系统回顾和荟萃分析:虚拟现实游戏或运动游戏对上肢肌肉骨骼损伤患者整体恢复的影响

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Jia Sheng Ngo;See Ziau Hoe;Maziah Mat Rosly
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引用次数: 0

摘要

使用虚拟现实工具或不使用虚拟现实工具进行锻炼,可能是管理上肢肌肉骨骼损伤患者的另一种方式。这篇综述的目的是概述运动与其他干预措施(如传统运动疗法)在治疗这些损伤方面的效果。在10个不同的电子数据库、知识库网站和灰色文献数据库中收集了与上肢肌肉骨骼损伤患者使用运动相关的随机对照试验,包括结果测量,如肩部活动范围、残疾水平、疼痛水平和握力。对研究的质量、偏倚风险和结果进行系统回顾和荟萃分析。总共选择了12项符合纳入标准的研究。所有研究都表明,与对照组相比,运动,无论是单独运动还是使用虚拟现实工具,都有助于改善所有结果,尤其是运动范围和残疾水平。然而,需要更多可靠的随机对照试验来进一步验证其在特定条件下的效果,并且需要一个精心设计的游戏协议来标准化使用游戏的治疗计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Systematic Review and Meta-Analysis: The Effect of Virtual Reality Gaming or Exergaming on Overall Recovery of Individuals With Musculoskeletal Injuries Involving the Upper Extremities
The use of exergaming with or without virtual reality tools could be an alternative way of managing individuals with musculoskeletal injuries involving the upper extremities. This review aims to provide an overview on the effect of exergaming compared to other interventions such as conventional exercise therapy in treating these injuries. Randomized controlled trials related to the use of exergaming in individuals with musculoskeletal injuries involving the upper extremities that include outcome measures, such as shoulder range of motion, disability levels, pain level, and grip strength, were collected in ten different electronic databases, repository websites, and gray literature databases. Quality, risk of bias, and results of studies were systematically reviewed and meta-analyzed. A total of 12 studies fulfilling the inclusion criteria were selected. All studies indicated that exergaming, either by itself or with virtual reality tools, can help in improving all outcomes especially range of motion and disability level when compared to the control group. However, more robust randomized controlled trials are needed to further validate its effect on specific conditions, and a well-designed gaming protocol is needed to standardize treatment plans using exergaming.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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