{"title":"基于学习者类型差异的VR干预对建筑设计教学的影响研究","authors":"Huang Yingdong, Kan Jie, Yao Peifan","doi":"10.1109/ICIDDT52279.2020.00008","DOIUrl":null,"url":null,"abstract":"In order to reveal the positive role of VR as an auxiliary teaching method in improving students’ spatial cognitive and experience transformation level, and then to explore whether learn’ types will affect VR intervention in architecture design teaching, research started based on the theory ‘cone of experience’ to establish a teaching evaluation system. Then, by comparing the two architectural design teaching experiments, the differences of each types of students using VR aided design methods are obtained, to qualitatively and quantitatively evaluate the influence mechanism of VR on different types of students, and analyze the causes of learners’ differences from the perspectives of ability level and gender.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"13 1","pages":"1-5"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on the Impact of VR Intervention on Architectural Design Teaching Based on the Difference of Learners' Types\",\"authors\":\"Huang Yingdong, Kan Jie, Yao Peifan\",\"doi\":\"10.1109/ICIDDT52279.2020.00008\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to reveal the positive role of VR as an auxiliary teaching method in improving students’ spatial cognitive and experience transformation level, and then to explore whether learn’ types will affect VR intervention in architecture design teaching, research started based on the theory ‘cone of experience’ to establish a teaching evaluation system. Then, by comparing the two architectural design teaching experiments, the differences of each types of students using VR aided design methods are obtained, to qualitatively and quantitatively evaluate the influence mechanism of VR on different types of students, and analyze the causes of learners’ differences from the perspectives of ability level and gender.\",\"PeriodicalId\":6781,\"journal\":{\"name\":\"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)\",\"volume\":\"13 1\",\"pages\":\"1-5\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIDDT52279.2020.00008\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIDDT52279.2020.00008","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on the Impact of VR Intervention on Architectural Design Teaching Based on the Difference of Learners' Types
In order to reveal the positive role of VR as an auxiliary teaching method in improving students’ spatial cognitive and experience transformation level, and then to explore whether learn’ types will affect VR intervention in architecture design teaching, research started based on the theory ‘cone of experience’ to establish a teaching evaluation system. Then, by comparing the two architectural design teaching experiments, the differences of each types of students using VR aided design methods are obtained, to qualitatively and quantitatively evaluate the influence mechanism of VR on different types of students, and analyze the causes of learners’ differences from the perspectives of ability level and gender.