为成功播种:桌面游戏中的技能和随机性

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
James Goodman;Diego Perez-Liebana;Simon Lucas
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引用次数: 0

摘要

游戏通常以骰子或洗牌的形式包含随机元素。这种随机性是玩家体验和游戏情境多样性的关键因素。让游戏变得有趣并有助于玩家享受游戏的随机性水平与结果本身变得随机且游戏变得无趣的随机性水平之间存在紧张关系。游戏的最佳关卡取决于设计目标和目标用户。我们引入了一种新技术来量化游戏结果中的随机性水平,并用它来比较15款桌面游戏,并从某些游戏的特定部分中分离出对整体随机性的不同贡献。我们进一步探讨了游戏随机性与玩家技能之间的相互作用,以及这种先天随机性如何影响普通游戏实验中的错误分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Seeding for Success: Skill and Stochasticity in Tabletop Games
Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player's enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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