Restu Mulfajril, Dinda Yulia Safira, Z. Zainal, Yurakes Ernanda, Siti Hodijah Hairiah
{"title":"Analysis of the Use of Zoom in Online Learning in Elementary Schools","authors":"Restu Mulfajril, Dinda Yulia Safira, Z. Zainal, Yurakes Ernanda, Siti Hodijah Hairiah","doi":"10.32528/issh.v2i1.134","DOIUrl":"https://doi.org/10.32528/issh.v2i1.134","url":null,"abstract":"The transition of learning from offline to online provides an overview of the continuity of education in the future. Transition requires teachers to provide innovation in learning. Learning innovations that can be used are using online applications in online learning. This study aims to describe the use of zoom in online learning in elementary schools and the advantages and disadvantages of using zoom. This research is a library research or literature review. This study analyzes articles/journals published in the last 10 years and according to the research topic. The results of the research in this study are the use of zoom for the learning process consisting of the planning stage, implementation stage, and evaluation stage. The advantages of using zoom are 1). Facilitate achieving learning objectives, 2). Facilitate interaction between teachers and students, 3). Creating active learning in online learning, 4) diverse features. Disadvantages of using zoom is Internet Connectivity.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"4 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73922763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Investigating cognitive presence in the enactment of Blended Learning for learning English Speaking: The perspective from the higher education in Indonesian Context","authors":"N. Nasrullah, Inayati Fitriyah Asrimawati","doi":"10.32528/issh.v2i1.148","DOIUrl":"https://doi.org/10.32528/issh.v2i1.148","url":null,"abstract":"Blended learning is experienced by many educators widespread all over the world, especially during this pandemic time. Even so, not many of them can ensure the effectiveness of the classroom process in providing meaningful learning and achieving learning aims. Even though a number of studies of blended learning in teaching English in the EFL context have been conducted, there is a scarcity of research that explores the students’ cognitive presence in attending the course with the learning mode of delivery. Understanding the elements of blended learning, such as cognitive presence, is crucial in creating interactive learning that contributes to the success of both learning modes, either face-to-face or online learning. Furthermore, the need of exploring cognitive presence in the implementation of blended learning is to encourage students' critical thinking and depth of knowledge. To fill the void, this qualitative study aims at investigating the students’ perspective on their cognitive presence in learning English speaking by involving 6 preservice teachers in their sophomore years of study using interviews to dig into the phenomenon and collect the needed data. The data were analyzed by using an interactive model in which the researchers carry on the data condensation, data display, and drawing conclusions. This study envisages recommendations regarding the plethora of ways shown by students in constructing and confirming meaning in shaping meaningful learning while doing blended learning. Furthermore, this study contributes to educators, language learners, and language policymakers in providing and paving the working principles in carrying out blended learning to get a successful instructional process","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"5 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78525936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Functions of Cohesion in Reading Text Comprehension","authors":"V. Mandarani, S. Setiawan, Sheila Agustina","doi":"10.32528/issh.v2i1.139","DOIUrl":"https://doi.org/10.32528/issh.v2i1.139","url":null,"abstract":"Cohesion is important to know the connection of meaning between words or sentences in a text. This study is purposed to know the cohesive devices used in the descriptive text within a 7th grade student’s textbook and to know how the cohesion can build the understanding of the descriptive text in reading comprehension. This qualitative research used document analysis, literature review, observation and interviews to gather the data. The findings showed that the descriptive text has utilized grammatical and lexical cohesion to unify the words and sentences. Researchers only found reference, substitution, conjunction as grammatical cohesion, and reiteration as lexical cohesion. In addition, interviews with the apprentice teacher which aimed to find out the implementation of cohesion to teach descriptive text show that it was only explained to help students know the meaning of the text and comprehend it. To conclude, cohesive devices are crucial to be learnt and taught to know the link between the sentences, as well as understand the elements of grammatical and lexical cohesion.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"7 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78293868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Project-Based Learning in Teaching English for Business in a Blue Economy Perspective","authors":"E. S. Wahyuni, S. Setiawan, S. Anam","doi":"10.32528/issh.v2i1.129","DOIUrl":"https://doi.org/10.32528/issh.v2i1.129","url":null,"abstract":"English for business is part of ESP and provides learning trends by elaborating blue economy to enrich knowledge and practice. This study aims to investigate the effectiveness and application of project-based learning in improving students’ language skills related to English for business from a blue economy perspective. This is a qualitative study in which a semi-structured observation guide and interview are the data collection method. Semi-structured observation guide is used to find out the application of project-based learning through the teaching activities and students’ papers, meanwhile, the interview is conducted to know the students’ understanding of business knowledge, and their language mastery. There are thirty-five students in English for business the participants. The results show that students improve their knowledge not only in English skills but also in business-related to blue economy perspective. Students can write business plans to provide the solution for developing small and medium enterprises for the community in the coastal area. Therefore, the language skills in terms of grammar and vocabulary are enhanced through writing. The study provides a recommendation that field study should be given for the students to know the real-world activity of businesses dealing with the blue economy and to enhance students’ practice of business writing.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"16 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89567840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Participant Perspectives on Intercultural Communication and Telecollaboration","authors":"Matthew Skidmore","doi":"10.32528/issh.v2i1.155","DOIUrl":"https://doi.org/10.32528/issh.v2i1.155","url":null,"abstract":"Thanks to advancements in technology and the sudden onset of limited physical mobility, computer-mediated communicative (CMC) projects have become easier and more prevalent in the last few years, particularly in the foreign language classroom. Many of these projects have intercultural communication and intercultural communicative competence (ICC) as a key goal, and many studies have investigated the links between CMC and ICC. As yet, however, very little has been done to understand the experience of the participants themselves. This study attempts to utilise reflexive thematic analysis on participants’ open-ended responses to questions about their experiences following a ten-week semi-synchronous telecollaboration project called CONNECT. Responses were gathered from forty-three participants from fourteen institutions across different countries. They were read, coded, and themes were developed to produce the ‘story’ of the data. In this instance, four common themes across the responses were identified: The importance of English proficiency, self-discovery through sharing, good attitudes/skills/behaviours, and variability of cultural identities. Considering the participants’ perspectives on ICC in general and in relation to telecollaborative exchanges in particular is important when designing tasks such as these, and may help influence curriculum and classroom content planning.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"48 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79262848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Factors Affecting Students’ Learning Interaction and Engagement in Online Learning","authors":"Risma Rihadatul Aisyah, Ikariya Sugesti","doi":"10.32528/issh.v2i1.124","DOIUrl":"https://doi.org/10.32528/issh.v2i1.124","url":null,"abstract":"The Covid-19 pandemic has impacted various aspects of lifestyle, as well as the world of education. As a result, learning was carried out with online. Online learning was not just providing material online, but there were interactions that occur during the learning process. Interaction occurs between students and teachers, between students and students, and students with the learning material itself. The aim of this research was to determine factors that affect students’ learning interactions and engagement in online learning on speaking for general purpose subject at EFL Classroom in the academic year of 2021/2022. This research was a case study design under qualitative approach. The population in this research were amounted 18 students, 14 females and 4 males on second semester of the English education study program at Universitas Muhammadiyah Cirebon. Data collection was collected with questionnaires and interviews. The results showed that several factors were found that affecting the students learning interaction and engagement in online learning on speaking for general purposes. Based on the results of the analysis of the data taken, the most dominant factors affecting in online learning on speaking for general purpose was the interaction between lecturers and students and behavioral engagement","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"7 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75631444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Use of Lingokids Game Application to Encourage the Young Learners’ English Vocabularies","authors":"Ida Setiyaningsih, H. Hidayati, Rima Rahmaniah","doi":"10.32528/issh.v2i1.123","DOIUrl":"https://doi.org/10.32528/issh.v2i1.123","url":null,"abstract":"A game is an activity with a rule, a goal, and the element of fun. However, different types of games can have different effects and may well make learning facts fun, enjoyable, and appropriate as an alternative digital media to make the interaction become active. This research used the Lingokids game as the object of this research. The Lingokids game is an application that can help students to encourage their vocabularies and help the teacher create language well. The purpose of this study is to determine whether the Lingokids game has an effect or not to encourage the students’ vocabularies, especially for the young learners in TKIT Al Imam As Syafii in academic year 2021/2022. This study used action research design with a total population of 78 students and by using the purposive sampling procedure, this research was taken 20 students as the sample in halaqah A. The instrument of this study is test and document with the authentic materials as a media obtained by using the mobile phone to download the Lingokids game application. The result shows, that the Lingokids game with multi-profile and adaptive learning has effect to encourage and enrich the young learners' vocabularies.. The conclusion is the game such instruction ought to integrate technical proficiency with personal and social education to provide learners with the critical literacy and moral responsibility those who need to respond constructively like lingokids game. In addition, if teachers wish to use video games to benefit the learning process, they must be very selective in their selection.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"195 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81012589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Translating Analysis of Subtitle and Dubbing Japan Song into Indonesian Version at a Car-toon Movie “Doraemon”","authors":"Haryati Utami Putri, H. Hidayati, I. Irwandi","doi":"10.32528/issh.v2i1.125","DOIUrl":"https://doi.org/10.32528/issh.v2i1.125","url":null,"abstract":"One of the well-known films containing singing characters in it is a film entitled “Doraemon” released by Educational Broadcasting System from Toyama, Japan. Firstly dubbed from Japanese into English and by the demand of viewers then dubbed into Indonesian and known as Indonesian version. According to its content, it is a children movie. It tells the way children react toward each others in daily life. In order to accomplish this, the objective of this study was to analyze the translating of subtitle and dubbing of song lyrics as a media based on their accuracy and acceptability from the English into Indonesian language. In this research, the researcher decides to use qualitative design to the researcher employs a descriptive qualitative method. In this research, the data is the song lyrics taken from a cartoon movie entitled \"Doraemon\". The data are observed to determine the way to translate the song lyrics. Moreover, the research is also aimed at identifying the level of the accuracy and the acceptability of the translation. The result illustrates the eleven processes the translator that used construct the subtitles. Based on the analysis of translation process, In general, the subtitled version uses mostly literal translation, such as This dream (ingin ini), That dream (ingin itu), and wishes are everywhere (banyak sekali), whereas the dubbed version typically uses modulation and reduction. Song lyrics translating also called for a translator who is musical, has excellent association abilities, a wide vocabulary, and excels at manipulating words.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"35 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75106039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effects of Scramble Game in Improving Students Vocabulary at Secondary Students of Muhammadiyah Plus Batam","authors":"Arya Dita, Leil Badrah Zaki","doi":"10.32528/issh.v2i1.156","DOIUrl":"https://doi.org/10.32528/issh.v2i1.156","url":null,"abstract":"The research is about teaching vocabulary to secondary students in Junior High School of Muhammadiyah Plus Batam. The students at this level are supposed to be able to master the vocabulary especially contained in their English Cambridge student’s book and workbook because the level suits them. This research used Classroom Action research (CAR) as a research methodology. The researcher found that the students lack vocabulary and motivation to learn vocabulary. To overcome this problem, a teaching method is needed to be chosen. In this study, the researcher will use a scramble game as a method to improve their vocabulary knowledge. The scramble word game is one method to improve students' learning and speed of thought. Their method needs students to combine the right and left brain. A scramble word game is used to arrange the words and letters that are jumbled and the students need to form a word that has meaning. The aim of this study is to analyze The Effects of the Scramble Game in Improving Student's Vocabulary. The participants are the students from grade 7B which consists of 28 students in total in Secondary School of Muhammadiyah Plus Batam. The class subject is going to be English Cambridge.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"18 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72851057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Implementation of Group Work in Teaching Speaking During Covid-19 Pandemic","authors":"Cindy Lovely Fatikasari, Indah Werdiningsih, Anita Fatimatul Laeli","doi":"10.32528/issh.v2i1.161","DOIUrl":"https://doi.org/10.32528/issh.v2i1.161","url":null,"abstract":"Group work defines as the students working together in a group to complete the assignment or construct knowledge. Group work activities allow students to engage in stimulating conversations about topics that interest them which will help them better understand the topic. As the COVID-19 pandemic has been better, the teaching-learning activities carried out offline with the capacity of fifty percent of the capacity classroom. Returning to study at school or university makes the lecturer probably focus on helping students follow classroom routines, reconnect with their friends and lecturer, and learn to work in peer groups again. This study aims to describe the lecturer implementing group work in speaking class during the COVID-19 pandemic and the task assigned for the group. This study uses a qualitative method in which case study design. The subjects of this study are two lecturers and seventeen students in speaking class. The data was collected through observation and interview. Hopefully, this study could be a useful contribution and a reference in implementing group work in speaking classes during the COVID-19 pandemic in English education field.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"23 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87520367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}