直接渲染内在三角形

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Waldemar Celes
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引用次数: 0

摘要

现有的固有三角剖分框架是几何处理的有力工具;然而,它们都需要提取外在和内在三角形之间的共同细分,以实现可视化和优化数据传输。我们描述了一种高效且有效的算法,用于直接绘制内在三角剖分,避免提取共同细分。我们的策略是使用GPU着色器来渲染内部三角形,同时光栅化外部三角形。我们依赖于一个紧凑的数据结构支持的点定位算法,该算法只需要每个外在三角形两个值来表示外在三角形和内在三角形之间的对应关系。这种数据结构比以前的建议更容易维护,同时支持所有标准的拓扑操作,以提高固有的网格质量,如边缘翻转,三角形细化和顶点位移。计算实验表明,所提出的数据结构在数值上具有鲁棒性,可以处理几乎退化的三角剖分。我们还提出了一种无网格策略,以准确地将数据从内在三角形传输到外在三角形,而不依赖于提取共同细分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Direct Rendering of Intrinsic Triangulations
Existing intrinsic triangulation frameworks represent powerful tools for geometry processing; however, they all require the extraction of the common subdivision between extrinsic and intrinsic triangulations for visualization and optimized data transfer. We describe an efficient and effective algorithm for directly rendering intrinsic triangulations that avoids extracting common subdivisions. Our strategy is to use GPU shaders to render the intrinsic triangulation while rasterizing extrinsic triangles. We rely on a point-location algorithm supported by a compact data structure, which requires only two values per extrinsic triangle to represent the correspondence between extrinsic and intrinsic triangulations. This data structure is easier to maintain than previous proposals while supporting all the standard topological operations for improving the intrinsic mesh quality, such as edge flips, triangle refinements, and vertex displacements. Computational experiments show that the proposed data structure is numerically robust and can process nearly degenerate triangulations. We also propose a meshless strategy to accurately transfer data from intrinsic to extrinsic triangulations without relying on the extraction of common subdivisions.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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