在第一人称射击游戏中制作对抗地图以对抗AI Aimbot

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Kai Yan;Xianyi Chen;Qi Cui;Haoqin Yuan;Zhenshan Tan
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引用次数: 0

摘要

基于AI的自动瞄准作弊(又名AI aimbots)在第一人称射击游戏中大量出现,这让恶意用户获得了不公平的游戏优势。由于AI aimbots独立于游戏数据运行,并且使用目标检测算法开发,因此很难用传统的反作弊方法检测到它们。为了主动对抗AI机器人,我们提出了AdvMap,它在游戏场景元素中引入了不可见的对抗性扰动。在优化这些对抗性扰动时,我们设计了一个混合误导损失函数,增加了每个误导边界框内的总目标置信度得分。即使在AdvMap被遮挡的情况下,它也降低了片段丢失的风险,从而增强了鲁棒性。此外,在每次对抗性扰动的更新过程中采用小规模的l1范数约束,保持了游戏场景的保真度。此外,为了能够有效地适应与游戏环境中的各种元素交互,我们引入了基于图像子空间的多向优化策略。它通过利用游戏的3-D场景和相应的2-D图像之间的映射关系,使对抗性扰动能够自适应地适应每个元素。此外,我们构建了一个综合基准,其中包括各种FPS游戏具有不同的图像风格和视角。大量的实验结果证明了我们的方法在对抗各种AI aimbot工具在不同的最先进的目标检测方法中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AdvMap: Crafting Adversarial Maps to Counter AI Aimbot in First-Person Shooter Games
AI-based automatic aiming cheats (a.k.a., AI aimbots) have proliferated in First-Person Shooter games, which grant malicious users an unfair gameplay advantage. Since AI aimbots operate independently of game data and are developed using object detection algorithms, they are difficult to detect with traditional anti-cheating methods. To actively counter AI aimbots, we propose AdvMap, which introduces invisible adversarial perturbations into game scene elements. In optimizing these adversarial perturbations, we design a mixture-of-misleading loss function that increases the total target confidence score within each misleading bounding box. It mitigates the risk of segment missing even when AdvMap is obscured, thereby enhancing the robustness. Besides, an L1-norm constraint with a small scale is employed during each update of the adversarial perturbations, which preserves the fidelity of the game scene. In addition, to enable effective adaptation to interact with various elements within game environments, we introduce an image-subspace-based multidirectional optimization strategy. It enables the adversarial perturbations to adaptively fit into each element by leveraging the mapping relationship between the game's 3-D scenes and its corresponding 2-D images. Furthermore, we construct a comprehensive benchmark, which includes various FPS games with different graphics styles and perspectives. Extensive experimental results demonstrate the efficacy of our method in countering various AI aimbot tools on different state-of-the-art object detection methods.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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