-tag-media retrieval are accurate and stable.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"3 1","pages":"17-22"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89294037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tactile Navigation system For People with visual impairments In museum","authors":"Kailin Wang","doi":"10.1109/ICIDDT52279.2020.00082","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00082","url":null,"abstract":"Although the museum provides some interaction objects to increase their accessibility for the public, there still exits some constraints for the disabled.The paper argues developments in technology have the potential to increase access and enable opportunities for people with visual impairment. Nowadays, museums offer the audio assistive system and tactile assistive system. Tactile navigation, which consists of a visual sensor and audio feedback, enables blind people to quickly access information. They are designed to address accurately detect objects and receive different types of information simultaneously. The tactile navigation with Bluetooth can be a small one which is convenient for people to carry on and more accurately to guide the blind people.This paper draws some examples of the tactile navigation and the improvement of the tactile navigation. It encompasses artifact analysis, body storming and case studies on how the feeling of the blind people, the behavior of them and how the effect of tactile navigation on them. Conclusions and implications for policy-makers and museum managers, designed to promote the creation of interactive technology and solve the constraints for the blind people.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"9 1","pages":"410-414"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87845385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Eye movement Evaluation of Zoo Landscape Design in the context of innovative digital technology","authors":"Linqing Mao","doi":"10.1109/ICIDDT52279.2020.00066","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00066","url":null,"abstract":"Computer digital technology has now flooded People's Daily life, with the continuous development and innovation of digital technology, has been widely used in various disciplines, especially in the theoretical research and practical application of environmental design. The progress of digital technology still needs to be combined with innovative ideas and applied in practical operation.Taking eye movement tracking technology as an example, this paper introduces the application and innovation of digital technology in landscape environment design in detail, and analyzes the changing law of people's line of sight in landscape environment of different animal exhibition areas through eye movement experiment, and summarizes the psychological characteristics of people. The results of eye movement experiment evaluation were as follows: in the landscape abundance environment of different animal types exhibition area, the visual line of subjects did not change, and the visual line of subjects was more focused on the environmental abundance facilities, water environment and vegetation.The evaluation results reveal the elements of landscape design of zoo environment abundance through eye movement characteristics, and at the same time fully reflect the innovation of digital technology applied to landscape design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"18 1","pages":"334-337"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75516349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Reproductive Visual Production Types of Digital Technology Based on Sampling Algorithm","authors":"Liu Qing, Wang Tingxuan","doi":"10.1109/ICIDDT52279.2020.00089","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00089","url":null,"abstract":"According to the participation degree of digital technology, visual production can be divided into \"documentary production\" and \" reproductive production \", the former mainly uses live shot technology for the realistic creation, while the latter makes full use of digital technology for ideographic creation. To demonstrate that the reproductive production based on digital technical progress can fully reveal the subject’s creative initiative, and is suitable for types of works with stronger creativity tension, the \"questionnaire survey on reproductive production and visual product types\" and the \"sampling survey on good review rate index\" are launched in the paper. A conclusion is drawn that that the reproductive production tendency index has a positive correlation with the proportion of application of digital technology, which is of greater significance for clarifying the later application of digital technology in visual production.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"28 1","pages":"445-448"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78022809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}