ACM Transactions on Graphics最新文献

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Computational Homogenization for Inverse Design of Surface-based Inflatables 基于表面的充气艇逆向设计的计算同质化
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658125
Y. Ren, Julian Panetta, Seiichi Suzuki, Uday Kusupati, Florin Isvoranu, Mark Pauly
{"title":"Computational Homogenization for Inverse Design of Surface-based Inflatables","authors":"Y. Ren, Julian Panetta, Seiichi Suzuki, Uday Kusupati, Florin Isvoranu, Mark Pauly","doi":"10.1145/3658125","DOIUrl":"https://doi.org/10.1145/3658125","url":null,"abstract":"Surface-based inflatables are composed of two thin layers of nearly inextensible sheet material joined together along carefully selected fusing curves. During inflation, pressure forces separate the two sheets to maximize the enclosed volume. The fusing curves restrict this expansion, leading to a spatially varying in-plane contraction and hence metric frustration. The inflated structure settles into a 3D equilibrium that balances pressure forces with the internal elastic forces of the sheets.\u0000 We present a computational framework for analyzing and designing surface-based inflatable structures with arbitrary fusing patterns. Our approach employs numerical homogenization to characterize the behavior of parametric families of periodic inflatable patch geometries, which can then be combined to tessellate the sheet with smoothly varying patterns. We propose a novel parametrization of the underlying deformation space that allows accurate, efficient, and systematical analysis of the stretching and bending behavior of inflated patches with potentially open boundaries.\u0000 We apply our homogenization algorithm to create a database of geometrically diverse fusing patterns spanning a wide range of material properties and deformation characteristics. This database is employed in an inverse design algorithm that solves for fusing curves to best approximate a given input target surface. Local patches are selected and blended to form a global network of curves based on a geometric flattening algorithm. These fusing curves are then further optimized to minimize the distance of the deployed structure to target surface. We show that this approach offers greater flexibility to approximate given target geometries compared to previous work while significantly improving structural performance.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Deep Sketch Vectorization via Implicit Surface Extraction 通过隐式表面提取实现深度草图矢量化
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658197
Chuan Yan, Yong Li, Deepali Aneja, M. Fisher, Edgar Simo-Serra, Y. Gingold
{"title":"Deep Sketch Vectorization via Implicit Surface Extraction","authors":"Chuan Yan, Yong Li, Deepali Aneja, M. Fisher, Edgar Simo-Serra, Y. Gingold","doi":"10.1145/3658197","DOIUrl":"https://doi.org/10.1145/3658197","url":null,"abstract":"We introduce an algorithm for sketch vectorization with state-of-the-art accuracy and capable of handling complex sketches. We approach sketch vectorization as a surface extraction task from an unsigned distance field, which is implemented using a two-stage neural network and a dual contouring domain post processing algorithm. The first stage consists of extracting unsigned distance fields from an input raster image. The second stage consists of an improved neural dual contouring network more robust to noisy input and more sensitive to line geometry. To address the issue of under-sampling inherent in grid-based surface extraction approaches, we explicitly predict undersampling and keypoint maps. These are used in our post-processing algorithm to resolve sharp features and multi-way junctions. The keypoint and undersampling maps are naturally controllable, which we demonstrate in an interactive topology refinement interface. Our proposed approach produces far more accurate vectorizations on complex input than previous approaches with efficient running time.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Creating LEGO Figurines from Single Images 根据单张图片制作乐高塑像
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658167
Jiahao Ge, Mingjun Zhou, Wenrui Bao, Hao Xu, Chi-Wing Fu
{"title":"Creating LEGO Figurines from Single Images","authors":"Jiahao Ge, Mingjun Zhou, Wenrui Bao, Hao Xu, Chi-Wing Fu","doi":"10.1145/3658167","DOIUrl":"https://doi.org/10.1145/3658167","url":null,"abstract":"\u0000 This paper presents a computational pipeline for creating personalized, physical LEGO\u0000 ®1\u0000 figurines from user-input portrait photos. The generated figurine is an assembly of coherently-connected LEGO\u0000 ®\u0000 bricks detailed with uv-printed decals, capturing prominent features such as hairstyle, clothing style, and garment color, and also intricate details such as logos, text, and patterns. This task is non-trivial, due to the substantial domain gap between unconstrained user photos and the stylistically-consistent LEGO\u0000 ®\u0000 figurine models. To ensure assemble-ability by LEGO\u0000 ®\u0000 bricks while capturing prominent features and intricate details, we design a three-stage pipeline: (i) we formulate a CLIP-guided retrieval approach to connect the domains of user photos and LEGO\u0000 ®\u0000 figurines, then output physically-assemble-able LEGO\u0000 ®\u0000 figurines with decals excluded; (ii) we then synthesize decals on the figurines via a symmetric U-Nets architecture conditioned on appearance features extracted from user photos; and (iii) we next reproject and uv-print the decals on associated LEGO\u0000 ®\u0000 bricks for physical model production. We evaluate the effectiveness of our method against eight hundred expert-designed figurines, using a comprehensive set of metrics, which include a novel GPT-4V-based evaluation metric, demonstrating superior performance of our method in visual quality and resemblance to input photos. Also, we show our method's robustness by generating LEGO\u0000 ®\u0000 figurines from diverse inputs and physically fabricating and assembling several of them.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Alignment conditions for NURBS-based design of mixed tension-compression grid shells 基于 NURBS 的拉压混合网格壳体设计的对齐条件
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658142
Masaaki Miki, Toby Mitchell
{"title":"Alignment conditions for NURBS-based design of mixed tension-compression grid shells","authors":"Masaaki Miki, Toby Mitchell","doi":"10.1145/3658142","DOIUrl":"https://doi.org/10.1145/3658142","url":null,"abstract":"\u0000 In architecture, shapes of surfaces that can withstand gravity with no bending action are considered ideal for\u0000 shell structures.\u0000 Those shells have special geometries through which they can stream gravitational force toward the ground via stresses strictly tangent to the surface, making them highly efficient. The process of finding these special forms is called\u0000 form-finding.\u0000 Recently, [Miki and Mitchell 2022] presented a method to reliably produce mixed tension-compression continuum shells, a type of shells known to be especially difficult to form-find. The key to this method was to use the concept of the Airy stress function to derive a valid bending-free shell shape by iterating on both the shell shape and the Airy stress function; this turns a problem that is over-constrained in general into a problem with many solutions.\u0000 \u0000 \u0000 In [Miki and Mitchell 2022], it was proposed that the method could also be used to design grid shells by tracing curves on a continuum shell such that the resulting grid has bars that are both bending-free and form flat panels, a property useful for construction of real grid shells made of glass and steel. However, this special type of grid is\u0000 not\u0000 guaranteed to exist in general on a mixed-tension compression shell, even when the shell is in bending-free equilibrium [Miki and Mitchell 2023]. Additional conditions must be imposed on the shell shape to guarantee the existence of simultaneously bending-free and conjugate grid directions. The current study resolves the existence issue by adding\u0000 alignment conditions.\u0000 \u0000 We consider several practical curve alignment conditions: alignment with the lines of curvature of the shell, approximate alignment with a bidirectional set of user-prescribed guide curves, and exact alignment with a single direction of user-prescribed guide curves. We report that the variable projection method originally used to solve the form-finding problem in the work of [Miki and Mitchell 2022] can be successfully extended to solve the newly introduced alignment conditions, and conclude with results for several practical design examples. To our knowledge, this is the first method that can take a user-input grid and find a \"nearby\" grid that is both flat-panelled and in bending-free equilibrium for the general case of mixed tension-compression grid shells.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Heat Method for Generalized Signed Distance 广义符号距离热法
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658220
Nicole Feng, Keenan Crane
{"title":"A Heat Method for Generalized Signed Distance","authors":"Nicole Feng, Keenan Crane","doi":"10.1145/3658220","DOIUrl":"https://doi.org/10.1145/3658220","url":null,"abstract":"\u0000 We introduce a method for approximating the signed distance function (SDF) of geometry corrupted by holes, noise, or self-intersections. The method implicitly defines a completed version of the shape, rather than explicitly repairing the given input. Our starting point is a modified version of the\u0000 heat method\u0000 for geodesic distance, which diffuses normal vectors rather than a scalar distribution. This formulation provides robustness akin to\u0000 generalized winding numbers (GWN)\u0000 , but provides distance function rather than just an inside/outside classification. Our formulation also offers several features not common to classic distance algorithms, such as the ability to simultaneously fit multiple level sets, a notion of distance for geometry that does not topologically bound any region, and the ability to mix and match signed and unsigned distance. The method can be applied in any dimension and to any spatial discretization, including triangle meshes, tet meshes, point clouds, polygonal meshes, voxelized surfaces, and regular grids. We evaluate the method on several challenging examples, implementing normal offsets and other morphological operations directly on imperfect curve and surface data. In many cases we also obtain an inside/outside classification dramatically more robust than the one obtained provided by GWN.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141821226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kinetic Simulation of Turbulent Multifluid Flows 湍流多流体流动的动力学模拟
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658178
Wei Li, Kui Wu, Mathieu Desbrun
{"title":"Kinetic Simulation of Turbulent Multifluid Flows","authors":"Wei Li, Kui Wu, Mathieu Desbrun","doi":"10.1145/3658178","DOIUrl":"https://doi.org/10.1145/3658178","url":null,"abstract":"Despite its visual appeal, the simulation of separated multiphase flows (i.e., streams of fluids separated by interfaces) faces numerous challenges in accurately reproducing complex behaviors such as guggling, wetting, or bubbling. These difficulties are especially pronounced for high Reynolds numbers and large density variations between fluids, most likely explaining why they have received comparatively little attention in Computer Graphics compared to single- or two-phase flows. In this paper, we present a full LBM solver for multifluid simulation. We derive a conservative phase field model with which the spatial presence of each fluid or phase is encoded to allow for the simulation of miscible, immiscible and even partially-miscible fluids, while the temporal evolution of the phases is performed using a D3Q7 lattice-Boltzmann discretization. The velocity field, handled through the recent high-order moment-encoded LBM (HOME-LBM) framework to minimize its memory footprint, is simulated via a velocity-based distribution stored on a D3Q27 or D3Q19 discretization to offer accuracy and stability to large density ratios even in turbulent scenarios, while coupling with the phases through pressure, viscosity, and interfacial forces is achieved by leveraging the diffuse encoding of interfaces. The resulting solver addresses a number of limitations of kinetic methods in both computational fluid dynamics and computer graphics: it offers a fast, accurate, and low-memory fluid solver enabling efficient turbulent multiphase simulations free of the typical oscillatory pressure behavior near boundaries. We present several numerical benchmarks, examples and comparisons of multiphase flows to demonstrate our solver's visual complexity, accuracy, and realism.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141821548","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive Invigoration: Volumetric Modeling of Trees with Strands 互动激励:带股树木的体积模型
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658206
Bosheng Li, Nikolas Alexander Schwarz, Wojciech Palubicki, S. Pirk, Bedrich Benes
{"title":"Interactive Invigoration: Volumetric Modeling of Trees with Strands","authors":"Bosheng Li, Nikolas Alexander Schwarz, Wojciech Palubicki, S. Pirk, Bedrich Benes","doi":"10.1145/3658206","DOIUrl":"https://doi.org/10.1145/3658206","url":null,"abstract":"Generating realistic models of trees and plants is a complex problem because of the vast variety of shapes trees can form. Procedural modeling algorithms are popular for defining branching structures and steadily increasing their expressive power by considering more biological findings. Most existing methods focus on defining the branching structure of trees based on skeletal graphs, while the surface mesh of branches is most commonly defined as simple cylinders. One critical open problem is defining and controlling the complex details observed in real trees. This paper aims to advance tree modeling by proposing a strand-based volumetric representation for tree models. Strands are fixed-size volumetric pipes that define the branching structure. By leveraging strands, our approach captures the lateral development of trees. We combine the strands with a novel branch development formulation that allows us to locally inject vigor and reshape the tree model. Moreover, we define a set of editing operators for tree primary and lateral development that enables users to interactively generate complex tree models with unprecedented detail with minimal effort.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141821892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
S3: Speech, Script and Scene driven Head and Eye Animation S3:语音、脚本和场景驱动的头部和眼部动画
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658172
Yifang Pan, Rishabh Agrawal, Karan Singh
{"title":"S3: Speech, Script and Scene driven Head and Eye Animation","authors":"Yifang Pan, Rishabh Agrawal, Karan Singh","doi":"10.1145/3658172","DOIUrl":"https://doi.org/10.1145/3658172","url":null,"abstract":"\u0000 We present\u0000 S\u0000 3\u0000 , a novel approach to generating expressive, animator-centric 3D head and eye animation of characters in conversation. Given\u0000 speech\u0000 audio, a Directorial\u0000 script\u0000 and a cinematographic 3D\u0000 scene\u0000 as input, we automatically output the animated 3D rotation of each character's head and eyes.\u0000 S\u0000 3\u0000 distills animation and psycho-linguistic insights into a novel modular framework for conversational gaze capturing: audio-driven rhythmic head motion; narrative script-driven emblematic head and eye gestures; and gaze trajectories computed from audio-driven gaze focus/aversion and 3D visual scene salience. Our evaluation is four-fold: we quantitatively validate our algorithm against ground truth data and baseline alternatives; we conduct a perceptual study showing our results to compare favourably to prior art; we present examples of animator control and critique of\u0000 S\u0000 3\u0000 output; and present a large number of compelling and varied animations of conversational gaze.\u0000","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cricket: A Self-Powered Chirping Pixel 蟋蟀自供电的鸣叫像素
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658196
Shree K. Nayar, Jeremy Klotz, Nikhil Nanda, Mikhail Fridberg
{"title":"Cricket: A Self-Powered Chirping Pixel","authors":"Shree K. Nayar, Jeremy Klotz, Nikhil Nanda, Mikhail Fridberg","doi":"10.1145/3658196","DOIUrl":"https://doi.org/10.1145/3658196","url":null,"abstract":"We present a sensor that can measure light and wirelessly communicate the measurement, without the need for an external power source or a battery. Our sensor, called cricket, harvests energy from incident light. It is asleep for most of the time and transmits a short and strong radio frequency chirp when its harvested energy reaches a specific level. The carrier frequency of each cricket is fixed and reveals its identity, and the duration between consecutive chirps is a measure of the incident light level. We have characterized the radiometric response function, signal-to-noise ratio and dynamic range of cricket. We have experimentally verified that cricket can be miniaturized at the expense of increasing the duration between chirps. We show that a cube with a cricket on each of its sides can be used to estimate the centroid of any complex illumination, which has value in applications such as solar tracking. We also demonstrate the use of crickets for creating untethered sensor arrays that can produce video and control lighting for energy conservation. Finally, we modified cricket's circuit to develop battery-free electronic sunglasses that can instantly adapt to environmental illumination.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141822372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation 高效肌肉骨骼驱动皮肤变形的神经网络模型
IF 7.8 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2024-07-19 DOI: 10.1145/3658135
Yushan Han, Yizhou Chen, Carmichael F. Ong, Jingyu Chen, Jennifer Hicks, Joseph Teran
{"title":"A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation","authors":"Yushan Han, Yizhou Chen, Carmichael F. Ong, Jingyu Chen, Jennifer Hicks, Joseph Teran","doi":"10.1145/3658135","DOIUrl":"https://doi.org/10.1145/3658135","url":null,"abstract":"We present a comprehensive neural network to model the deformation of human soft tissues including muscle, tendon, fat and skin. Our approach provides kinematic and active correctives to linear blend skinning [Magnenat-Thalmann et al. 1989] that enhance the realism of soft tissue deformation at modest computational cost. Our network accounts for deformations induced by changes in the underlying skeletal joint state as well as the active contractile state of relevant muscles. Training is done to approximate quasistatic equilibria produced from physics-based simulation of hyperelastic soft tissues in close contact. We use a layered approach to equilibrium data generation where deformation of muscle is computed first, followed by an inner skin/fascia layer, and lastly a fat layer between the fascia and outer skin. We show that a simple network model which decouples the dependence on skeletal kinematics and muscle activation state can produce compelling behaviors with modest training data burden. Active contraction of muscles is estimated using inverse dynamics where muscle moment arms are accurately predicted using the neural network to model kinematic musculotendon geometry. Results demonstrate the ability to accurately replicate compelling musculoskeletal and skin deformation behaviors over a representative range of motions, including the effects of added weights in body building motions.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141823238","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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