ACM Transactions on Graphics最新文献

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Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation 超大规模两相流体模拟的自适应相场翻转
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730854
Bernhard Braun, Jan Bender, Nils Thuerey
{"title":"Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation","authors":"Bernhard Braun, Jan Bender, Nils Thuerey","doi":"10.1145/3730854","DOIUrl":"https://doi.org/10.1145/3730854","url":null,"abstract":"Capturing the visually compelling features of large-scale water phenomena, such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solutions in the visual effects industry still largely rely on single-phase solvers and non-physical \"white-water\" heuristics. To address these limitations, we present Phase-Field-FLIP (PF-FLIP), a hybrid Eulerian/Lagrangian method for the fully physics-based simulation of very large-scale, highly turbulent multiphase flows at high Reynolds numbers and high fluid density contrasts. PF-FLIP transports mass and momentum in a consistent, non-dissipative manner and, unlike most existing multiphase approaches, does not require a surface reconstruction step. Furthermore, we employ spatial <jats:italic toggle=\"yes\">adaptivity</jats:italic> across all critical components of the simulation algorithm, including the pressure Poisson solver. We augment PF-FLIP with a dual multiresolution scheme that couples an efficient treeless adaptive grid with adaptive particles, along with a fast adaptive Poisson solver tailored for high-density-contrast multiphase flows. Our method enables the simulation of two-phase flow scenarios with a level of physical realism and detail previously unattainable in graphics, supporting billions of particles and adaptive 3D resolutions with thousands of grid cells per dimension on a single workstation.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"57 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sphere Carving: Bounding Volumes for Signed Distance Fields 球体雕刻:有符号距离场的边界卷
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730845
Hugo Schott, Theo Thonat, Thibaud Lambert, Eric Guérin, Eric Galin, Axel Paris
{"title":"Sphere Carving: Bounding Volumes for Signed Distance Fields","authors":"Hugo Schott, Theo Thonat, Thibaud Lambert, Eric Guérin, Eric Galin, Axel Paris","doi":"10.1145/3730845","DOIUrl":"https://doi.org/10.1145/3730845","url":null,"abstract":"We introduce <jats:italic toggle=\"yes\">Sphere Carving</jats:italic> , a novel method for automatically computing bounding volumes that closely bound a procedurally defined implicit surface. Starting from an initial bounding volume located far from the object, we iteratively approach the surface by leveraging the signed distance function information. Field function queries define a set of empty spheres, from which we extract intersection points that are used to compute a bounding volume. Our method is agnostic of the function representation and only requires a conservative signed distance field as input. This encompasses a large set of procedurally defined implicit surface models such as exact or Lipschitz functions, BlobTrees, or even neural representations. <jats:italic toggle=\"yes\">Sphere Carving</jats:italic> is conceptually simple, independent of the function representation, requires a small number of function queries to create bounding volumes, and accelerates queries in Sphere Tracing and polygonization.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"10 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics 弹性动力学最优r-自适应时间步重网格
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731204
Jiahao Wen, Jernej Barbič, Danny M. Kaufman
{"title":"Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics","authors":"Jiahao Wen, Jernej Barbič, Danny M. Kaufman","doi":"10.1145/3731204","DOIUrl":"https://doi.org/10.1145/3731204","url":null,"abstract":"We propose a coupled mesh-adaptation model and physical simulation algorithm to jointly generate, per timestep, optimal adaptive remeshings and implicit solutions for the simulation of frictionally contacting elastodynamics. To do so, we begin with Ferguson et al.'s [2023] recently developed in-timestep remeshing (ITR) framework, which proposes an Incremental Potential based objective for mesh refinement, and a corresponding, locally greedy remeshing algorithm to minimize it. While this initial ITR framework demonstrates significant improvements, its greedy remeshing does not generate optimal meshes, and so does not converge to improving physical solutions with increasing mesh resolution. In practice, due to lack of optimality, the original ITR framework can and will find mesh and state solutions with unnecessarily low-quality geometries and corresponding physical solution artifacts. At the same time, we also identify additional fundamental challenges to adaptive simulation in terms of both ITR's original remeshing objective and its corresponding optimization problem formulation. In this work, in order to extend the ITR framework to high-quality, optimal in-timestep remeshing, we first construct a new remeshing objective function built from simple, yet critical, updates to the Incremental Potential energy, and a corresponding <jats:italic toggle=\"yes\">constrained</jats:italic> model problem, whose minimizers provide locally optimal remeshings for physical problems. We then propose a new in-timestep remeshing optimization that jointly solves, per-timestep, for a new locally optimal remeshing and the next physical state defined upon it. To evaluate and demonstrate our extension of the ITR framework, we apply it to the optimal r-adaptive ITR simulation of frictionally contacting elasto-dynamics and statics. To enable r-adaptivity we additionally propose a new numerical method to robustly compute derivatives of the <jats:italic toggle=\"yes\">L</jats:italic> <jats:sup>2</jats:sup> -projection operator necessary for optimal mesh-to-mesh state mappings within solves, a constraint model to enable on-boundary node adaptivity, and an efficient Newton-type optimization method for practically solving each per-timestep r-adaptive ITR solution. We extensively evaluate our method on challenging large-deformation and frictionally contacting scenarios. Here we observe optimal r-adaptivity captures comparable and better accuracy than unadapted meshes orders-of-magnitude larger, with corresponding significant advantages in both computation speedup and decrease in memory usage.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"130 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
CK-MPM: A Compact-Kernel Material Point Method CK-MPM:一种紧凑核物质点法
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731155
Michael Liu, Xinlei Wang, Minchen Li
{"title":"CK-MPM: A Compact-Kernel Material Point Method","authors":"Michael Liu, Xinlei Wang, Minchen Li","doi":"10.1145/3731155","DOIUrl":"https://doi.org/10.1145/3731155","url":null,"abstract":"The Material Point Method (MPM) has become a cornerstone of physics-based simulation, widely used in geomechanics and computer graphics for modeling phenomena such as granular flows, viscoelasticity, fracture mechanics, etc. Despite its versatility, the original MPM suffers from cell-crossing instabilities caused by discontinuities in particle-grid transfer kernels. Existing solutions mostly mitigate these issues by adopting smoother shape functions, but at the cost of increased numerical diffusion and computational overhead due to larger kernel support. In this paper, we propose a novel <jats:italic toggle=\"yes\">C</jats:italic> <jats:sup>2</jats:sup> -continuous compact kernel for MPM that achieves a unique balance in terms of stability, accuracy, and computational efficiency. Our method integrates seamlessly with Affine Particle-In-Cell (APIC) and Moving Least Squares (MLS) MPM, while only doubling the number of grid nodes associated with each particle compared to linear kernels. At its core is an innovative dual-grid framework, which associates particles with grid nodes exclusively within the cells they occupy on two staggered grids, ensuring consistent and stable force computations. We demonstrate that our method can be conveniently implemented using a domain-specific language, Taichi, or based on open-source GPU MPM frameworks, achieving faster runtime and less numerical diffusion compared to quadratic B-spline MPM. Comprehensive validation through unit tests, comparative studies, and stress tests demonstrates the efficacy of our approach in conserving both linear and angular momentum, handling stiff materials, and scaling efficiently for large-scale simulations. Our results highlight the transformative potential of compact, high-order kernels in advancing MPM's capabilities for stable, accurate, and high-performance simulations.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"21 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
NAM: Neural Adjoint Maps for refining shape correspondences 用于精炼形状对应的神经伴随映射
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730943
Giulio Viganò, Maks Ovsjanikov, Simone Melzi
{"title":"NAM: Neural Adjoint Maps for refining shape correspondences","authors":"Giulio Viganò, Maks Ovsjanikov, Simone Melzi","doi":"10.1145/3730943","DOIUrl":"https://doi.org/10.1145/3730943","url":null,"abstract":"In this paper, we propose a novel approach to refine 3D shape correspondences by leveraging multi-layer perceptions within the framework of functional maps. Central to our contribution is the concept of <jats:italic toggle=\"yes\">Neural Adjoint Maps</jats:italic> , a novel neural representation that generalizes the traditional solution of functional maps for estimating correspondence between manifolds. Fostering our neural representation, we propose an iterative algorithm explicitly designed to enhance the precision and robustness of shape correspondence across diverse modalities such as meshes and point clouds. By harnessing the expressive power of non-linear solutions, our method captures intricate geometric details and feature correspondences that conventional linear approaches often overlook. Extensive evaluations on standard benchmarks and challenging datasets demonstrate that our approach achieves state-of-the-art accuracy for both isometric and non-isometric meshes and for point clouds where traditional methods frequently struggle. Moreover, we show the versatility of our method in tasks such as signal and neural field transfer, highlighting its broad applicability to domains including computer graphics, medical imaging, and other fields demanding precise transfer of information among 3D shapes. Our work sets a new standard for shape correspondence refinement, offering robust tools across various applications.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"4 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bernstein Bounds for Caustics 散度的伯恩斯坦界
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731145
Zhimin Fan, Chen Wang, Yiming Wang, Boxuan Li, Yuxuan Guo, Ling-Qi Yan, Yanwen Guo, Jie Guo
{"title":"Bernstein Bounds for Caustics","authors":"Zhimin Fan, Chen Wang, Yiming Wang, Boxuan Li, Yuxuan Guo, Ling-Qi Yan, Yanwen Guo, Jie Guo","doi":"10.1145/3731145","DOIUrl":"https://doi.org/10.1145/3731145","url":null,"abstract":"Systematically simulating specular light transport requires an exhaustive search for triangle tuples containing admissible paths. Given the extreme inefficiency of enumerating all combinations, we significantly reduce the search domain by stochastically sampling such tuples. The challenge is to design proper sampling probabilities that keep the noise level controllable. Our key insight is that by bounding the irradiance contributed by each triangle tuple at a given position, we can sample a subset of triangle tuples with potentially high contributions. Although low-contribution tuples are assigned a negligible probability, the overall variance remains low. Therefore, we derive position and irradiance bounds for caustics casted by each triangle tuple, introducing a bounding property of rational functions on a Bernstein basis. When formulating position and irradiance expressions into rational functions, we handle non-rational parts through remainder variables to maintain bounding validity. Finally, we carefully design the sampling probabilities by optimizing the upper bound of the variance, expressed only using the position and irradiance bounds. The bound-driven sampling of triangle tuples is intrinsically unbiased even without defensive sampling. It can be combined with various unbiased and biased root-finding techniques within a local triangle domain. Extensive evaluations show that our method enables the fast and reliable rendering of complex caustics effects. Yet, our method is efficient for no more than two specular vertices, where complexity grows sublinearly to the number of triangles and linearly to that of emitters, and does not consider the Fresnel and visibility terms. We also rely on parameters to control subdivisions.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"92 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Boolean Operation for CAD Models Using a Hybrid Representation 使用混合表示的CAD模型布尔运算
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730908
Yingyu Yang, Xiaohong Jia, Bolun Wang, Jieyin Yang, Shiqing Xin, Dong-Ming Yan
{"title":"Boolean Operation for CAD Models Using a Hybrid Representation","authors":"Yingyu Yang, Xiaohong Jia, Bolun Wang, Jieyin Yang, Shiqing Xin, Dong-Ming Yan","doi":"10.1145/3730908","DOIUrl":"https://doi.org/10.1145/3730908","url":null,"abstract":"Boolean operations for Boundary Representation (B-Rep) models are among the most commonly used functions in Computer Aided Design (CAD) systems. They are also one of the most delicate soft modules, with challenges arising from complex algorithmic flows and efficiency and accuracy issues, especially in extreme cases. Common issues encountered in processing complex models include low efficiency, missing results, and non-watertightness. In this paper, we propose a novel algorithm for efficient and accurate Boolean operations on B-Rep models. This is achieved by establishing a bijective mapping between B-Rep models and the corresponding triangle meshes with controllable approximation error, thus mapping B-Rep Boolean operations to mesh Boolean operations. By using conservative intersection detection on the mesh to locate all surface intersection curves and carefully handling degeneration and topology errors, we ensure that the results are consistently watertight and correct. We demonstrate the superior efficiency of the proposed method using the open-source geometry engine OCCT, the commercial engine ACIS, and the commercial software Rhino as benchmarks.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"22 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712156","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rectangular Surface Parameterization 矩形曲面参数化
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731176
Etienne Corman, Keenan Crane
{"title":"Rectangular Surface Parameterization","authors":"Etienne Corman, Keenan Crane","doi":"10.1145/3731176","DOIUrl":"https://doi.org/10.1145/3731176","url":null,"abstract":"This paper describes a method for computing surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface. Such <jats:italic toggle=\"yes\">rectangular</jats:italic> parameterizations are needed for a broad range of tasks, from physical simulation to geometric modeling to computational fabrication. Our main contribution is a novel strategy for constructing frame fields that are perfectly orthogonal and exactly integrable, in the limit of mesh refinement. In contrast to past strategies for achieving integrability, we obtain maps that are less distorted <jats:italic toggle=\"yes\">and</jats:italic> better preserve target field directions. The method supports user-defined distortion measures, sharp feature alignment, prescribed or automatic cone singularities, and direct control over boundary behavior (e.g., sizing or aspect ratio). By quantizing and contouring these maps we obtain high-quality anisotropic quad meshes, even without element-based optimization. Empirically, we outperform state-of-the-art research and commercial mesh generation algorithms in terms of element quality, accuracy, and asymptotic convergence rate in end-to-end simulation tasks, are competitive with the widely-used <jats:italic toggle=\"yes\">ZBrush</jats:italic> package for automatic retopology, and provide <jats:italic toggle=\"yes\">Chebyshev nets</jats:italic> of superior quality to methods specifically tailored to digital fabrication.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"20 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Controllable Complex Freezing Dynamics Simulation on Thin Films 薄膜的可控复杂冻结动力学模拟
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731170
Yijie Liu, Taiyuan Zhang, Xiaoxiao Yan, Nuoming Liu, Bo Ren
{"title":"Controllable Complex Freezing Dynamics Simulation on Thin Films","authors":"Yijie Liu, Taiyuan Zhang, Xiaoxiao Yan, Nuoming Liu, Bo Ren","doi":"10.1145/3731170","DOIUrl":"https://doi.org/10.1145/3731170","url":null,"abstract":"The freezing of thin films is a mesmerizing natural phenomenon, inspiring photographers to capture its beauty through their lenses and digital artists to recreate its allure using effects tools. In this paper, we present a novel method for physically simulating the intricate freezing dynamics on thin films. By accounting for the influence of phase and temperature changes on surface tension, our method reproduces Marangoni freezing and the \"Snow-Globe Effect\", characterized by swirling ice dendrites on the film. We introduce a novel Phase Map method on top of the state-of-the-art Moving Eulerian-Lagrangian Particles (MELP) meshless framework, enabling dendritic crystal simulation on mobile particles and offering precise control over freezing patterns. We demonstrate that our method is able to capture a wide range of dynamic freezing processes of soap bubbles and is stable for complex boundaries in our experiments.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"29 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Practical Inverse Rendering of Textured and Translucent Appearance 实用的纹理和半透明外观的反向渲染
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730855
Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan Garbin, Philipp Slusallek, Bernd Bickel, Thabo Beeler, Delio Vicini
{"title":"Practical Inverse Rendering of Textured and Translucent Appearance","authors":"Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan Garbin, Philipp Slusallek, Bernd Bickel, Thabo Beeler, Delio Vicini","doi":"10.1145/3730855","DOIUrl":"https://doi.org/10.1145/3730855","url":null,"abstract":"Inverse rendering has emerged as a standard tool to reconstruct the parameters of appearance models from images (e.g., textured BSDFs). In this work, we present several novel contributions motivated by the practical challenges of recovering high-resolution surface appearance textures, including spatially-varying subsurface scattering parameters. First, we propose <jats:italic toggle=\"yes\">Laplacian mipmapping</jats:italic> , which combines differentiable mipmapping and a Laplacian pyramid representation into an effective preconditioner. This seemingly simple technique significantly improves the quality of recovered surface textures on a set of challenging inverse rendering problems. Our method automatically adapts to the render and texture resolutions, only incurs moderate computational cost and achieves better quality than prior work while using fewer hyperparameters. Second, we introduce a specialized gradient computation algorithm for textured, path-traced subsurface scattering, which facilitates faithful reconstruction of translucent materials. By using path tracing, we enable the recovery of complex appearance while avoiding the approximations of the previously used diffusion dipole methods. Third, we demonstrate the application of both these techniques to reconstructing the textured appearance of human faces from sparse captures. Our method recovers high-quality relightable appearance parameters that are compatible with current production renderers.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"7 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712303","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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