{"title":"Research on the Interactive Installation Based on 3D Projection Technology","authors":"Hongwu Dai, Haoran Ni, Zhe Zhu","doi":"10.1109/ICIDDT52279.2020.00040","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00040","url":null,"abstract":"With the continuous development of interactive media today, traditional graphic elements are no longer only displayed in paper media or mobile screens, but it’ s more often through three-dimensional, interactive display space. The installation design with interactive effect has made it possible for space, works, and audiences to interact with each other. Meanwhile, this presentation form is able to make the displayed graphic elements more dynamic and three-dimensional in the way they are presented. In this paper, through the use of design software and the real-time comparison of stereoscopic installation works, the main research content is to convert the traditional projection into a 3D projection display which is more conducive to the different dimensions of the space, so as to achieve a more beneficial to the interaction between the space, the work, and the audience design expression.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"14 1","pages":"184-188"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86853356","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Influence of using willingness of app with different initial interaction methods","authors":"Jinjun Xia, Yingjie Wang, Min Fan","doi":"10.1109/ICIDDT52279.2020.00057","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00057","url":null,"abstract":"The different initial interaction methods of an app will affect whether users will continue to use the app in the future. This research studied the factors that affect users’ willingness to continue using it. Based on the ECM theory, this research proposes to take the emotional value as an important factor and construct a model of influencing factors of willingness to continue to use. The experiment uses subjective questionnaires and facial emotion recognition. The results show that: 1) The method of facial emotion recognition is suitable for measuring the user’s continuance intention; 2) The interactive way of displaying the application operation video can stimulate the user’s positive emotions; 3) The user’s emotional value, perceived enjoyment, concentration, confirmation, perceived usefulness, and satisfaction will all affect continuance intention. In the future design, the initial interaction mode can be used as one of the consideration factors for designing language learning software, which is helpful for predicting the user’s willingness to continue using.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"278-285"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86366525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of Digital Technology in Electronic Music Instrument Design","authors":"Xiaomo Bai","doi":"10.1109/ICIDDT52279.2020.00090","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00090","url":null,"abstract":"The characteristics of electronic musical instruments determine that their development is inseparable from the development of electronic technology. At the end of the 20th century, computer technology began to profoundly affect the work progress of sound design. From analog sound signal synthesis in the late World War II, to digital control of analog sound signal synthesis in the 1980s, then came to today’s pure digital synthesis. The design of electronic musical instruments has fully entered the digital times. This article mainly reviews the history of the development of electronic technology and electronic musical instruments, explores its development trajectory, and proposes new ideas of electronic musical instruments’ digital technology design in its future development by combining with the actual work cases of the author’s.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"23 1","pages":"449-454"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78024361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Impact of VR Intervention on Architectural Design Teaching Based on the Difference of Learners' Types","authors":"Huang Yingdong, Kan Jie, Yao Peifan","doi":"10.1109/ICIDDT52279.2020.00008","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00008","url":null,"abstract":"In order to reveal the positive role of VR as an auxiliary teaching method in improving students’ spatial cognitive and experience transformation level, and then to explore whether learn’ types will affect VR intervention in architecture design teaching, research started based on the theory ‘cone of experience’ to establish a teaching evaluation system. Then, by comparing the two architectural design teaching experiments, the differences of each types of students using VR aided design methods are obtained, to qualitatively and quantitatively evaluate the influence mechanism of VR on different types of students, and analyze the causes of learners’ differences from the perspectives of ability level and gender.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"13 1","pages":"1-5"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74369172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Application Study of Artificial Intelligence Aided Design","authors":"Shao Siyu","doi":"10.1109/ICIDDT52279.2020.00026","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00026","url":null,"abstract":"With the rapid development of science and technology, the combination of artificial intelligence and design has become the trend of the times. More intelligent user experience and more efficient working methods are very important for the future development of design. Under the influence of artificial intelligence on the design industry, a lot of new tools and methods have been produced. As a new design tool, artificial intelligence not only brings about the optimization of design efficiency, but also has a great impact on the design thinking and concept. By studying the existing problems of artificial intelligence and art design at the present stage, the future development direction of the two is found. On this basis, the combination mode of artificial intelligence and design and the future development direction are found.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"98-101"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88768238","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of Guiding Design in UI Design of Mobile Terminal","authors":"Lin Jinxian","doi":"10.1109/ICIDDT52279.2020.00102","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00102","url":null,"abstract":"According to user needs, the design of the mobile terminal UI is optimized for information and visual guidance. In addition, improving the value of guidance, reducing the interference to users, and enhancing product experience through refining design. Based on the UI design case of mobile terminal ecommerce platform, according to user needs and combining the advantages and disadvantages of similar products, thereby launching the main ideas of mobile UI design, setting the goal used user-centric visual sense and information guidance, and pertinently carry out activities of product optimization. The design ideas of refined functions are adopted for guiding the design and there is an analysis of the three dimensions including requirement types, functional requirements and visual guidance. Thus, it is determined that guiding design can strengthen the visual hierarchy sense of the interface in the mobile UI design, provide more convenient navigation, improve the interface conversion rate, solve the problems of unclear product information encountered by users when browsing the page quickly, and efficiently \"satisfying user needs\" and \"converting traffic\" in a short period.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"45 1","pages":"512-516"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87651983","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Application of Artificial Intelligence in E-commerce Design","authors":"Z. Liang, Feng Tao","doi":"10.1109/ICIDDT52279.2020.00091","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00091","url":null,"abstract":"The application of AI in e-commerce design has become a mature industry in China. This treatise discusses the AI e-commerce design from its definition, principle, application, influence and so on angles. The main research methods in this thesis include survey method, data studies, interdisciplinary research methods. As we can see, AI e-commerce design can greatly improve the design efficiency, save design costs, and promote the prosperity of e-commerce development. But at the same time, a series of social problems have also arisen and arouse our philosophical reflection. We should control and guide the development of AI technology, and pay attention to human-computer interaction design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"41 1","pages":"455-458"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87533067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of the environment facility experience device design based on real-time tide simulation","authors":"Yuhan Zhang, Rong Han, Mengsu Lu","doi":"10.1109/ICIDDT52279.2020.00052","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00052","url":null,"abstract":"Environmental facility design is a typical product design, and the experience facility design related to tidal science involves a large number of engineering technical limitations such as hydrodynamics and tidal science, making relevant breakthroughs more difficult. This paper uses the CJK3D-TIDE water environment numerical simulation system’s real-time data with the grasshopper dynamic parameter modelling technology to design experiential environmental facilities related to tidal science. This paper takes the Yangtze River estuary in China from November 9, 2020 to January 7, 2021 as the data sampling object, based on the real-time tide data of the CJK3D-TIDE model, combined with the grasshopper parametric programming modelling, and considering the experience the design concept of environmental facilities with real-time tide level dynamic changes.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"161 1","pages":"246-251"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86184243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on User Cognitive Load Measurement System in Interface Design","authors":"Kai Zhang, Ningna Sun, Yu Gao","doi":"10.1109/ICIDDT52279.2020.00105","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00105","url":null,"abstract":"Based on the theory of cognitive load and combined with the development trend of interface design, this paper uses literature research methods and experimental methods to conduct a research from the perspective of cognitive load. Firstly, iconstruct a cognitive load measurement index system in interface design composing of three first-level indicators and twelve second-level indicators, among which the second-level indicators are subdivided. Secondly, it clarifies the methods for setting the weight of indicators at all levels, which is ordered relation method, data acquisition and data analysis. Thirdly, the feasibility of the measurement system is verified by measuring the cognitive load of two similar Apps. The results showed that the cognitive load level of Interface B was lower. This paper further improves the cognitive load measurement theory in interface design, and provides guidance and basis for future interface innovation design practice and design evaluation.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"117 1","pages":"527-531"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86194742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Users’ Interactive Experience of Mobile Music Apps Based on Eye Tracking Test","authors":"Liu Jun, Li Yunlei, Zhang Ruizhi","doi":"10.1109/ICIDDT52279.2020.00053","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00053","url":null,"abstract":"Based on the measured data of eye movement, this article shifts the focus of eye movement research in interactive experience from static objects to dynamic process analysis and collects several key data on eye movement during the interaction between users and mobile devices. Therefore, this paper studies the usability of app son mobile devices based on eye tracking technology by selecting appropriate indexes of emotional user experience and eye movements. It also analyzes the homogeneity of variance with emotion as a factor and the cognitive statistics of different emotional states. In the end, the paper summarizes the relationship between level s of interaction difficulty and eye movement as well as its impact on the emotional user experience.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"30 1","pages":"252-256"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85554257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}