2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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Research on the application of Narratology in the design of Interactive Exhibition space 叙事学在互动展览空间设计中的应用研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00019
Jinjun Xia, Yi Liu, Yingjie Wang
{"title":"Research on the application of Narratology in the design of Interactive Exhibition space","authors":"Jinjun Xia, Yi Liu, Yingjie Wang","doi":"10.1109/ICIDDT52279.2020.00019","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00019","url":null,"abstract":"New media has changed the previous exhibition methods under the background of the experience era and digital media technology development. Many interactive exhibitions Space different from traditional exhibition Spaces appear. The behavior mode of the audience participating in the exhibition space has also undergone significant changes. The exhibition design’s focus has shifted from the simple exhibition items to the comprehensive perception brought by creating the space atmosphere and the interactive experience between the audience and the exhibition items. By introducing the space, narration, and structure in narratology into exhibition space, we are trying to turn the single space experience into a comprehensive experience with narrative structure and mode. This paper will take narratology as the theoretical basis and combine it with relevant design cases to study and analyze interactive exhibition space’s mode and characteristics. From the perspective of narratology, designing an interactive exhibition space with more experiential value for experiencers is discussed.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"32 1","pages":"64-67"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90865386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analysis on the Strategy and Method of Electronic Product Innovation Design Based on Affordance 基于可视性的电子产品创新设计策略与方法分析
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00043
Shuting Yang, ZiWei Liu, Jifeng Xu
{"title":"Analysis on the Strategy and Method of Electronic Product Innovation Design Based on Affordance","authors":"Shuting Yang, ZiWei Liu, Jifeng Xu","doi":"10.1109/ICIDDT52279.2020.00043","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00043","url":null,"abstract":"This paper explores and summarizes the strategies and methods that the theory can be applied to the design by looking for the relationship between affordance and the innovation design of electronic products. Firstly, by referring to relevant literature, the meaning of affordance is summarized and the innovation design strategy of electronic products based on affordance is put forward. Then combining with the relevant design cases, this paper expounds the application method of affordance in the innovation design of electronic products from three aspects of the form design, functional design and situation design of electronic products. Finally, the method is verified by design practice. The author hopes to contribute to the field of innovation design of electronic products.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"62 1","pages":"198-201"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90590847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The design of rescue robot based on disaster rescue 基于灾害救援的救援机器人设计
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00054
Yunwei Shu, Kaining Meng, Peixin An
{"title":"The design of rescue robot based on disaster rescue","authors":"Yunwei Shu, Kaining Meng, Peixin An","doi":"10.1109/ICIDDT52279.2020.00054","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00054","url":null,"abstract":"In this paper, through the study and analysis of the terrain in the post-disaster area, we propose a design scheme of industrial products that can improve the efficiency of post-disaster rescue.The design combines the topography of the disaster area, existing technologies and products, and the needs of the victims to determine the product function. The appearance and internal structure of the products are determined by structural design and ergonomics. Aiming at the problem that the existing rescue products can’t overcome the complicated terrain in the disaster area, a bouncing rescue robot is proposed in this paper. At the same time, the tire size is larger than the body size to prevent damage in the fall. The equipment has a certain storage space, can carry a small amount of emergency medicine. This product is in line with the background of social medical and technological development. In the complex internal environment of disaster areas, such rescue equipment is needed to improve the efficiency of post-disaster rescue.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"3 1","pages":"257-261"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73454460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Innovative Design of Crutches for the Elderly Based on TRIZ and KANO Integrated Model 基于TRIZ和KANO集成模型的老年人拐杖创新设计
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00084
Lei Lu, Jiali Dong, Chunfa Sha
{"title":"Innovative Design of Crutches for the Elderly Based on TRIZ and KANO Integrated Model","authors":"Lei Lu, Jiali Dong, Chunfa Sha","doi":"10.1109/ICIDDT52279.2020.00084","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00084","url":null,"abstract":"To improve the age-appropriateness and functionality of crutches for the elderly and enhance user satisfaction, an integrated model based on TRIZ and KANO model is constructed to optimize the crutches. Through the technology maturity forecasting module based on the patent analysis in TRIZ, patent search and analysis can be conducted by means of SooPat so that the life cycle and the invention direction of the product can be determined. Based on the KANO model, a Si-Di four-quadrant diagram can be obtained. The obtained user requirements can be divided into four categories, which are must- be requirements, one-dimensional requirements, attractive requirements, and indifferent requirements. Using a Likert scale, we rated all one-dimensional requirements and attractive requirements, calculated the average score of each requirement, and obtained the ranking of the requirements according to their importance. The results show that the TRIZ and KANO integrated model can optimize the existing crutches for the elderly and provide better guidance for the innovative design of crutches for the elderly.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 1","pages":"421-426"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78160190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on the design of JiaoShan forest of steles Cultural and Creative Products by combining ASEB analysis method and network text analysis 结合ASEB分析法和网络文本分析法对胶山石林文创产品设计进行研究
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00028
Huang Li-qing, Jiang Jia-jun, Zhang Wen-li, Han Xiao
{"title":"Research on the design of JiaoShan forest of steles Cultural and Creative Products by combining ASEB analysis method and network text analysis","authors":"Huang Li-qing, Jiang Jia-jun, Zhang Wen-li, Han Xiao","doi":"10.1109/ICIDDT52279.2020.00028","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00028","url":null,"abstract":"The design research of cultural and creative products centering on Jiaoshan Stele Forest is aimed at enhancing tourists’ sense of participation, improving tourists’ tour experience, making tourists obtain more profound cultural experience, so as to resonate with the calligraphy and inscription art of Jiaoshan Stele Forest scenic spot and spread excellent calligraphy and inscription culture. From hornet’s nest, dianping.com, Meituan, ctrip and other major websites to obtain tourists’ evaluation of Jiaoshan stele-forest scenic spot, and through the use of ROST Content Mining6 software, specific analysis of the obtained network text; Combined with questionnaire survey and semi-structured interview, the first-hand information about Jiaoshan Stele Forest scenic spot and its tourists’ feelings are obtained. Using ASEB analysis method to analyze the obtained data, so as to understand the real needs of tourists. According to the design principles of ASEB analysis, the research on cultural and creative products in Jiaoshan Stele Forest scenic spot can improve users’ sense of experience and participation. ASEB analysis method is applied to the design and research of cultural and creative products. Combined with the characteristics of Jiaoshan forest of steles scenic spot, the design principles guiding cultural and creative design are summarized, so as to launch the design and research of cultural and creative products.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"14 1","pages":"107-111"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78226135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User Satisfaction Model of Functional Animation Design in the Digital Technology Perspective based on TAM 基于TAM的数字技术视角下功能动画设计用户满意度模型
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00061
Meng Xiang, Li Sha, Zhu Qilin
{"title":"User Satisfaction Model of Functional Animation Design in the Digital Technology Perspective based on TAM","authors":"Meng Xiang, Li Sha, Zhu Qilin","doi":"10.1109/ICIDDT52279.2020.00061","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00061","url":null,"abstract":"In the context of digital technology, taking the technology acceptance model (TAM) as the theoretical framework, this paper analyzed the influence of quality factors (information quality, system quality and service quality) of functional animation design on user satisfaction. A new theoretical hypothesis model which includes the quality factors, perceived usefulness and perceived ease of use, was constructed based on the related theories of TAM and information system success model, and the user satisfaction was tested through the typical functional animation design. The theoretical hypothesis model was then verified through the data statistics and analyzed by means of a questionnaire survey. By conducting the data analysis, it can be found that the Cronbach's α coefficients of all variables were all greater than 0.8 and the factor loading coefficient and AVE were higher than 0.5. The empirical results indicate that the information quality, system quality and service quality exert significant effects on the usefulness of functional animation, and the ease of use of functional animation is significantly influenced by the system quality and service quality. Both the usefulness and ease of use can remarkably influence the user satisfaction.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"33 1","pages":"301-305"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76200632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of artificial intelligence technology in wearable product design 人工智能技术在可穿戴产品设计中的应用
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00042
Wen Ming Liu, Heng Bo Huang
{"title":"Application of artificial intelligence technology in wearable product design","authors":"Wen Ming Liu, Heng Bo Huang","doi":"10.1109/ICIDDT52279.2020.00042","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00042","url":null,"abstract":"This paper describes the status and attention of artificial intelligence technology in the international academic and industrial circles, as well as the classification and appearance characteristics of wearable products. This paper analyzes the correlation between artificial intelligence technology and product applicability, and discusses the combination method of wearable products and artificial intelligence technology. Through the research on the appearance design of wearable products and the aesthetic analysis of wearable backpacks, an intelligent assisted wearable backpack with product aesthetic characteristics was designed by using design practice. The design not only meets the functional requirements of the product, but also meets the visual aesthetic requirements, which makes the design not only integrates artificial intelligence technology, but also conforms to formal aesthetics.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"31 1","pages":"194-197"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74637742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Establishing User Cognitive Output Action Evaluation Index System in Interaction Design Based on Motor Hierachies 基于运动层次的交互设计用户认知输出动作评价指标体系的建立
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00030
Kai Zhang, Ningna Sun, Le Xu
{"title":"Establishing User Cognitive Output Action Evaluation Index System in Interaction Design Based on Motor Hierachies","authors":"Kai Zhang, Ningna Sun, Le Xu","doi":"10.1109/ICIDDT52279.2020.00030","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00030","url":null,"abstract":"Lean interface interaction design presents a trend of smaller granularity of research and more information touch points. The user interaction on the interface, as the explicit result of the user cognitive output, has become a key area of research and design innovation. It aims to provide methods, basis and guidance for the evaluation and innovation of interface interaction design. Based on theories of motor hierarchies, this article clarified the data acquisition and analysis method using measurement of action displaying, action mode, action satisfaction and behavior satisfaction as the first-level indicator, and constructed the measurement system of user cognitive output action in the interface interaction design. Cognitive output action, as a form of cognitive output that can be directly observed, is of great significance for the optimization and innovation of interface interaction design. Therefore, it is necessary to conduct the research on the measurement system of user cognitive output action. Through the comparison of measurement cases, it also verified the rationality and feasibility of the measurement system. The user’s cognitive output of the interface information takes the form of actions, expressions, languages and emotions.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"110 1","pages":"116-122"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74105407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
[Copyright notice] (版权)
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/iciddt52279.2020.00003
{"title":"[Copyright notice]","authors":"","doi":"10.1109/iciddt52279.2020.00003","DOIUrl":"https://doi.org/10.1109/iciddt52279.2020.00003","url":null,"abstract":"","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"77 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85500589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Framework of Traditional Handicraft Creative Practice towards Human-Engaged Computing 面向人机计算的传统手工艺创作实践框架
2020 International Conference on Innovation Design and Digital Technology (ICIDDT) Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00107
Peng Tan, Shengyang Zhong, Yi Ji, S. Clark
{"title":"A Framework of Traditional Handicraft Creative Practice towards Human-Engaged Computing","authors":"Peng Tan, Shengyang Zhong, Yi Ji, S. Clark","doi":"10.1109/ICIDDT52279.2020.00107","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00107","url":null,"abstract":"The purpose of this research is to explore a novel framework of traditional handicraft creative practice towards Human-Engaged Computing (HEC). First, this paper investigates the development of traditional handicraft interactive learning from the perspective of Human-Computer Interaction (HCI). Second, this paper demonstrates the importance and innovation of traditional handicraft creative practice from the perspective of HEC. Finally, this paper presents a case study, Cantonese Porcelain, to support it in a new context. The results extend creative practice of traditional handicraft in HCI community, and it also proposes three dimensions, engaged human, engaging computers, and synergized interaction, to enhance creative practice of traditional handicraft, and the contrihutions will provide a reference for researchers and designers.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"78 1","pages":"537-543"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83814034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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