A Study on Evaluation Model of VR Shopping Experience based on User-Centered Approach

Lingiun Zheng, Long Xu
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引用次数: 1

Abstract

VR shopping could become a new purchasing channel that combines the advantages of offline shopping and online shopping to provide a new immersive experience for users. According to the changes of shopping environment, this paper proposes the necessity of studying shopping experience in VR, aiming to give comprehensive evaluation indexes for VR shopping experience.Firstly, we reviewed the research related on online and offline shopping experiences, VR shopping, and the characteristics of virtual reality. Also, through some case studies, we have an understanding of the current development progress of VR shopping platform. In VR shopping environment, a comprehensive understanding of shopping experience is needed. Therefore, we adopt the user-centered design method combined with context mapping and correspondence analysis to integrate online and offline shopping experiences, also analyze the relationship between user experience and interaction in the shopping process. On the basis of integrated shopping experience, we finally proposed an evaluation model of VR shopping experience combines 1) Integrated Shopping Experience, 2) Usability of VR Environment and System, 3) Features of VR, and then revised and supplemented through expert evaluation, result to a total of 33 evaluation items. It is expected that it can be used to construct and evaluate the new VR shopping environment and provide reference for the development of VR shopping.
基于用户中心的VR购物体验评价模型研究
虚拟现实购物可以成为一种新的购物渠道,它结合了线下购物和线上购物的优势,为用户提供一种新的沉浸式体验。根据购物环境的变化,本文提出了研究VR购物体验的必要性,旨在为VR购物体验提供综合评价指标。首先,我们回顾了线上和线下购物体验、VR购物以及虚拟现实特征的相关研究。同时,通过一些案例研究,我们了解了当前VR购物平台的发展进展。在VR购物环境中,需要对购物体验有一个全面的了解。因此,我们采用以用户为中心的设计方法,结合上下文映射和对应分析,整合线上和线下的购物体验,并分析用户体验与购物过程中交互的关系。在综合购物体验的基础上,我们最终提出了一个结合1)综合购物体验、2)虚拟现实环境与系统可用性、3)虚拟现实特性的虚拟现实购物体验评价模型,并通过专家评价进行了修订和补充,得出了总共33个评价项目。期望可以用来构建和评价新的VR购物环境,为VR购物的发展提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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