实用的纹理和半透明外观的反向渲染

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan Garbin, Philipp Slusallek, Bernd Bickel, Thabo Beeler, Delio Vicini
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引用次数: 0

摘要

逆绘制已经成为从图像(例如纹理bsdf)中重建外观模型参数的标准工具。在这项工作中,我们提出了一些新的贡献,这些贡献是由恢复高分辨率表面外观纹理的实际挑战所激发的,包括空间变化的次表面散射参数。首先,我们提出了拉普拉斯mipmapping,它将可微mipmapping和拉普拉斯金字塔表示结合成一个有效的预条件。这种看似简单的技术在一系列具有挑战性的反向渲染问题上显著提高了恢复表面纹理的质量。我们的方法自动适应渲染和纹理分辨率,只产生适度的计算成本,并且在使用更少的超参数的情况下获得比以前的工作更好的质量。其次,我们引入了一种专门的梯度计算算法,用于纹理,路径跟踪的亚表面散射,从而促进了半透明材料的忠实重建。通过使用路径跟踪,我们能够恢复复杂的外观,同时避免了以前使用的扩散偶极子方法的近似。第三,我们展示了这两种技术在从稀疏捕获中重建人脸纹理外观的应用。我们的方法恢复与当前生产渲染器兼容的高质量可照明外观参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Practical Inverse Rendering of Textured and Translucent Appearance
Inverse rendering has emerged as a standard tool to reconstruct the parameters of appearance models from images (e.g., textured BSDFs). In this work, we present several novel contributions motivated by the practical challenges of recovering high-resolution surface appearance textures, including spatially-varying subsurface scattering parameters. First, we propose Laplacian mipmapping , which combines differentiable mipmapping and a Laplacian pyramid representation into an effective preconditioner. This seemingly simple technique significantly improves the quality of recovered surface textures on a set of challenging inverse rendering problems. Our method automatically adapts to the render and texture resolutions, only incurs moderate computational cost and achieves better quality than prior work while using fewer hyperparameters. Second, we introduce a specialized gradient computation algorithm for textured, path-traced subsurface scattering, which facilitates faithful reconstruction of translucent materials. By using path tracing, we enable the recovery of complex appearance while avoiding the approximations of the previously used diffusion dipole methods. Third, we demonstrate the application of both these techniques to reconstructing the textured appearance of human faces from sparse captures. Our method recovers high-quality relightable appearance parameters that are compatible with current production renderers.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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