Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Arjun Sriram Lakshmipathy, Jessica Hodgins, Nancy Pollard
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引用次数: 0

Abstract

Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however, this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geometry, number of degrees of freedom (DOFs), or number of fingers. We present a simple, but effective framework capable of kinematically retargeting human hand-object manipulations from a publicly available dataset to diverse target hands through the exploitation of contact areas. We do so by formulating the retargeting operation as a non-isometric shape matching problem and use a combination of both surface contact and marker data to progressively estimate, refine, and fit the final target hand trajectory using inverse kinematics (IK). Foundational to our framework is the introduction of a novel shape matching process, which we show enables predictable and robust transfer of contact data over full manipulations (pre-grasp, pickup, in-hand re-orientation, and release) while providing an intuitive means for artists to specify correspondences with relatively few inputs. We validate our framework through demonstrations across five different hands and six motions of different objects. We additionally demonstrate a bimanual task, perform stress tests, and compare our method against existing hand retargeting approaches. Finally, we demonstrate our method enabling novel capabilities such as object substitution and the ability to visualize the impact of hand design choices over full trajectories.
用于富接触拟人操纵的运动学运动重定位
手部动作捕捉数据现在相对容易获得,即使是复杂的抓取;然而,如果不能将这些数据重新定位到特定角色或机器人的手上,这些数据的用途就有限了。目标手可能在几何形状、自由度(dof)数量或手指数量上有很大的不同。我们提出了一个简单但有效的框架,能够通过利用接触区域,从公开可用的数据集运动学上重新定位人类手-物体操作到不同的目标手。我们通过将重瞄准操作表述为非等距形状匹配问题,并使用表面接触和标记数据的组合来逐步估计,改进和拟合使用逆运动学(IK)的最终目标手轨迹。我们框架的基础是引入了一种新颖的形状匹配过程,我们展示了通过完整的操作(预抓,拾取,手持重新定向和释放)可以预测和稳健地传输接触数据,同时为艺术家提供了一种直观的方法来指定相对较少的输入对应。我们通过五个不同的手和六个不同物体的运动来验证我们的框架。我们还演示了一个手动任务,进行了压力测试,并将我们的方法与现有的手动重定向方法进行了比较。最后,我们展示了我们的方法能够实现新的功能,如对象替换和可视化手设计选择对完整轨迹的影响的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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