2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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The influence of slope-based navigation interface on cognition and experience in complex mountain cities 基于坡度的导航界面对复杂山地城市认知和体验的影响
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00094
Hong Zhang, Rong Han
{"title":"The influence of slope-based navigation interface on cognition and experience in complex mountain cities","authors":"Hong Zhang, Rong Han","doi":"10.1109/ICIDDT52279.2020.00094","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00094","url":null,"abstract":"Users tend to lose their sense of direction in complex mountain cities while using navigation software. In a real environment, people can apply multiple slope of perception (e.g. vision, kinesthesia and vestibular sensation) to perceive the existence of slopes [1]. Based on the concept of user perceivable slope, this study explores whether the slope information can improve the user’s experience of road finding by putting it on the interface of mobile navigation software.This study is aimed to discuss the effects of slope information used in navigation on complex slopy roads. Two hypotheses are proposed: (1) The interface with slope information will improve the efficiency of wayfinding; (2) The slope information will stimulate the multi-interaction experience and help users (pedestrians) to build stereo-space cognition. Based on those hypotheses, a control experiment using a slope information navigation interface was designed. In the experiment, 30 participants were assigned with either the original navigation software or a navigation software interface with slope information for pathfinding. It is found that the participants who use slope information navigation have higher three-dimensional cognitive ability, so they have better confidence in road finding and user experience.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"32 1","pages":"471-477"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76356244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on the Design and Communication Strategy of Da’afu’s IP based on digital technology 基于数字技术的大富知识产权设计与传播策略研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00075
Yao Xingyu, Dai Xuehong
{"title":"Research on the Design and Communication Strategy of Da’afu’s IP based on digital technology","authors":"Yao Xingyu, Dai Xuehong","doi":"10.1109/ICIDDT52279.2020.00075","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00075","url":null,"abstract":"With the development of digital technology, digitization has become the focus of high-quality economic development. As a new way, digital technology has attracted much attention in the design and dissemination of IP. It gives full play to the advantages of digital technology and enhances the interaction and interest of IP products. This paper takes Huishan clay figurine \"Da'afu\" as the research object, focuses on the innovation of \"Da'afu\" IP model under the influence of digital technology, which is of great significance to the sustainable development of Huishan clay figurines, and then provides new ideas for the development of Huishan clay figurines IP to promote local tourism culture and enhance the competitiveness of urban tourism.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"492 1","pages":"378-382"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76385964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on the Talent Training Model of Information and Interaction Design from the Perspective of Human Factors Engineering in the Digital Era 数字时代人因工程视角下的信息与交互设计人才培养模式研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00021
Hao Fang, Dengke Cui, Nuo Cheng, Yue-Sha Yuan
{"title":"Research on the Talent Training Model of Information and Interaction Design from the Perspective of Human Factors Engineering in the Digital Era","authors":"Hao Fang, Dengke Cui, Nuo Cheng, Yue-Sha Yuan","doi":"10.1109/ICIDDT52279.2020.00021","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00021","url":null,"abstract":"With the rapid development of digital technology, information and interaction design requires a growing demand for scientific research, human factors engineering provides a path. To clarify the talent training mode of information and interaction design from the perspective of human factors engineering, improving the cultivating effect, this study qualitatively analyzed the current training situation of 10 first-class design schools and university tutors. Based on the results of the qualitative research, this paper proposes six strategies to further develop the discipline of interaction design, involving establishing complex competency training objectives focusing on empirical research, integrating design and scientific thinking into the disciplinary knowledge system, etc.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"107 1","pages":"73-77"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79342706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Study on the Current Situation of Doumu Pottery Making Technique and the Path of Using VR Technique to Pass on its Technique 斗目陶制作技术现状及VR技术传承之路研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00092
J. Yao, Xiaobing Hu
{"title":"A Study on the Current Situation of Doumu Pottery Making Technique and the Path of Using VR Technique to Pass on its Technique","authors":"J. Yao, Xiaobing Hu","doi":"10.1109/ICIDDT52279.2020.00092","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00092","url":null,"abstract":"During the period of social transformation, due to profound changes in economic structure, cultural form, and values, people’s thinking ideas have been changing constantly, and with the deepening of the process of industrialization, urban and rural structure changes, which results in the traditional craft industry has been greatly affected. This article takes the example of the Doumu pottery making in Qianshan county, which is known as the \"hometown of ceramics in southwestern of Anhui province\", and analyzes the changes and development of traditional Doumu handcrafted pottery techniques under the background of social transformation. In addition, this paper expounds the application of VR technology in the inheritance of Doumu pottery, and hopes to learn from the development of Doumu pottery","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"63 1","pages":"459-465"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84821694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Research on Reproductive Visual Production Types of Digital Technology Based on Sampling Algorithm 基于采样算法的数字技术再生视觉生产类型研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00089
Liu Qing, Wang Tingxuan
{"title":"Research on Reproductive Visual Production Types of Digital Technology Based on Sampling Algorithm","authors":"Liu Qing, Wang Tingxuan","doi":"10.1109/ICIDDT52279.2020.00089","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00089","url":null,"abstract":"According to the participation degree of digital technology, visual production can be divided into \"documentary production\" and \" reproductive production \", the former mainly uses live shot technology for the realistic creation, while the latter makes full use of digital technology for ideographic creation. To demonstrate that the reproductive production based on digital technical progress can fully reveal the subject’s creative initiative, and is suitable for types of works with stronger creativity tension, the \"questionnaire survey on reproductive production and visual product types\" and the \"sampling survey on good review rate index\" are launched in the paper. A conclusion is drawn that that the reproductive production tendency index has a positive correlation with the proportion of application of digital technology, which is of greater significance for clarifying the later application of digital technology in visual production.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"28 1","pages":"445-448"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78022809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Eye movement Evaluation of Zoo Landscape Design in the context of innovative digital technology 创新数字技术背景下动物园景观设计的眼动评价
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00066
Linqing Mao
{"title":"Eye movement Evaluation of Zoo Landscape Design in the context of innovative digital technology","authors":"Linqing Mao","doi":"10.1109/ICIDDT52279.2020.00066","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00066","url":null,"abstract":"Computer digital technology has now flooded People's Daily life, with the continuous development and innovation of digital technology, has been widely used in various disciplines, especially in the theoretical research and practical application of environmental design. The progress of digital technology still needs to be combined with innovative ideas and applied in practical operation.Taking eye movement tracking technology as an example, this paper introduces the application and innovation of digital technology in landscape environment design in detail, and analyzes the changing law of people's line of sight in landscape environment of different animal exhibition areas through eye movement experiment, and summarizes the psychological characteristics of people. The results of eye movement experiment evaluation were as follows: in the landscape abundance environment of different animal types exhibition area, the visual line of subjects did not change, and the visual line of subjects was more focused on the environmental abundance facilities, water environment and vegetation.The evaluation results reveal the elements of landscape design of zoo environment abundance through eye movement characteristics, and at the same time fully reflect the innovation of digital technology applied to landscape design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"18 1","pages":"334-337"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75516349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on computer-aided music generation based on user-tag-media semantic mining 基于用户标签媒体语义挖掘的计算机辅助音乐生成研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00011
Wu Ting
{"title":"Research on computer-aided music generation based on user-tag-media semantic mining","authors":"Wu Ting","doi":"10.1109/ICIDDT52279.2020.00011","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00011","url":null,"abstract":"In order to simulate the generation of a given music by computer, we analyzed the time series of music signals, explored the representation methods of some of its features, defined the corresponding characteristic parameters, and discussed the mathematical modeling of the time series of music signals. A computer-aided music generation technology based on user-tagmedia semantic mining based on a comprehensive reasoning model is proposed. First, the inference source is constructed according to the underlying characteristics of the user-tag-media object.. Influence source is constructed according to the symbiotic relationship of the user-tag-media object. Then, it fielded to perform comprehensive reasoning and construct the user-tagmedia semantic space; then for different retrieval examples, according to pseudo-relevance feedback. Different retrieval methods are adaptively selected for each retrieval music generation example. In order to deal with retrieval examples, training is not required In the case of the collection, a two-stage learning method is proposed to complete retrieval; at the same time, a log-based long-range feedback learning algorithm is proposed to improve system performance. Experimental results prove that this technology can accurately mine user-tag-media semantics. User-tag-media document retrieval and user-tag-media retrieval are accurate and stable.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"3 1","pages":"17-22"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89294037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tactile Navigation system For People with visual impairments In museum 博物馆盲人触觉导航系统
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00082
Kailin Wang
{"title":"Tactile Navigation system For People with visual impairments In museum","authors":"Kailin Wang","doi":"10.1109/ICIDDT52279.2020.00082","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00082","url":null,"abstract":"Although the museum provides some interaction objects to increase their accessibility for the public, there still exits some constraints for the disabled.The paper argues developments in technology have the potential to increase access and enable opportunities for people with visual impairment. Nowadays, museums offer the audio assistive system and tactile assistive system. Tactile navigation, which consists of a visual sensor and audio feedback, enables blind people to quickly access information. They are designed to address accurately detect objects and receive different types of information simultaneously. The tactile navigation with Bluetooth can be a small one which is convenient for people to carry on and more accurately to guide the blind people.This paper draws some examples of the tactile navigation and the improvement of the tactile navigation. It encompasses artifact analysis, body storming and case studies on how the feeling of the blind people, the behavior of them and how the effect of tactile navigation on them. Conclusions and implications for policy-makers and museum managers, designed to promote the creation of interactive technology and solve the constraints for the blind people.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"9 1","pages":"410-414"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87845385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on Virtual Scene Interaction in Environmental Art Design 环境艺术设计中的虚拟场景交互研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00056
Y. Qin
{"title":"Research on Virtual Scene Interaction in Environmental Art Design","authors":"Y. Qin","doi":"10.1109/ICIDDT52279.2020.00056","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00056","url":null,"abstract":"With the traditional interactive method of virtual scene, when users observe art design works of virtual scene environment, they usually cannot understand where they are at the moment and feel lost. Therefore, a new interactive method of virtual scene in environment art design is proposed. The design model of the environment scene is introduced. The design process of the interactive module is introduced, and the location of the user in the three-dimensional scene is determined. The realization process of the interactive communication module is analyzed, and the implementation mechanism and process of virtual scene interaction are introduced. In the two-dimensional map, the plane coordinates are transmitted to the virtual scene, then using the relocation function to get the coordinates in the virtual scene, and display virtual scenes centered on this coordinates to achieve the purpose of interactive virtual scene. Experimental results show that the proposed method can effectively realize virtual scene interaction without loss of memory, and the hardware consumption and real-time testing can meet the requirements of user vision and interactive experience, strong robustness, high degree of user interest.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"25 1","pages":"271-277"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75022381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Computer-based Digitized platform for Planning and Designing The Historic City 基于计算机的历史城市规划设计数字化平台
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00081
Na Ziye, Chenkai Fan, Yao Yifeng, Lin Lingyu
{"title":"A Computer-based Digitized platform for Planning and Designing The Historic City","authors":"Na Ziye, Chenkai Fan, Yao Yifeng, Lin Lingyu","doi":"10.1109/ICIDDT52279.2020.00081","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00081","url":null,"abstract":"The digitalization of planning and designing for the historic city and its conservation is practically in great and urgent demands but until now no such a computer-based platform is appropriately invented. Through the analysis of the functionalities required by the digitalization itself and the planning and designing, a computer-based platform, named as H-CIM in this paper, is conceptualized to integrate the realities, the stakeholders and the information to improve the performances of any interventions in the ever-lasting transformation process of the historic city and the conservation status in reality. Therefore, H-CIM is structured by the professional circuits of the conservation planning and designing activities with four independent core functional units: (1) the digitalization of all relevant information, (2) the decision making based on the evaluation and assessment, (3) execution of the decision, including planning and designing any concrete scheme, and (4) dissemination of the historic city and its conservation. The whole structure of the computer-based platform is composed by three tiers by the internal organization of functional unites and the external bridging with the realities and stakeholders. However, comparing with the other platforms for the single built heritages, the running of H-CIM depends on the four critical particularities, including the comprehensive categories of information and the way of digitalization, the high openness and inclusion for stakeholders, especially the planners, designers, managers and their clients, the independent functional units and their integrations and the applications of the multiple technologies. However, this conceptualization is a prototype for the sort of platform which is provided to be varied according to the specific situations.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"34 1","pages":"405-409"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79430671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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