ACM Transactions on Graphics最新文献

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Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns 动态稀疏模式Cholesky分解中重排序的自适应代数重用
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731179
Behrooz Zarebavani, Danny M. Kaufman, David I. W. Levin, Maryam Mehri Dehnavi
{"title":"Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns","authors":"Behrooz Zarebavani, Danny M. Kaufman, David I. W. Levin, Maryam Mehri Dehnavi","doi":"10.1145/3731179","DOIUrl":"https://doi.org/10.1145/3731179","url":null,"abstract":"We introduce Parth, a fill-reducing ordering method for sparse Cholesky solvers with dynamic sparsity patterns (e.g., in physics simulations with contact or geometry processing with local remeshing). Parth facilitates the selective reuse of fill-reducing orderings when sparsity patterns exhibit temporal coherence, avoiding full symbolic analysis by localizing the effect of dynamic sparsity changes on the ordering vector. We evaluated Parth on over 175,000 linear systems collected from both physics simulations and geometry processing applications, and show that for some of the most challenging physics simulations, it achieves up to 14x reordering runtime speedup, resulting in a 2x speedup in Cholesky solve time—even on top of well-optimized solvers such as Apple Accelerate and Intel MKL.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"708 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses 光管全息显示:保留带宽的AR眼镜万花筒导向
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731429
Minseok Chae, Chun Chen, Seung-Woo Nam, Yoonchan Jeong
{"title":"Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses","authors":"Minseok Chae, Chun Chen, Seung-Woo Nam, Yoonchan Jeong","doi":"10.1145/3731429","DOIUrl":"https://doi.org/10.1145/3731429","url":null,"abstract":"In this paper, we present a holographic display using a light pipe for augmented reality, and the hologram rendering method via bandwidth-preserved kaleidoscopic guiding method. Conventional augmented reality displays typically share optical architectures where the light engine and image combiner are adjacent. Minimizing the size of both components is highly challenging, and most commercial and research prototypes of augmented reality displays are bulky, front-heavy and sight-obstructing. Here, we propose the use of light pipe to decouple and spatially reposition the light engine from the image combiner, enabling a pragmatic glasses-type design. Through total internal reflection, light pipes have an advantage in guiding the full angular bandwidth regardless of its length. By modeling such kaleidoscopic guiding of the wavefront inside the light pipe and applying it to holographic image generation, we successfully separate the light engine from the image combiner, making the front of the device clear and lightweight. We experimentally validate that the proposed light pipe system delivers virtual images with high-quality and 3D depth cues. We further present a method to simulate and compensate for light pipe misalignment, enhancing the robustness and practicality of the proposed system.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"26 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3DGH: 3D Head Generation with Composable Hair and Face 3DGH: 3D头部生成可组合的头发和脸
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731211
Chengan He, Junxuan Li, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, Qingyang Tan, Javier Romero, Chen Cao, Holly Rushmeier, Giljoo Nam
{"title":"3DGH: 3D Head Generation with Composable Hair and Face","authors":"Chengan He, Junxuan Li, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, Qingyang Tan, Javier Romero, Chen Cao, Holly Rushmeier, Giljoo Nam","doi":"10.1145/3731211","DOIUrl":"https://doi.org/10.1145/3731211","url":null,"abstract":"We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"21 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes UltraMeshRenderer:用于巨大3D网格实时渲染的GPU外核内存的高效结构和管理
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731186
Huadong Zhang, Lizhou Cao, Chao Peng
{"title":"UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes","authors":"Huadong Zhang, Lizhou Cao, Chao Peng","doi":"10.1145/3731186","DOIUrl":"https://doi.org/10.1145/3731186","url":null,"abstract":"GPUs can encounter memory capacity constraints, which pose challenges for achieving real-time rendering performance when processing large 3D models that exceed available memory. State-of-the-art out-of-core rendering frameworks have leveraged Level of Detail (LOD) and frame-to-frame coherence data management techniques to optimize memory usage and minimize CPU-to-GPU data transfer costs. However, the size of view-dependently selected data may still exceed GPU memory capacity, and data transfer remains the most significant bottleneck in overall performance costs. To address these, we introduce a new GPU out-of-core rendering approach that includes a LOD selection method that takes into account both memory and coherence constraints and a parallel in-place GPU memory management algorithm that efficiently assembles the data of the current frame with GPU-resident data from the previous frame and transferred data. Our approach bounds memory usage and data transfer costs, prioritizes and schedules the transfer of essential data, incrementally refining the LOD over subsequent frames to converge toward the desired visual fidelity. Our parallel memory management algorithm consolidates frame-different and reusable data, dynamically reallocating GPU memory slots for efficient in-place operations. Hierarchical LOD representations remain a core component, and we emphasize their role in supporting adaptive data transfer and coherence management, characterized by a uniform depth and near-equal patch size at all levels. Our approach adapts seamlessly to scenarios with varying levels of coherence by balancing real-time performance with visual consistency. Experimental results demonstrate that our system achieves significant performance improvements, rendering scenes with billions of triangles in real-time, outperforming existing methods while maintaining consistent visual quality during dynamic interactions.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"22 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Asymptotic analysis and design of linear elastic shell lattice metamaterials 线弹性壳点阵超材料的渐近分析与设计
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730888
Di Zhang, Ligang Liu
{"title":"Asymptotic analysis and design of linear elastic shell lattice metamaterials","authors":"Di Zhang, Ligang Liu","doi":"10.1145/3730888","DOIUrl":"https://doi.org/10.1145/3730888","url":null,"abstract":"We present an asymptotic analysis of shell lattice metamaterials based on Ciarlet's shell theory, introducing a new metric— <jats:italic toggle=\"yes\">asymptotic directional stiffness</jats:italic> (ADS)—to quantify how the geometry of the middle surface governs the effective stiffness. We prove a convergence theorem that rigorously characterizes ADS and establishes its upper bound, along with necessary and sufficient condition for achieving it. As a key result, our theory provides the first rigorous explanation for the high bulk modulus observed in Triply Periodic Minimal Surfaces (TPMS)-based shell lattices. To optimize ADS on general periodic surfaces, we propose a triangular-mesh-based discretization and shape optimization framework. Numerical experiments validate the theoretical findings and demonstrate the effectiveness of the optimization under various design objectives. Our implementation is available at https://github.com/lavenklau/minisurf.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"14 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes 使用固定步走球帽和最接近的轮廓的无偏微分可见性
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731174
Lifan Wu, Nathan Morrical, Sai Praveen Bangaru, Rohan Sawhney, Shuang Zhao, Chris Wyman, Ravi Ramamoorthi, Aaron Lefohn
{"title":"Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes","authors":"Lifan Wu, Nathan Morrical, Sai Praveen Bangaru, Rohan Sawhney, Shuang Zhao, Chris Wyman, Ravi Ramamoorthi, Aaron Lefohn","doi":"10.1145/3731174","DOIUrl":"https://doi.org/10.1145/3731174","url":null,"abstract":"Computing derivatives of path integrals under evolving scene geometry is a fundamental problem in physics-based differentiable rendering, which requires differentiating discontinuities in the visibility function. Warped-area reparameterization is a powerful technique to compute differential visibility, and key is construction of a velocity field that is continuous in the domain interior and agrees with defined velocities on boundaries. Robustly and efficiently constructing such fields remains challenging. We present a novel velocity field construction for differential visibility. Inspired by recent Monte Carlo solvers for partial differential equations (PDEs), we formulate the velocity field via Laplace's equation and solve it with a walk-on-spheres (WoS) algorithm. To improve efficiency, we introduce a <jats:italic toggle=\"yes\">fixed-step</jats:italic> WoS that terminates random walks after a fixed step count, resulting in a continuous but non-harmonic velocity field still valid for warped-area reparameterization. Furthermore, to practically apply our method to complex 3D scenes, we propose an efficient cone query to find the closest silhouettes on a boundary. Our cone query finds the closest point under the geodesic distance on a unit sphere, and is analogous to the closest point query by WoS to compute Euclidean distance. As a result, our method generalizes WoS to perform random walks on spherical caps over the unit sphere. We demonstrate that this enables a more robust and efficient unbiased estimator for differential visibility.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"57 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Predicting Fabric Appearance Through Thread Scattering and Inversion 通过纱线散射和反演预测织物外观
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731178
Mengqi (Mandy) Xia, Zhaoyang Zhang, Sumit Chaturvedi, Yutong Yi, Rundong Wu, Holly Rushmeier, Julie Dorsey
{"title":"Predicting Fabric Appearance Through Thread Scattering and Inversion","authors":"Mengqi (Mandy) Xia, Zhaoyang Zhang, Sumit Chaturvedi, Yutong Yi, Rundong Wu, Holly Rushmeier, Julie Dorsey","doi":"10.1145/3731178","DOIUrl":"https://doi.org/10.1145/3731178","url":null,"abstract":"The fashion industry has a real need to preview fabric designs using the actual threads they intend to use, ensuring that the designs they envisage can be physically realized. Unfortunately, today's fabric rendering relies on either hand-tuned parameters or parameters acquired from already fabricated cloth. Furthermore, existing curve-based scattering models are not suitable for this problem: they are either not naturally differentiable due to discrete fiber count parameters, or require a more detailed geometry representation, introducing extra complexity. In this work, we bridge this gap by presenting a novel pipeline that captures and digitizes physical threads and predicts the appearance of the fabric based on the weaving pattern. We develop a practical thread scattering model based on simulations of multiple fiber scattering within a thread. Using a cost-efficient multi-view setup, we capture threads of diverse colors and materials. We apply differentiable rendering to digitize threads, demonstrating that our model significantly improves the reconstruction accuracy compared to existing models, matching both reflection and transmission. We leverage a two-scale rendering technique to efficiently render woven cloth. We validate that our digital threads, combined with simulated woven yarn geometry, can accurately predict the fabric appearance by comparing to real samples. We show how our work can aid designs using diverse thread profiles, woven patterns, and textured design patterns.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"144 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips c形管:由可展带组成的管状结构的设计与优化
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730933
Michele Vidulis, Klara Mundilova, Quentin Becker, Florin Isvoranu, Mark Pauly
{"title":"C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips","authors":"Michele Vidulis, Klara Mundilova, Quentin Becker, Florin Isvoranu, Mark Pauly","doi":"10.1145/3730933","DOIUrl":"https://doi.org/10.1145/3730933","url":null,"abstract":"We introduce <jats:italic toggle=\"yes\">C-tubes</jats:italic> , 3D tubular structures composed of developable surface strips. C-tubes can be understood as a generalization of Monge surfaces—a special class of sweep surfaces—towards the recently introduced conenets. This observation allows formulating a constructive algorithm to create tubular structures that ensures developability of the constituent surfaces, while significantly broadening the design space. Our novel form-finding tool enables design exploration by solving for the input variables of the constructive algorithm so that the C-tube best conforms to user-specified objectives. We discuss several case studies that illustrate the versatility of our approach for the design and fabrication of complex structures, with applications in architecture, furniture, and lighting design.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"14 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sobol' Sequences with Guaranteed-Quality 2D Projections Sobol'序列与保证质量的2D投影
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730821
Nicolas Bonneel, David Coeurjolly, Jean-Claude Iehl, Victor Ostromoukhov
{"title":"Sobol' Sequences with Guaranteed-Quality 2D Projections","authors":"Nicolas Bonneel, David Coeurjolly, Jean-Claude Iehl, Victor Ostromoukhov","doi":"10.1145/3730821","DOIUrl":"https://doi.org/10.1145/3730821","url":null,"abstract":"Low-discrepancy sequences, and more particularly Sobol' sequences are gold standard for drawing highly uniform samples for quasi-Monte Carlo applications. They produce so-called ( <jats:italic toggle=\"yes\">t,s</jats:italic> )-sequences, that is, sequences of <jats:italic toggle=\"yes\">s</jats:italic> -dimensional samples whose uniformity is controlled by a non-negative integer quality factor <jats:italic toggle=\"yes\">t.</jats:italic> The Monte Carlo integral estimator has a convergence rate that improves as <jats:italic toggle=\"yes\">t</jats:italic> decreases. Sobol' construction in base 2 also provides extremely fast sampling point generation using efficient xor-based arithmetic. Computer graphics applications, such as rendering, often require high uniformity in consecutive 2D projections and in higher-dimensional projections at the same time. However, it can be shown that, in the classical Sobol' construction, only a single 2D sequence of points (up to scrambling), constructed using irreducible polynomials <jats:italic toggle=\"yes\">x</jats:italic> and <jats:italic toggle=\"yes\">x</jats:italic> + 1, achieves the ideal <jats:italic toggle=\"yes\">t</jats:italic> = 0 property. Reusing this sequence in projections necessarily loses high dimensional uniformity. We prove the existence and construct many 2D Sobol' sequences having <jats:italic toggle=\"yes\">t</jats:italic> = 1 using irreducible polynomials <jats:italic toggle=\"yes\">p</jats:italic> and <jats:italic toggle=\"yes\">p</jats:italic> <jats:sup>2</jats:sup> + <jats:italic toggle=\"yes\">p +</jats:italic> 1. They can be readily combined to produce higher-dimensional low discrepancy sequences with a high-quality <jats:italic toggle=\"yes\">t</jats:italic> = 1, guaranteed in consecutive pairs of dimensions. We provide the initialization table that can be directly used with any existing Sobol' implementation, along with the corresponding generator matrices, for an optimized 692-dimensional Sobol' construction. In addition to guaranteeing the (1, 2)-sequence property for all consecutive pairs, we ensure that <jats:italic toggle=\"yes\">t</jats:italic> ≤ 4 for consecutive 4D projections up to 2 <jats:sup>15</jats:sup> points.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"55 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
QUASAR: Quad-based Adaptive Streaming And Rendering 类星体:基于四元的自适应流和渲染
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731213
Edward Lu, Anthony Rowe
{"title":"QUASAR: Quad-based Adaptive Streaming And Rendering","authors":"Edward Lu, Anthony Rowe","doi":"10.1145/3731213","DOIUrl":"https://doi.org/10.1145/3731213","url":null,"abstract":"As AR/VR systems evolve to demand increasingly powerful GPUs, physically separating compute from display hardware emerges as a natural approach to enable a lightweight, comfortable form factor. Unfortunately, splitting the system into a client-server architecture leads to challenges in transporting graphical data. Simply streaming rendered images over a network suffers in terms of latency and reliability, especially given variable bandwidth. Although image-based reprojection techniques can help, they often do not support full motion parallax or disocclusion events. Instead, scene geometry can be streamed to the client, allowing local rendering of novel views. Traditionally, this has required a prohibitively large amount of interconnect bandwidth, excluding the use of practical networks. This paper presents a new quad-based geometry streaming approach that is designed with compression and the ability to adjust Quality-of-Experience (QoE) in response to target network bandwidths. Our approach advances previous work by introducing a more compact data structure and a temporal compression technique that reduces data transfer overhead by up to 15×, reducing bandwidth usage to as low as 100 Mbps. We optimized our design for hardware video codec compatibility and support an adaptive data streaming strategy that prioritizes transmitting only the most relevant geometry updates. Our approach achieves image quality comparable to, and in many cases exceeds, state-of-the-art techniques while requiring only a fraction of the bandwidth, enabling real-time geometry streaming on commodity headsets over WiFi.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"130 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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