IEEE Transactions on Games最新文献

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IEEE Computational Intelligence Society Information 电气和电子工程师学会计算智能学会信息
IF 1.7 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-16 DOI: 10.1109/TG.2024.3447396
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引用次数: 0
IEEE Transactions on Games Publication Information IEEE 游戏论文集》出版信息
IF 1.7 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-16 DOI: 10.1109/TG.2024.3447400
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引用次数: 0
Large Language Models and Games: A Survey and Roadmap 大型语言模型和游戏:调查与路线图
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-13 DOI: 10.1109/tg.2024.3461510
Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
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引用次数: 0
Investigating Efficiency of Free-For-All Models in a Matchmaking Context 调查匹配背景下自由选择模式的效率
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-11 DOI: 10.1109/tg.2024.3459613
Emil Gensby, Bryan S. Weber, Anders H. Christiansen
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引用次数: 0
A Framework for Predicting the Impact of Game Balance Changes through Meta Discovery 通过元发现预测游戏平衡变化影响的框架
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-10 DOI: 10.1109/tg.2024.3457822
Akash Saravanan, Matthew Guzdial
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引用次数: 0
Fun as Moderate Divergence: Evaluating Experience-Driven PCG via RL 适度发散的乐趣:通过 RL 评估经验驱动的 PCG
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-09 DOI: 10.1109/tg.2024.3456101
Ziqi Wang, Yuchen Li, Haocheng Du, Jialin Liu, Georgios N. Yannakakis
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引用次数: 0
Efficient Adversarially Guided Actor-Critic 高效的逆向引导演员批评家
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-09-03 DOI: 10.1109/tg.2024.3453444
Mao Xu, Shuzhi Sam Ge, Dongjie Zhao, Qian Zhao
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引用次数: 0
Learning Individual Potential-Based Rewards in Multi-Agent Reinforcement Learning 在多代理强化学习中学习基于个人潜能的奖励
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-08-29 DOI: 10.1109/tg.2024.3450475
Chen Yang, Pei Xu, Junge Zhang
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引用次数: 0
STEP: A Framework for Automated Point Cost Estimation STEP:点成本自动估算框架
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-08-28 DOI: 10.1109/tg.2024.3450992
George E.M. Long, Diego Perez-Liebana, Spyridon Samothrakis
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引用次数: 0
Improving Conditional Level Generation using Automated Validation in Match-3 Games 利用自动验证改进匹配-3 游戏中的条件关卡生成
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-08-07 DOI: 10.1109/tg.2024.3440214
Monica Villanueva Aylagas, Joakim Bergdahl, Jonas Gillberg, Alessandro Sestini, Theodor Tolstoy, Linus Gisslén
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引用次数: 0
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