Elmira Yadollahi, Marta Couto, P. Dillenbourg, A. Paiva
{"title":"Can you guide me?: supporting children's spatial perspective taking through games with robots","authors":"Elmira Yadollahi, Marta Couto, P. Dillenbourg, A. Paiva","doi":"10.1145/3397617.3397831","DOIUrl":"https://doi.org/10.1145/3397617.3397831","url":null,"abstract":"Perspective taking is essential in composing effective interaction and collaboration; therefore, its importance extends to scenarios where one side of the interaction is a robot or an agent. Furthermore, it is a cognitive skill that develops at an early age and consolidates in elementary school years. In this study, we describe the design and implementation procedure of a gamified platform to evaluate children's perspective taking ability while interacting with a robot. The game is designed with different levels of difficulty with educational implications such as practicing mathematics. We share our insights on the design and the usability of such platforms in children's education, while we detail how they can be beneficial to model the robot's cognitive framework.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123778036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Landoni, J. A. Fails, T. Huibers, N. Kucirkova, Emiliana Murgia, M. S. Pera
{"title":"4th KidRec workshop - \"what does good look like?\": from design, research, and practice to policy","authors":"M. Landoni, J. A. Fails, T. Huibers, N. Kucirkova, Emiliana Murgia, M. S. Pera","doi":"10.1145/3397617.3398057","DOIUrl":"https://doi.org/10.1145/3397617.3398057","url":null,"abstract":"Data about people are constantly collected and stored to help understand patterns which can then be leveraged by information retrieval systems (IRS), such as search engines or recommender systems, to identify and rank resources that respond to diverse users' needs. As a significant group of technology users, children's data are also collected for IRS. In the 4th edition of our proposed workshop, we seek to continue to build professional community connected to children's IRS and expand on the framework identified in the 3rd KidRec that outlines how to evaluate good IRS. This time, we are particularly interested in exploring how design, research, and practice perspectives can cohesively define policy in this area.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124549915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction","authors":"Minna Orvokki Nygren, S. Price","doi":"10.1145/3397617.3402039","DOIUrl":"https://doi.org/10.1145/3397617.3402039","url":null,"abstract":"In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children aged 2--7, their caretakers and museum professionals. With this prototype and its iterations, we have studied the relationship between pre-determined metaphorical action and fictional framing, digital feedback and playfulness. The goal of our prototype design is to provide methodological insights about embodied learning design for young children that integrate fictional narrative, play and digital feedback to support meaning making with metaphorical actions.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"236 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129299701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Charisi, Laura Malinverni, Marie-Monique Schaper, Elisa Rubegni
{"title":"Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies","authors":"V. Charisi, Laura Malinverni, Marie-Monique Schaper, Elisa Rubegni","doi":"10.1145/3397617.3398063","DOIUrl":"https://doi.org/10.1145/3397617.3398063","url":null,"abstract":"The increasing presence of robotics, automated systems, and AI in everyday life is carrying important ethical and social implications for both those who design and develop them as well as for the users. Addressing these complex issues requires active collaboration between multiple stakeholders, including children. Nonetheless, even if emergent technologies are becoming increasingly present in education, most technology-mediated educational projects for children tend to focus on the development of technical skills, leaving little room for critical reflection. This tendency runs the risk of missing opportunities to truly empower children as critical users, (future) responsible designers and skilled stakeholders in the dialogue around ethical concerns on technology. Starting from this perspective, the workshop aims at tracing research lines and opening questions around strategies, methods, tools, and perspectives to support children in developing an ethical and critical sensitivity in the use, design, and development of emergent technologies","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"30 20","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120867269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploratory study of young children's social media needs and requirements","authors":"Di Sun, Vaishnavi Melkote, A. Arif","doi":"10.1145/3397617.3397836","DOIUrl":"https://doi.org/10.1145/3397617.3397836","url":null,"abstract":"As social media are becoming increasingly popular among young children, it is important to explore this population's needs and requirements from these platforms. As a first step to this, we conducted an exploratory design workshop with children aged between ten and eleven years to find out about their social media needs and requirements. Through an analysis of the paper prototypes solicited from the workshop, here we discuss the social media features that are the most desired by this population.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121272741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing an augmented reality learning environment for visuospatial thinking in geometry","authors":"Pratiti Sarkar","doi":"10.1145/3397617.3398035","DOIUrl":"https://doi.org/10.1145/3397617.3398035","url":null,"abstract":"The PhD research work targets at designing a technopedagogical learning environment in classrooms using Augmented Reality (AR) technology that incorporates the components of visuospatial thinking (VST) to enhance this skill. In doing so, two topics of Geometry i.e. (1) Visualizing 3D Solids and (2) Lines and Angles have been taken to create the modules of the AR Learning Environment (ARLE) for middle school students. Several pilot studies are being conducted to identify the best possible factors in defining the framework that highlights the essential components for designing such an ARLE for middle school students. Moreover, the research looks into establishing how, why and where AR technology can help in enhancing the pedagogical aspect of learning VST skills.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124335881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Catalá, C. Sylla, A. Ozgur, P. Ihamäki, K. Heljakka
{"title":"Smart toys, smart tangibles, robots and other smart things for children","authors":"A. Catalá, C. Sylla, A. Ozgur, P. Ihamäki, K. Heljakka","doi":"10.1145/3397617.3398061","DOIUrl":"https://doi.org/10.1145/3397617.3398061","url":null,"abstract":"Embedding electronics and enabling digital responses to everyday objects is already a widespread reality. The term smart toys, tangibles and robots cover a range of play products that can present different levels of network, processing and reasoning capabilities. Such interfaces have also become capable of collecting and processing data in realtime. While quality aspects and intelligent features are more relevant than ever, many relying on data-driven methods and artificial intelligence (AI), this also raises important privacy issues and concerns. Additionally, the design of meaningful play and learning experiences that go beyond data collection remains a challenging task. This workshop aims to explore challenges and related opportunities to feed interaction design of smart toys, tangibles, robots and other smart things for children that may shape the lines for future work in the field. It aims at bringing together researchers, non-academicians and, practitioners from relevant disciplines to discuss potentials and limitations of using various smart technologies for children, to define required methodologies, and to envision alternative future scenarios that fully unleash the potential that the new generation of AI-powered smart tangibles and related devices may bring.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"450 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131424499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
W. Cash, K. Howland, K. Rodriguez-Echavarria, M. Samaroudi
{"title":"Exploring children's everyday journeys with user-generated AR","authors":"W. Cash, K. Howland, K. Rodriguez-Echavarria, M. Samaroudi","doi":"10.1145/3397617.3397847","DOIUrl":"https://doi.org/10.1145/3397617.3397847","url":null,"abstract":"This paper describes the design of a tool to allow children to create their own Augmented Reality (AR) content as part of creative engagement with their local environment. We are exploring AR Maps (physical maps with augmented digital content) as a way of documenting children's experiences of their local area and encouraging their understanding and appreciation of objects and sites in their communities. We have piloted the approach with children in a local primary school, with positive feedback. However, children were not able to create the AR content themselves, and their physical artwork had to be scanned by researchers. In this paper we give an overview of the design context and describe the design and implementation of a tool to allow children to create their own 3D models for the AR environment by digitising their own artwork.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"221 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133806821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital childcare: need of the hour for international student mothers","authors":"Neelma Bhatti","doi":"10.1145/3397617.3398028","DOIUrl":"https://doi.org/10.1145/3397617.3398028","url":null,"abstract":"Changing dynamics of society along with the evolution of technology require us to accept and embrace the benefits and applications of using digital technology in everyday life. Many international student mothers seek help from digital technology and media for engaging their children so that they can complete their tasks, despite disadvantages associated with early childhood media exposure. Their choice of doing so lies in the lack of affordable and reliable childcare options available to them as an unemployed student, balancing time constraints, as well as cultural, social and academic expectations. My research seeks to explore the use of digital technology and media as childcare assistant, and contributes towards designing safe, affordable and productive digital media applications which can act as a childcare assistant for international student mothers.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115336486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Q. Ain, Masooma Bukhari, S. A. I. Tirmizi, S. Shahid
{"title":"Impact of exergames and game elements on cerebral palsy children: resistance and sound","authors":"Q. Ain, Masooma Bukhari, S. A. I. Tirmizi, S. Shahid","doi":"10.1145/3397617.3397827","DOIUrl":"https://doi.org/10.1145/3397617.3397827","url":null,"abstract":"This paper reports the impact of exergame augmented physiotherapy along with varied gaming and therapy elements for the habilitation of the children with Cerebral Palsy. The gaming environment creates a platform for children to engage physically with exergames. The lower provided via a Kinect sensor, and game theory maps input to the visual game avatar. We tested the performance of seven children with cerebral palsy while playing exergames and recorded the mixed method data. The overall gaming experience was enjoyable for the children. Six out of seven children initially found it enthusiastic to cope with the challenges of exergames with gradually increasing speed and constant resistance thus improving their involved muscle strength but lost attention when they started to get tired. Our results indicate that children were willing to play the game they liked for increased time-period and time taken to complete each game decreased over the passage of sessions.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"2014 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114444884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}