Subjective environmental evaluation based on combination method of VR and EEG

Wei Wu, Junjie Li, Yichun Jin, Ruyue Zhao
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引用次数: 1

Abstract

At present, subjective evaluation of built environment is the most effective evaluation method. This method based on the complete completion of the environment. Therefore, the evaluation efficiency is low. The purpose of this study is to verify the feasibility of VR technology in subjective evaluation. Virtual reality technology can quickly complete the construction and simulation of a large amount of space and environment, and provide an immersive experience to short the design term. But the difference influence between virtual and real environments for people still needs to be scaled. To compare the subjective feelings of people on the space environment between two scenes, and to explore the relationship between the space environment and the people’s physiology or psychology under the effect of different scenes, this study set up a comparative experiment with a method of virtual and real environment evaluation to explore the changes of human subjective evaluation of environmental, and physiological and psychological response indicators of human perception to the environment. Based on the analysis of subjective questionnaire and EEG data, the correlation between the subjective evaluation of the spatial environment and physiological signals is discussed to realize the quantitative analysis method of environmental impact on human subjective perception. The research methods and conclusions can be used as subjective feedback in the stage of architectural space design, and accurately optimize the design of the architectural space environment.
基于虚拟现实与脑电图相结合的主观环境评价方法
目前,建筑环境的主观评价是最有效的评价方法。此方法基于完整的完井环境。因此,评价效率较低。本研究的目的是验证VR技术在主观评价中的可行性。虚拟现实技术可以快速完成大量空间和环境的构建和模拟,并提供沉浸式体验,缩短设计周期。但是虚拟环境和真实环境对人们的不同影响仍然需要扩大。为了比较两种场景之间人们对空间环境的主观感受,探讨不同场景作用下空间环境与人的生理或心理之间的关系,本研究设置了虚拟与真实环境评价方法的对比实验,探讨人对环境的主观评价、人对环境感知的生理和心理反应指标的变化。在对主观问卷和脑电图数据分析的基础上,探讨了空间环境主观评价与生理信号的相关性,实现了环境对人主观感知影响的定量分析方法。研究方法和结论可作为建筑空间设计阶段的主观反馈,准确优化建筑空间环境的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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