{"title":"Visual analysis of tourism image research from the perspective of culture","authors":"Yang Yan, Sha Chunfa, Dong Jiali","doi":"10.1109/ICIDDT52279.2020.00034","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00034","url":null,"abstract":"This study collected the relevant literature in the field of tourism image in CNKI and web of Science (WOS) in recent ten years, drew the knowledge map through CiteSpace citation analysis software, and statistically analyzed the literature source, author, organization, research status and revealed the research status and trend of tourism image from the perspective of culture. At present, tourism image research mainly focuses on the perception differences of different cultural groups and the influencing factors of tourism image. The research trends are social media, regional culture and emotional image. In addition, the research on tourism image is relatively weak in the interdisciplinary fields such as design, and lacks comprehensive research methods. The next research may be biased towards cultural heritage research.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"150 1","pages":"147-151"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86951887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on The Products That Digitally Popularize and Propagandize","authors":"Linlin Liu, Tao Wang","doi":"10.1109/ICIDDT52279.2020.00079","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00079","url":null,"abstract":"To solve the problems of deficient awareness of protection and insufficient knowledge of epidemic prevention and control at home and abroad, on the basis of the existing research actuality of epidemic protection principle and protection products of Covid-19, a research on digital scientific popularization and propaganda products for Novel Coronavirus was conducted. This project displays and dissembles the product structure model through digital Zspace virtual reality technology, cooperates with Al interactive interface and presents the animation through new media in Chinese and English, and other languages(computer version and mobile version) to carry out scientific popularization and propaganda activities. In addition, cooperated with the scientific and technological mask with constant temperature monitoring function, fresh air circulation purification mode, virus blocking methods and other technologies, the scientific epidemic prevention knowledge, scientific principle of blocking the virus and the scientific prevention measures to avoid secondary infection in the later stage of prevention and control will be popularized to the people. Then, promoting the healthy, effective and recycling use of masks, helping to create a sustainable and good living environment, reducing the possibility of secondary virus infection, enhancing the popularity of epidemic prevention knowledge and recycling environment protection consciousness, promoting the bottom-up prevention and control of emerging infectious diseases and direct reporting system to play its role, so as to reduce the risk of public health and safety. At the same time, the ability to combat with the sudden outbreak of the epidemic and other public healthy events should be prepared.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"10 1","pages":"397-400"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88841631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Impact of VR Intervention on Architectural Design Teaching Based on the Difference of Learners' Types","authors":"Huang Yingdong, Kan Jie, Yao Peifan","doi":"10.1109/ICIDDT52279.2020.00008","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00008","url":null,"abstract":"In order to reveal the positive role of VR as an auxiliary teaching method in improving students’ spatial cognitive and experience transformation level, and then to explore whether learn’ types will affect VR intervention in architecture design teaching, research started based on the theory ‘cone of experience’ to establish a teaching evaluation system. Then, by comparing the two architectural design teaching experiments, the differences of each types of students using VR aided design methods are obtained, to qualitatively and quantitatively evaluate the influence mechanism of VR on different types of students, and analyze the causes of learners’ differences from the perspectives of ability level and gender.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"13 1","pages":"1-5"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74369172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Talent Training Model of Information and Interaction Design from the Perspective of Human Factors Engineering in the Digital Era","authors":"Hao Fang, Dengke Cui, Nuo Cheng, Yue-Sha Yuan","doi":"10.1109/ICIDDT52279.2020.00021","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00021","url":null,"abstract":"With the rapid development of digital technology, information and interaction design requires a growing demand for scientific research, human factors engineering provides a path. To clarify the talent training mode of information and interaction design from the perspective of human factors engineering, improving the cultivating effect, this study qualitatively analyzed the current training situation of 10 first-class design schools and university tutors. Based on the results of the qualitative research, this paper proposes six strategies to further develop the discipline of interaction design, involving establishing complex competency training objectives focusing on empirical research, integrating design and scientific thinking into the disciplinary knowledge system, etc.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"107 1","pages":"73-77"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79342706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Application of Artificial Intelligence in E-commerce Design","authors":"Z. Liang, Feng Tao","doi":"10.1109/ICIDDT52279.2020.00091","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00091","url":null,"abstract":"The application of AI in e-commerce design has become a mature industry in China. This treatise discusses the AI e-commerce design from its definition, principle, application, influence and so on angles. The main research methods in this thesis include survey method, data studies, interdisciplinary research methods. As we can see, AI e-commerce design can greatly improve the design efficiency, save design costs, and promote the prosperity of e-commerce development. But at the same time, a series of social problems have also arisen and arouse our philosophical reflection. We should control and guide the development of AI technology, and pay attention to human-computer interaction design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"41 1","pages":"455-458"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87533067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of Guiding Design in UI Design of Mobile Terminal","authors":"Lin Jinxian","doi":"10.1109/ICIDDT52279.2020.00102","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00102","url":null,"abstract":"According to user needs, the design of the mobile terminal UI is optimized for information and visual guidance. In addition, improving the value of guidance, reducing the interference to users, and enhancing product experience through refining design. Based on the UI design case of mobile terminal ecommerce platform, according to user needs and combining the advantages and disadvantages of similar products, thereby launching the main ideas of mobile UI design, setting the goal used user-centric visual sense and information guidance, and pertinently carry out activities of product optimization. The design ideas of refined functions are adopted for guiding the design and there is an analysis of the three dimensions including requirement types, functional requirements and visual guidance. Thus, it is determined that guiding design can strengthen the visual hierarchy sense of the interface in the mobile UI design, provide more convenient navigation, improve the interface conversion rate, solve the problems of unclear product information encountered by users when browsing the page quickly, and efficiently \"satisfying user needs\" and \"converting traffic\" in a short period.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"45 1","pages":"512-516"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87651983","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Design and Communication Strategy of Da’afu’s IP based on digital technology","authors":"Yao Xingyu, Dai Xuehong","doi":"10.1109/ICIDDT52279.2020.00075","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00075","url":null,"abstract":"With the development of digital technology, digitization has become the focus of high-quality economic development. As a new way, digital technology has attracted much attention in the design and dissemination of IP. It gives full play to the advantages of digital technology and enhances the interaction and interest of IP products. This paper takes Huishan clay figurine \"Da'afu\" as the research object, focuses on the innovation of \"Da'afu\" IP model under the influence of digital technology, which is of great significance to the sustainable development of Huishan clay figurines, and then provides new ideas for the development of Huishan clay figurines IP to promote local tourism culture and enhance the competitiveness of urban tourism.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"492 1","pages":"378-382"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76385964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Users’ Interactive Experience of Mobile Music Apps Based on Eye Tracking Test","authors":"Liu Jun, Li Yunlei, Zhang Ruizhi","doi":"10.1109/ICIDDT52279.2020.00053","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00053","url":null,"abstract":"Based on the measured data of eye movement, this article shifts the focus of eye movement research in interactive experience from static objects to dynamic process analysis and collects several key data on eye movement during the interaction between users and mobile devices. Therefore, this paper studies the usability of app son mobile devices based on eye tracking technology by selecting appropriate indexes of emotional user experience and eye movements. It also analyzes the homogeneity of variance with emotion as a factor and the cognitive statistics of different emotional states. In the end, the paper summarizes the relationship between level s of interaction difficulty and eye movement as well as its impact on the emotional user experience.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"30 1","pages":"252-256"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85554257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of the environment facility experience device design based on real-time tide simulation","authors":"Yuhan Zhang, Rong Han, Mengsu Lu","doi":"10.1109/ICIDDT52279.2020.00052","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00052","url":null,"abstract":"Environmental facility design is a typical product design, and the experience facility design related to tidal science involves a large number of engineering technical limitations such as hydrodynamics and tidal science, making relevant breakthroughs more difficult. This paper uses the CJK3D-TIDE water environment numerical simulation system’s real-time data with the grasshopper dynamic parameter modelling technology to design experiential environmental facilities related to tidal science. This paper takes the Yangtze River estuary in China from November 9, 2020 to January 7, 2021 as the data sampling object, based on the real-time tide data of the CJK3D-TIDE model, combined with the grasshopper parametric programming modelling, and considering the experience the design concept of environmental facilities with real-time tide level dynamic changes.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"161 1","pages":"246-251"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86184243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on User Cognitive Load Measurement System in Interface Design","authors":"Kai Zhang, Ningna Sun, Yu Gao","doi":"10.1109/ICIDDT52279.2020.00105","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00105","url":null,"abstract":"Based on the theory of cognitive load and combined with the development trend of interface design, this paper uses literature research methods and experimental methods to conduct a research from the perspective of cognitive load. Firstly, iconstruct a cognitive load measurement index system in interface design composing of three first-level indicators and twelve second-level indicators, among which the second-level indicators are subdivided. Secondly, it clarifies the methods for setting the weight of indicators at all levels, which is ordered relation method, data acquisition and data analysis. Thirdly, the feasibility of the measurement system is verified by measuring the cognitive load of two similar Apps. The results showed that the cognitive load level of Interface B was lower. This paper further improves the cognitive load measurement theory in interface design, and provides guidance and basis for future interface innovation design practice and design evaluation.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"117 1","pages":"527-531"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86194742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}