{"title":"拼抢游戏对巴淡加默罕默迪亚中学生词汇量提高的影响","authors":"Arya Dita, Leil Badrah Zaki","doi":"10.32528/issh.v2i1.156","DOIUrl":null,"url":null,"abstract":"The research is about teaching vocabulary to secondary students in Junior High School of Muhammadiyah Plus Batam. The students at this level are supposed to be able to master the vocabulary especially contained in their English Cambridge student’s book and workbook because the level suits them. This research used Classroom Action research (CAR) as a research methodology. The researcher found that the students lack vocabulary and motivation to learn vocabulary. To overcome this problem, a teaching method is needed to be chosen. In this study, the researcher will use a scramble game as a method to improve their vocabulary knowledge. The scramble word game is one method to improve students' learning and speed of thought. Their method needs students to combine the right and left brain. A scramble word game is used to arrange the words and letters that are jumbled and the students need to form a word that has meaning. The aim of this study is to analyze The Effects of the Scramble Game in Improving Student's Vocabulary. The participants are the students from grade 7B which consists of 28 students in total in Secondary School of Muhammadiyah Plus Batam. The class subject is going to be English Cambridge.","PeriodicalId":53795,"journal":{"name":"Agathos-An International Review of the Humanities and Social Sciences","volume":"18 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effects of Scramble Game in Improving Students Vocabulary at Secondary Students of Muhammadiyah Plus Batam\",\"authors\":\"Arya Dita, Leil Badrah Zaki\",\"doi\":\"10.32528/issh.v2i1.156\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research is about teaching vocabulary to secondary students in Junior High School of Muhammadiyah Plus Batam. The students at this level are supposed to be able to master the vocabulary especially contained in their English Cambridge student’s book and workbook because the level suits them. This research used Classroom Action research (CAR) as a research methodology. The researcher found that the students lack vocabulary and motivation to learn vocabulary. To overcome this problem, a teaching method is needed to be chosen. In this study, the researcher will use a scramble game as a method to improve their vocabulary knowledge. The scramble word game is one method to improve students' learning and speed of thought. Their method needs students to combine the right and left brain. A scramble word game is used to arrange the words and letters that are jumbled and the students need to form a word that has meaning. The aim of this study is to analyze The Effects of the Scramble Game in Improving Student's Vocabulary. The participants are the students from grade 7B which consists of 28 students in total in Secondary School of Muhammadiyah Plus Batam. The class subject is going to be English Cambridge.\",\"PeriodicalId\":53795,\"journal\":{\"name\":\"Agathos-An International Review of the Humanities and Social Sciences\",\"volume\":\"18 1\",\"pages\":\"\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2022-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Agathos-An International Review of the Humanities and Social Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32528/issh.v2i1.156\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Agathos-An International Review of the Humanities and Social Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32528/issh.v2i1.156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
The Effects of Scramble Game in Improving Students Vocabulary at Secondary Students of Muhammadiyah Plus Batam
The research is about teaching vocabulary to secondary students in Junior High School of Muhammadiyah Plus Batam. The students at this level are supposed to be able to master the vocabulary especially contained in their English Cambridge student’s book and workbook because the level suits them. This research used Classroom Action research (CAR) as a research methodology. The researcher found that the students lack vocabulary and motivation to learn vocabulary. To overcome this problem, a teaching method is needed to be chosen. In this study, the researcher will use a scramble game as a method to improve their vocabulary knowledge. The scramble word game is one method to improve students' learning and speed of thought. Their method needs students to combine the right and left brain. A scramble word game is used to arrange the words and letters that are jumbled and the students need to form a word that has meaning. The aim of this study is to analyze The Effects of the Scramble Game in Improving Student's Vocabulary. The participants are the students from grade 7B which consists of 28 students in total in Secondary School of Muhammadiyah Plus Batam. The class subject is going to be English Cambridge.