IEEE Transactions on Games最新文献

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Relation-Aware Learning for Multi-Task Multi-Agent Cooperative Games 多任务多代理合作游戏的关系感知学习
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-08-02 DOI: 10.1109/tg.2024.3436871
Yang Yu, Likun Yang, Zhourui Guo, Yongjian Ren, Qiyue Yin, Junge Zhang, Kaiqi Huang
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引用次数: 0
Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users 用于游戏用户情绪识别的生物信号对比表征学习
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-30 DOI: 10.1109/tg.2024.3435339
Rongyang Li, Jianguo Ding, Huansheng Ning
{"title":"Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users","authors":"Rongyang Li, Jianguo Ding, Huansheng Ning","doi":"10.1109/tg.2024.3435339","DOIUrl":"https://doi.org/10.1109/tg.2024.3435339","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"21 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141863122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Detecting Discrepancies between Subtitles and Audio in Gameplay Videos with EchoTest 利用 EchoTest 检测游戏视频中字幕与音频之间的差异
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-30 DOI: 10.1109/tg.2024.3435799
Ian Gauk, Cor-Paul Bezemer
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引用次数: 0
More Human-Like Gameplay by Blending Policies from Supervised and Reinforcement Learning 通过融合监督学习和强化学习的政策,让游戏玩法更接近人类
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-11 DOI: 10.1109/tg.2024.3424668
Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Kokolo Ikeda
{"title":"More Human-Like Gameplay by Blending Policies from Supervised and Reinforcement Learning","authors":"Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Kokolo Ikeda","doi":"10.1109/tg.2024.3424668","DOIUrl":"https://doi.org/10.1109/tg.2024.3424668","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"11 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141611394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing 回归测试中可解释强化学习的基于进度的算法
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-11 DOI: 10.1109/tg.2024.3426601
Pablo Gutiérrez-Sánchez, Marco A. Gómez-Martín, Pedro A. González-Calero, Pedro P. Gómez-Martín
{"title":"A Progress-Based Algorithm for Interpretable Reinforcement Learning in Regression Testing","authors":"Pablo Gutiérrez-Sánchez, Marco A. Gómez-Martín, Pedro A. González-Calero, Pedro P. Gómez-Martín","doi":"10.1109/tg.2024.3426601","DOIUrl":"https://doi.org/10.1109/tg.2024.3426601","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"76 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141614866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chess 基于神经网络的信息集加权用于下侦察盲棋
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-10 DOI: 10.1109/tg.2024.3425803
Timo Bertram, Johannes Fürnkranz, Martin Müller
{"title":"Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chess","authors":"Timo Bertram, Johannes Fürnkranz, Martin Müller","doi":"10.1109/tg.2024.3425803","DOIUrl":"https://doi.org/10.1109/tg.2024.3425803","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"18 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141588601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3D Game Generation Codeless3D:三维游戏生成低代码工具的设计与可用性评估
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-09 DOI: 10.1109/tg.2024.3424894
Christina Volioti, Vasileios Martsis, Apostolos Ampatzoglou, Euclid Keramopoulos, Alexander Chatzigeorgiou
{"title":"Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3D Game Generation","authors":"Christina Volioti, Vasileios Martsis, Apostolos Ampatzoglou, Euclid Keramopoulos, Alexander Chatzigeorgiou","doi":"10.1109/tg.2024.3424894","DOIUrl":"https://doi.org/10.1109/tg.2024.3424894","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"38 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141574661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bidding efficiently in Simultaneous Ascending Auctions with budget and eligibility constraints using Simultaneous Move Monte Carlo Tree Search 利用同步移动蒙特卡洛树搜索在有预算和资格限制的同步升序拍卖中高效竞价
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-09 DOI: 10.1109/tg.2024.3424246
Alexandre Pacaud, Aurelien Bechler, Marceau Coupechoux
{"title":"Bidding efficiently in Simultaneous Ascending Auctions with budget and eligibility constraints using Simultaneous Move Monte Carlo Tree Search","authors":"Alexandre Pacaud, Aurelien Bechler, Marceau Coupechoux","doi":"10.1109/tg.2024.3424246","DOIUrl":"https://doi.org/10.1109/tg.2024.3424246","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"40 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141574665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating the Effect of Emotional Matching between Game and Background Music on Game Experience in a Valence–Arousal Space 探究游戏与背景音乐之间的情感匹配对价值-情绪空间中游戏体验的影响
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-08 DOI: 10.1109/tg.2024.3424459
JaeYoung Moon, EunHye Cho, Yeabon Jo, KyungJoong Kim, Eunsung Song
{"title":"Investigating the Effect of Emotional Matching between Game and Background Music on Game Experience in a Valence–Arousal Space","authors":"JaeYoung Moon, EunHye Cho, Yeabon Jo, KyungJoong Kim, Eunsung Song","doi":"10.1109/tg.2024.3424459","DOIUrl":"https://doi.org/10.1109/tg.2024.3424459","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"369 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141574667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education 探索以叙事为中心的小学科学教育数字游戏中的游戏性和学习性
IF 2.3 4区 计算机科学
IEEE Transactions on Games Pub Date : 2024-07-08 DOI: 10.1109/tg.2024.3424689
Seung Lee, Bradford Mott, Jessica Vandenberg, Hiller A. Spires, James Lester
{"title":"Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education","authors":"Seung Lee, Bradford Mott, Jessica Vandenberg, Hiller A. Spires, James Lester","doi":"10.1109/tg.2024.3424689","DOIUrl":"https://doi.org/10.1109/tg.2024.3424689","url":null,"abstract":"","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"70 1","pages":""},"PeriodicalIF":2.3,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141574662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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