中轴骨骼图:用于紧凑型三维形状表示的通用中轴方法

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Minghao Guo, Bohan Wang, Wojciech Matusik
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引用次数: 0

摘要

我们提出了 "中轴骨骼图"(Medial Skeletal Diagram),这是一种新型骨骼表示法,可解决现有骨骼表示法中普遍存在的骨骼稀疏性和重建准确性问题。我们的方法增强了中轴表征中的连续元素,从而有效地将复杂性从离散元素中转移出来。为此,我们引入了广义包络基元,这是对中轴标准基元的增强,可确保有效覆盖输入形状的复杂局部特征,并大幅减少所需的离散元素数量。此外,我们还提出了一个计算框架,用于从任意封闭流形网格构建中轴骨骼图。我们的优化管道可确保生成的中轴骨架图以最少的基元全面覆盖输入形状。此外,每个优化后的基元都要经过后细化过程,以确保在几何和细分方面与源网格精确匹配。我们在 100 个形状的综合基准上验证了我们的方法,证明了离散元素的稀疏性和在各种情况下出色的重建精度。最后,我们举例说明了我们的表示法在形状生成、网格分解、形状优化、网格对齐、网格压缩和用户交互式设计等下游应用中的多功能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Medial Skeletal Diagram: A Generalized Medial Axis Approach for Compact 3D Shape Representation
We propose the Medial Skeletal Diagram, a novel skeletal representation that tackles the prevailing issues around skeleton sparsity and reconstruction accuracy in existing skeletal representations. Our approach augments the continuous elements in the medial axis representation to effectively shift the complexity away from the discrete elements. To that end, we introduce generalized enveloping primitives, an enhancement over the standard primitives in the medial axis, which ensure efficient coverage of intricate local features of the input shape and substantially reduce the number of discrete elements required. Moreover, we present a computational framework for constructing a medial skeletal diagram from an arbitrary closed manifold mesh. Our optimization pipeline ensures that the resulting medial skeletal diagram comprehensively covers the input shape with the fewest primitives. Additionally, each optimized primitive undergoes a post-refinement process to guarantee an accurate match with the source mesh in both geometry and tessellation. We validate our approach on a comprehensive benchmark of 100 shapes, demonstrating the sparsity of the discrete elements and superior reconstruction accuracy across a variety of cases. Finally, we exemplify the versatility of our representation in downstream applications such as shape generation, mesh decomposition, shape optimization, mesh alignment, mesh compression, and user-interactive design.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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