SpotLessSplats:忽略3D高斯飞溅中的干扰物

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Sara Sabour, Lily Goli, George Kopanas, Mark Matthews, Dmitry Lagun, Leonidas Guibas, Alec Jacobson, David Fleet, Andrea Tagliasacchi
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引用次数: 0

摘要

3D高斯飞溅(3DGS)是一种很有前途的3D重建技术,提供高效的训练和渲染速度,使其适合于实时应用。然而,目前的方法需要高度控制的环境——没有移动的人或风吹的元素,以及一致的光照——以满足3DGS的视界一致性假设。这使得真实世界捕获的重建存在问题。我们提出了SpotLessSplats,这是一种利用预训练和通用功能以及鲁棒优化来有效忽略瞬态干扰的方法。我们的方法在视觉上和定量上都达到了最先进的重建质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments—no moving people or wind-blown elements, and consistent lighting—to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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