{"title":"利用Lingokids游戏应用鼓励幼儿学习英语词汇","authors":"Ida Setiyaningsih, H. Hidayati, Rima Rahmaniah","doi":"10.32528/issh.v2i1.123","DOIUrl":null,"url":null,"abstract":"A game is an activity with a rule, a goal, and the element of fun. However, different types of games can have different effects and may well make learning facts fun, enjoyable, and appropriate as an alternative digital media to make the interaction become active. This research used the Lingokids game as the object of this research. The Lingokids game is an application that can help students to encourage their vocabularies and help the teacher create language well. The purpose of this study is to determine whether the Lingokids game has an effect or not to encourage the students’ vocabularies, especially for the young learners in TKIT Al Imam As Syafii in academic year 2021/2022. This study used action research design with a total population of 78 students and by using the purposive sampling procedure, this research was taken 20 students as the sample in halaqah A. The instrument of this study is test and document with the authentic materials as a media obtained by using the mobile phone to download the Lingokids game application. The result shows, that the Lingokids game with multi-profile and adaptive learning has effect to encourage and enrich the young learners' vocabularies.. The conclusion is the game such instruction ought to integrate technical proficiency with personal and social education to provide learners with the critical literacy and moral responsibility those who need to respond constructively like lingokids game. In addition, if teachers wish to use video games to benefit the learning process, they must be very selective in their selection.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"195 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Use of Lingokids Game Application to Encourage the Young Learners’ English Vocabularies\",\"authors\":\"Ida Setiyaningsih, H. Hidayati, Rima Rahmaniah\",\"doi\":\"10.32528/issh.v2i1.123\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A game is an activity with a rule, a goal, and the element of fun. However, different types of games can have different effects and may well make learning facts fun, enjoyable, and appropriate as an alternative digital media to make the interaction become active. This research used the Lingokids game as the object of this research. The Lingokids game is an application that can help students to encourage their vocabularies and help the teacher create language well. The purpose of this study is to determine whether the Lingokids game has an effect or not to encourage the students’ vocabularies, especially for the young learners in TKIT Al Imam As Syafii in academic year 2021/2022. This study used action research design with a total population of 78 students and by using the purposive sampling procedure, this research was taken 20 students as the sample in halaqah A. The instrument of this study is test and document with the authentic materials as a media obtained by using the mobile phone to download the Lingokids game application. The result shows, that the Lingokids game with multi-profile and adaptive learning has effect to encourage and enrich the young learners' vocabularies.. The conclusion is the game such instruction ought to integrate technical proficiency with personal and social education to provide learners with the critical literacy and moral responsibility those who need to respond constructively like lingokids game. In addition, if teachers wish to use video games to benefit the learning process, they must be very selective in their selection.\",\"PeriodicalId\":53795,\"journal\":{\"name\":\"Agathos-An International Review of the Humanities and Social Sciences\",\"volume\":\"195 1\",\"pages\":\"\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2022-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Agathos-An International Review of the Humanities and Social Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32528/issh.v2i1.123\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Agathos-An International Review of the Humanities and Social Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32528/issh.v2i1.123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
摘要
游戏是一种带有规则、目标和乐趣元素的活动。然而,不同类型的游戏可能会产生不同的效果,它们可能会让学习变得有趣、愉快,并适合作为一种替代数字媒体,使互动变得活跃。本研究以Lingokids游戏为研究对象。Lingokids游戏是一个应用程序,可以帮助学生鼓励他们的词汇量,并帮助教师创造语言。本研究的目的是确定Lingokids游戏是否对学生的词汇量有促进作用,特别是对TKIT Al Imam As Syafii在2021/2022学年的年轻学习者。本研究采用行动研究设计,共78名学生,采用有目的抽样程序,选取a哈拉卡地区20名学生作为样本。本研究的工具是用手机下载Lingokids游戏应用程序获得的真实资料作为媒介进行测试和记录。结果表明,多形象自适应学习的幼儿英语游戏对鼓励和丰富幼儿词汇具有一定的效果。结论是,这种游戏教学应该将技术能力与个人和社会教育相结合,为学习者提供批判性素养和道德责任,他们需要像lingokids游戏一样做出建设性的回应。此外,如果教师希望使用电子游戏来促进学习过程,他们必须在选择时非常有选择性。
The Use of Lingokids Game Application to Encourage the Young Learners’ English Vocabularies
A game is an activity with a rule, a goal, and the element of fun. However, different types of games can have different effects and may well make learning facts fun, enjoyable, and appropriate as an alternative digital media to make the interaction become active. This research used the Lingokids game as the object of this research. The Lingokids game is an application that can help students to encourage their vocabularies and help the teacher create language well. The purpose of this study is to determine whether the Lingokids game has an effect or not to encourage the students’ vocabularies, especially for the young learners in TKIT Al Imam As Syafii in academic year 2021/2022. This study used action research design with a total population of 78 students and by using the purposive sampling procedure, this research was taken 20 students as the sample in halaqah A. The instrument of this study is test and document with the authentic materials as a media obtained by using the mobile phone to download the Lingokids game application. The result shows, that the Lingokids game with multi-profile and adaptive learning has effect to encourage and enrich the young learners' vocabularies.. The conclusion is the game such instruction ought to integrate technical proficiency with personal and social education to provide learners with the critical literacy and moral responsibility those who need to respond constructively like lingokids game. In addition, if teachers wish to use video games to benefit the learning process, they must be very selective in their selection.