ACM Transactions on Graphics最新文献

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Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity 基于位置的准静态超弹性非线性高斯-赛德尔算法
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658154
Yizhou Chen, Yushan Han, Jingyu Chen, Zhan Zhang, Alex Mcadams, Joseph Teran
{"title":"Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity","authors":"Yizhou Chen, Yushan Han, Jingyu Chen, Zhan Zhang, Alex Mcadams, Joseph Teran","doi":"10.1145/3658154","DOIUrl":"https://doi.org/10.1145/3658154","url":null,"abstract":"Position based dynamics [Müller et al. 2007] is a powerful technique for simulating a variety of materials. Its primary strength is its robustness when run with limited computational budget. Even though PBD is based on the projection of static constraints, it does not work well for quasistatic problems. This is particularly relevant since the efficient creation of large data sets of plausible, but not necessarily accurate elastic equilibria is of increasing importance with the emergence of quasistatic neural networks [Bailey et al. 2018; Chentanez et al. 2020; Jin et al. 2022; Luo et al. 2020]. Recent work [Macklin et al. 2016] has shown that PBD can be related to the Gauss-Seidel approximation of a Lagrange multiplier formulation of backward Euler time stepping, where each constraint is solved/projected independently of the others in an iterative fashion. We show that a position-based, rather than constraint-based nonlinear Gauss-Seidel approach resolves a number of issues with PBD, particularly in the quasistatic setting. Our approach retains the essential PBD feature of stable behavior with constrained computational budgets, but also allows for convergent behavior with expanded budgets. We demonstrate the efficacy of our method on a variety of representative hyperelastic problems and show that both successive over relaxation (SOR), Chebyshev and multiresolution-based acceleration can be easily applied.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ray Tracing Harmonic Functions 射线追踪谐函数
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658201
M. Gillespie, Denise Yang, Mario Botsch, Keenan Crane
{"title":"Ray Tracing Harmonic Functions","authors":"M. Gillespie, Denise Yang, Mario Botsch, Keenan Crane","doi":"10.1145/3658201","DOIUrl":"https://doi.org/10.1145/3658201","url":null,"abstract":"\u0000 Sphere tracing\u0000 is a fast and high-quality method for visualizing surfaces encoded by signed distance functions (SDFs). We introduce a similar method for a completely different class of surfaces encoded by\u0000 harmonic functions\u0000 , opening up rich new possibilities for visual computing. Our starting point is similar in spirit to sphere tracing: using conservative\u0000 Harnack bounds\u0000 on the growth of harmonic functions, we develop a\u0000 Harnack tracing\u0000 algorithm for visualizing level sets of harmonic functions, including those that are angle-valued and exhibit singularities. The method takes much larger steps than naïve ray marching, avoids numerical issues common to generic root finding methods and, like sphere tracing, needs only perform pointwise evaluation of the function at each step. For many use cases, the method is fast enough to run real time in a shader program. We use it to visualize smooth surfaces directly from point clouds (via Poisson surface reconstruction) or polygon soup (via generalized winding numbers) without linear solves or mesh extraction. We also use it to visualize nonplanar polygons (possibly with holes), surfaces from architectural geometry, mesh \"exoskeletons\", and key mathematical objects including knots, links, spherical harmonics, and Riemann surfaces. Finally we show that, at least in theory, Harnack tracing provides an alternative mechanism for visualizing arbitrary implicit surfaces.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Real-Time Path Guiding Using Bounding Voxel Sampling 使用边界体素采样进行实时路径引导
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658203
Haolin Lu, Wesley Chang, Trevor Hedstrom, Tzu-Mao Li
{"title":"Real-Time Path Guiding Using Bounding Voxel Sampling","authors":"Haolin Lu, Wesley Chang, Trevor Hedstrom, Tzu-Mao Li","doi":"10.1145/3658203","DOIUrl":"https://doi.org/10.1145/3658203","url":null,"abstract":"We propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial irradiance voxel data structure across all shading points to guide the location of path vertices. For each frame, we first populate the voxel data structure with irradiance and geometry information. To sample from the data structure for a shading point, we need to select a voxel with high contribution to that point. To importance sample the voxels while taking visibility into consideration, we adapt techniques from offline many-lights rendering by clustering pairs of shading points and voxels. Finally, we unbiasedly sample within the selected voxel while taking the geometry inside into consideration. Our experiments show that VXPG achieves significantly lower perceptual error compared to other real-time path guiding and virtual point light methods under equal-time comparison. Furthermore, our method does not rely on temporal information, but can be used together with other temporal reuse sampling techniques such as ReSTIR to further improve sampling efficiency.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141824088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Proxy Asset Generation for Cloth Simulation in Games 为游戏中的布料模拟生成代理资产
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658177
Zhongtian Zheng, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, Kui Wu
{"title":"Proxy Asset Generation for Cloth Simulation in Games","authors":"Zhongtian Zheng, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, Kui Wu","doi":"10.1145/3658177","DOIUrl":"https://doi.org/10.1145/3658177","url":null,"abstract":"\u0000 Simulating high-resolution cloth poses computational challenges in real-time applications. In the gaming industry, the proxy mesh technique offers an alternative, simulating a simplified low-resolution cloth geometry,\u0000 proxy mesh.\u0000 This proxy mesh's dynamics drive the detailed high-resolution geometry,\u0000 visual mesh\u0000 , through Linear Blended Skinning (LBS). However, generating a suitable proxy mesh with appropriate skinning weights from a given visual mesh is non-trivial, often requiring skilled artists several days for fine-tuning. This paper presents an automatic pipeline to convert an ill-conditioned highresolution visual mesh into a single-layer low-poly proxy mesh. Given that the input visual mesh may not be simulation-ready, our approach then simulates the proxy mesh based on specific use scenarios and optimizes the skinning weights, relying on differential skinning with several well-designed loss functions to ensure the skinned visual mesh appears plausible in the final simulation. We have tested our method on various challenging cloth models, demonstrating its robustness and effectiveness.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141821555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing 区域 ReSTIR:为实时散焦和抗锯齿进行重采样
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658210
Song Zhang, Daqi Lin, M. Kettunen, Cem Yuksel, Chris Wyman
{"title":"Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing","authors":"Song Zhang, Daqi Lin, M. Kettunen, Cem Yuksel, Chris Wyman","doi":"10.1145/3658210","DOIUrl":"https://doi.org/10.1145/3658210","url":null,"abstract":"Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR methods implicitly assume a pinhole camera and evaluate the light arriving at a pixel through a single predetermined subpixel location at a time (e.g., the pixel center). This prevents efficient path reuse in and near pixels with high-frequency details.\u0000 \u0000 We introduce\u0000 Area ReSTIR\u0000 , extending ReSTIR reservoirs to also integrate each pixel's 4D ray space, including 2D areas on the film and lens. We design novel subpixel-tracking temporal reuse and shift mappings that maximize resampling quality in such regions. This robustifies ReSTIR against high-frequency content, letting us importance sample subpixel and lens coordinates and efficiently render antialiasing and depth of field.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141821633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Theory of Human Tetrachromatic Color Experience and Printing 人类四色色彩体验和印刷理论
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658232
Jessica Lee, Nicholas Jennings, Varun Srivastava, Ren Ng
{"title":"Theory of Human Tetrachromatic Color Experience and Printing","authors":"Jessica Lee, Nicholas Jennings, Varun Srivastava, Ren Ng","doi":"10.1145/3658232","DOIUrl":"https://doi.org/10.1145/3658232","url":null,"abstract":"\u0000 Genetic studies indicate that more than 50% of women are genetically tetrachromatic, expressing four distinct types of color photoreceptors (cone cells) in the retina. At least one functional tetrachromat has been identified in laboratory tests. We hypothesize that there is a large latent group in the population capable of fundamentally richer color experience, but we are not yet aware of this group because of a lack of tetrachromatic colors in the visual environment. This paper develops theory and engineering practice for fabricating tetrachromatic colors and potentially identifying tetrachromatic color vision in the wild. First, we apply general\u0000 d\u0000 -dimensional color theory to derive and compute all the key color structures of human tetrachromacy for the first time, including its 4D space of possible object colors, 3D space of chromaticities, and yielding a predicted 2D sphere of tetrachromatic hues. We compare this predicted hue sphere to the familiar hue circle of trichromatic color, extending the theory to predict how the higher dimensional topology produces an expanded color experience for tetrachromats. Second, we derive the four reflectance functions for the ideal tetrachromatic inkset, analogous to the well-known CMY printing basis for trichromacy. Third, we develop a method for prototyping tetrachromatic printers using a library of fountain pen inks and a multi-pass inkjet printing platform. Fourth, we generalize existing color tests - sensitive hue ordering tests and rapid isochromatic plate screening tests - to higher-dimensional vision, and prototype variants of these tests for identifying and characterizing tetrachromacy in the wild.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Split-Aperture 2-in-1 Computational Cameras 双光圈二合一计算相机
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658225
Z. Shi, Ilya Chugunov, Mario Bijelic, Geoffroi Côté, Jiwoon Yeom, Qiang Fu, Hadi Amata, Wolfgang Heidrich, Felix Heide
{"title":"Split-Aperture 2-in-1 Computational Cameras","authors":"Z. Shi, Ilya Chugunov, Mario Bijelic, Geoffroi Côté, Jiwoon Yeom, Qiang Fu, Hadi Amata, Wolfgang Heidrich, Felix Heide","doi":"10.1145/3658225","DOIUrl":"https://doi.org/10.1145/3658225","url":null,"abstract":"While conventional cameras offer versatility for applications ranging from amateur photography to autonomous driving, computational cameras allow for domain-specific adaption. Cameras with co-designed optics and image processing algorithms enable high-dynamic-range image recovery, depth estimation, and hyperspectral imaging through optically encoding scene information that is otherwise undetected by conventional cameras. However, this optical encoding creates a challenging inverse reconstruction problem for conventional image recovery, and often lowers the overall photographic quality. Thus computational cameras with domain-specific optics have only been adopted in a few specialized applications where the captured information cannot be acquired in other ways. In this work, we investigate a method that combines two optical systems into one to tackle this challenge. We split the aperture of a conventional camera into two halves: one which applies an application-specific modulation to the incident light via a diffractive optical element to produce a coded image capture, and one which applies no modulation to produce a conventional image capture. Co-designing the phase modulation of the split aperture with a dual-pixel sensor allows us to simultaneously capture these coded and uncoded images without increasing physical or computational footprint. With an uncoded conventional image alongside the optically coded image in hand, we investigate image reconstruction methods that are conditioned on the conventional image, making it possible to eliminate artifacts and compute costs that existing methods struggle with. We assess the proposed method with 2-in-1 cameras for optical high-dynamic-range reconstruction, monocular depth estimation, and hyperspectral imaging, comparing favorably to all tested methods in all applications.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141820788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Solid Knitting 纯色针织
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658123
Yuichi Hirose, M. Gillespie, Angelica M. Bonilla Fominaya, James Mccann
{"title":"Solid Knitting","authors":"Yuichi Hirose, M. Gillespie, Angelica M. Bonilla Fominaya, James Mccann","doi":"10.1145/3658123","DOIUrl":"https://doi.org/10.1145/3658123","url":null,"abstract":"We introduce solid knitting, a new fabrication technique that combines the layer-by-layer volumetric approach of 3D printing with the topologically-entwined stitch structure of knitting to produce solid 3D objects. We define the basic building blocks of solid knitting and demonstrate a working prototype of a solid knitting machine controlled by a low-level instruction language, along with a volumetric design tool for creating machine-knittable patterns. Solid knitting uses a course-wale-layer structure, where every loop in a solid-knit object passes through both a loop from the previous layer and a loop from the previous course. Our machine uses two beds of latch needles to create stitches like a conventional V-bed knitting machine, but augments these needles with a pair of rotating hook arrays to provide storage locations for all of the loops in one layer of the object. It can autonomously produce solid-knit prisms of arbitrary length, although it requires manual intervention to cast on the first layer and bind off the final row. Our design tool allows users to create solid knitting patterns by connecting elementary stitches; objects designed in our interface can---after basic topological checks and constraint propagation---be exported as a sequence of instructions for fabrication on the solid knitting machine. We validate our solid knitting hardware and software on prism examples, detail the mechanical errors which we have encountered, and discuss potential extensions to the capability of our solid knitting machine.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822017","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Seamless Parametrization in Penner Coordinates 彭纳坐标中的无缝参数化
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658202
Ryan Capouellez, Denis Zorin
{"title":"Seamless Parametrization in Penner Coordinates","authors":"Ryan Capouellez, Denis Zorin","doi":"10.1145/3658202","DOIUrl":"https://doi.org/10.1145/3658202","url":null,"abstract":"\u0000 We introduce a conceptually simple and efficient algorithm for seamless parametrization, a key element in constructing quad layouts and texture charts on surfaces. More specifically, we consider the construction of parametrizations with prescribed\u0000 holonomy signatures\u0000 i.e., a set of angles at singularities, and rotations along homology loops, preserving which is essential for constructing parametrizations following an input field, as well as for user control of the parametrization structure. Our algorithm performs exceptionally well on a large dataset based on Thingi10k [Zhou and Jacobson 2016], (16156 meshes) as well as on a challenging smaller dataset of [Myles et al. 2014], converging, on average, in 9 iterations. Although the algorithm lacks a formal mathematical guarantee, presented empirical evidence and the connections between convex optimization and closely related algorithms, suggest that a similar formulation can be found for this algorithm in the future.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Scintilla: Simulating Combustible Vegetation for Wildfires Scintilla:模拟野火中的可燃植被
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658192
Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, D. L. Michels, S. Pirk, Wojciech Palubicki
{"title":"Scintilla: Simulating Combustible Vegetation for Wildfires","authors":"Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, D. L. Michels, S. Pirk, Wojciech Palubicki","doi":"10.1145/3658192","DOIUrl":"https://doi.org/10.1145/3658192","url":null,"abstract":"Wildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of a wildfire. In this paper, we propose a novel approach for simulating the dynamic interaction between the varying components of a wildfire, including processes of convection, combustion and heat transfer between vegetation, soil and atmosphere. We propose a novel representation of vegetation that includes detailed branch geometry, fuel moisture, and distribution of grass, fine fuel, and duff. Furthermore, we model the ignition, generation, and transport of fire by firebrands and embers. This allows simulating and rendering virtual 3D wildfires that realistically capture key aspects of the process, such as progressions from ground to crown fires, the impact of embers carried by wind, and the effects of fire barriers and other human intervention methods. We evaluate our approach through numerous experiments and based on comparisons to real-world wildfire data.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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