{"title":"Research on the convenient life of the elderly in urban based on POI digital technique : — —A case study of Xi'an City","authors":"Liu Linggui, He Jing, Zhou Dian","doi":"10.1109/ICIDDT52279.2020.00093","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00093","url":null,"abstract":"The convenience life is an important factor to evaluate the livable environment of urban elderly. Point of Interest data has the characteristics of high coverage of public service facilities and wide range of data. According to the life convenience and community life circle theory, this article classifies the travel purpose of the elderly which based on the POI digital technique with the life convenience index. These data which match the spatial distribution related to urban life of the elderly have been formed in existing communities, therefore it could provide the reference for special planning of urban service facilities for the elderly to live. Meanwhile, it could be utilized as urban open data to provide new ideas and methods to visualize spatial distribution.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 2 1","pages":"466-470"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89565793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Personalized Design System of Furniture Form based on Interactive genetic algorithm","authors":"Yafei Wang, Wei Zhang, Xuan Zhang","doi":"10.1109/ICIDDT52279.2020.00036","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00036","url":null,"abstract":"Genetic algorithm is a genetic and evolutionary process that simulates the survival of the fittest in the natural environment, forming an adaptive and global probability search algorithm. The interactive genetic algorithm embeds the recessive factors in goal optimization such as human preference, intuition, emotion, and psychology into the algorithm system based on the standard genetic algorithm. This study uses user participation patterns, perceptual image mining, and association methods to establish an image-driven mechanism, combined with shape grammar and interactive genetic algorithms to construct an intelligent design system and personalized design process for furniture products. Finally, an anthropomorphic chair customization APP was designed. The personalized design of the furniture form of the perceptual image improves the choice of products, the range of consumers and the diversity of products.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"9 1","pages":"156-164"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87462869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Personalized Recommendation System of Traditional Handicraft Based on Semantic Ontology","authors":"Xiaohong Sun, Yi Ji, Mingdian Ma","doi":"10.1109/ICIDDT52279.2020.00110","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00110","url":null,"abstract":"The purpose of this research is to explore the personalized recommendation system for traditional handicrafts from the perspective of semantic ontology, providing new ideas and practical methods for cultural learning, promotion and information management of traditional handicrafts. First, this paper analyzes the development process of personalized recommendation learning of traditional handicrafts in the context of semantic ontology. Furthermore, taking Cantonese porcelain as a practical case, the image information of Cantonese porcelain is analyzed based on semantic ontology theory, and the Cantonese porcelain information database is built. Finally, based on the information of Cantonese porcelain database and user characteristics, a personalized recommendation system is constructed. With the development of personalized learning and traditional handicraft teaching, personalized recommendation learning based on \"semantic ontology\" theory will further expand the teaching mode of traditional handicraft. The research proposes an in-depth interpretation of the connotation of traditional culture, predicts user interest and preference and pays attention to user characteristics so as to establish a more comprehensive traditional handicraft personalized recommendation system.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"18 1","pages":"553-557"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88896509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Innovation Method of Cultural Tourism Landscape Based on Innovative Digital Technology","authors":"M. Tian","doi":"10.1109/ICIDDT52279.2020.00114","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00114","url":null,"abstract":"China's cultural tourism industry is now at the stage of rapid development, but cultural tourism landscape is still stuck in the traditional static model without new dynamic technology. This paper first explains the concept and status of cultural tourism landscape, then analyzes the relationship between interaction design and landscape design, and applies interaction innovative digital technology into cultural tourism landscape design to provide tourists with behavioral, perceptual and emotional experiences. It also explores the application of Digital Technology for cultural tourism landscape design, and provides inspiration for China’s cultural tourism landscape design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"73 1","pages":"572-575"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78951898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on VR Tourism Application Based on 5G Technology — Taking Guilin Lijiang as an Example","authors":"L. Minmin, Peng Yuyuan","doi":"10.1109/ICIDDT52279.2020.00074","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00074","url":null,"abstract":"The combination of VR technology and tourism is an inevitable trend in the development of the digital age, which can create a brand-new travel experience model and change the way people travel. It plays an important role in expanding tourism promotion to enhance the interactive, entertaining and immersive experience of tourism, and increase tourism attractiveness. Guilin introduces the concept of 5G+VR tourism to better show Guilin’s tourism resources and promote the development of tourism. The paper puts forward a set of VR travel application software based on 5G technology through the SWOT analysis of Lijiang River in Guilin.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"80 1","pages":"373-377"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76518498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Laser 3D Animation Optimization System Based on Virtual Reality Technology","authors":"Zhuxiaoxi","doi":"10.1109/ICIDDT52279.2020.00023","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00023","url":null,"abstract":"The production process of laser 3D animation based on virtual reality technology is high integration and upgrade of technology and art. It is the future development demand for art to seek wide dissemination and innovative development based on technology. Based on this, to highlight laser 3D animation's realistic effect, a laser 3D animation optimization system based on virtual reality technology has emerged in the actual application process. This mode imports ready-made laser 3D animation and images through the system's hardware import module, which dramatically improves the image quality expression effect, and the image quality definition reaches a higher index with strong appeal. Due to the remarkable presentation effect, laser 3D animation based on virtual reality technology is more prevalent. Based on virtual reality technology, this paper discusses the laser 3D animation optimization system.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"5 1","pages":"83-86"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88595621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research of Immersive Geospatial Data Visualization based on Embodied Cognition","authors":"Qiuyu Liu, J. Pan, Gang Li","doi":"10.1109/ICIDDT52279.2020.00071","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00071","url":null,"abstract":"Geospatial data is a kind of big data with large quantities and complex construction. The conventional statistical analysis method and data visualization cannot meet the requirements of information mining and analysis, while the immersive geospatial data visualization supports the immersive data analysis and can better guide users to make insightful analysis and decision. This study takes embodied cognition theory as the foundation and combines the principles of immersive analysis and geospatial visualization to proposes some strategies of immersive geospatial visualization design. Moreover, a case study is used to introduce the application of embodied cognition and immersive analytics.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"98 1","pages":"358-362"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77232677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on the Design Decision System of Toy Scooter Based on AHP","authors":"Yinan Shang, Weixing Xu, Yunguo Liu","doi":"10.1109/ICIDDT52279.2020.00032","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00032","url":null,"abstract":"The purpose of this paper is as follows: starting from the needs of users, taking the toy scooter as the research object, The design decision-making system of toy scooters incorporates the analytic hierarchy process. In the analytic hierarchy model, toy scooters’ design is calculated by focusing on relative importance and ranking, guiding the design decision-making system, and making design thinking mathematical, optimizing the existing design scheme of the toy scooter, and improving the user experience. Through the investigation of the users who need the toy scooter, then the basic data is obtained and the analytic hierarchy process model is established. Through the comparison of the relative importance order of each element, the design focus and innovation points are established, and the design scheme of the toy scooter is guided according to the results. After calculating the analytic hierarchy model, the relative importance scores of the toy scooter’s design focus are as follows: playability: 0.2677; function: 0.2668; modularity: 0.2170; portability: 0.1701; safety: 0.1607. The scheme of toy scooter based on this order redesign shows that the user satisfaction is higher than the original scheme, which proves that analytic hierarchy process can be used in the design to make the design decision-making efficient and scientific.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"651 1","pages":"137-141"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77544953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Contrastive Analysis on Effect Evaluation of 3D-to-2D Rendering Technologies for Animated Characters","authors":"Sha Li, Jibin Wang, X. Meng, Boliang Ji","doi":"10.1109/ICIDDT52279.2020.00077","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00077","url":null,"abstract":"With the rapid development of computer technologies and arts, the 3D-to-2D rendering technologies have been extensively applied to the animation industry. This thesis makes a contrastive analysis on the applications and their effects of two 3D-to-2D rendering technologies in the performance of animated characters. The eye movement data of the subjects were recorded by Tobii Pro XL eye tracker, and the subjective evaluation scores of the two kinds of 3D-to-2D rendering images of animated characters, the characteristics of eye movement data and the relationship between the two were analyzed. The results showed that: there were significant differences in subjective evaluation scores between the two technical schemes; subjective evaluation scores were closely related to the concentration trend of fixation points; the scores of each factor were significantly different; eye movement data such as fixation time and fixation points in the region of interest were significantly correlated with subjective scoring behavior of subjects. These subjective and objective indicators can be integrated to promote effect evaluation more objectively and guide the creation direction of 3D-to-2D rendering technical modeling of animated characters.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"387-392"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91292144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on interaction mechanism of the elderly companion robot based on service design","authors":"Lin Liu, Xing Fang","doi":"10.1109/ICIDDT52279.2020.00024","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00024","url":null,"abstract":"The elderly companion robot is one of the paths that intelligent technology tries to help the elderly solve the problem of old-age pension in the digital age. This paper introduces the theory of service design into the field of interaction design of the elderly companion robot and summarizes two characteristics of the interaction of elderly companion robots: natural interaction and intelligent background computing. Combined with the rise and development trend of today’s service design, this paper studies the construction of interaction function level and interaction logic of elderly companion robot under the guidance of service design, which provides the theoretical basis and new perspective thinking for the challenges of interaction design of elderly companion robot under the background of the service economy.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"87-91"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87912115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}