Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts最新文献

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Designing for children's values: conceptualizing value-sensitive technologies with children 为儿童的价值观设计:与儿童一起概念化价值敏感的技术
Salma Elsayed-Ali, Elizabeth M. Bonsignore, Hernisa Kacorri, Mega M. Subramaniam
{"title":"Designing for children's values: conceptualizing value-sensitive technologies with children","authors":"Salma Elsayed-Ali, Elizabeth M. Bonsignore, Hernisa Kacorri, Mega M. Subramaniam","doi":"10.1145/3397617.3397826","DOIUrl":"https://doi.org/10.1145/3397617.3397826","url":null,"abstract":"This paper presents findings from an exploratory study with four children, ages 8 to 13 years, related to children's values in technology. The purpose is twofold: 1) to better understand children's values in a localized context both irrespective of and with respect to an established psychological value framework, and 2) to see how children translate and embed their preferred values into novel technology ideas during an intergenerational co-design session. Preliminary findings indicate that all children identified their families and houses as important to them, ranked Happiness and Equality as top Rokeach Value Survey (RVS) values [24], and created value-sensitive design ideas ranging from a personalizable world in VR to a \"Happiness Bot.\"","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116290194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
From design to difference: increasing impact of IDC research 从设计到差异:IDC研究日益增长的影响
A. Manches, K. Davies, S. Price, Shuli Gilutz, Alexia Revueltas-Roux, M. O. Nygren, B. Zaman
{"title":"From design to difference: increasing impact of IDC research","authors":"A. Manches, K. Davies, S. Price, Shuli Gilutz, Alexia Revueltas-Roux, M. O. Nygren, B. Zaman","doi":"10.1145/3397617.3398060","DOIUrl":"https://doi.org/10.1145/3397617.3398060","url":null,"abstract":"This workshop aims to identify and generate critical pathways to more sustainable impact, that maximizes the value of IDC research in children's everyday lives. Whilst the importance of collaboration between research and practice has been well established, and notably embedded into IDC research, the most effective strategies to maximize subsequent sustainable impact are yet to be fully explored and realized. To achieve this, we need a clearer understanding of the audiences that will benefit from IDC research, and how best to reach them beyond current forms of knowledge exchange, infrastructuring, and industry links, to not only ensure sustainability, but also to foster the growth of impact. This workshop will bring together IDC community members together with practitioners and industry to identify and develop ways to sustainably maximize the impact of their work, to make a difference in children's lives, as we look ahead to design for the future.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131844568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
My first biolab: an inquiry-based learning system for microbiology exploration 我的第一个生物实验室:一个基于探究的微生物探索学习系统
Yuval Fein, Gilad Gome, Oren Zuckerman, H. Erel
{"title":"My first biolab: an inquiry-based learning system for microbiology exploration","authors":"Yuval Fein, Gilad Gome, Oren Zuckerman, H. Erel","doi":"10.1145/3397617.3402040","DOIUrl":"https://doi.org/10.1145/3397617.3402040","url":null,"abstract":"Understanding microbiology concepts is highly relevant for everyday life, with wide implications on health and environment. It is believed that these concepts should be taught at high-school level. Inquiry-Based Learning (IBL) is a recommended approach for learning scientific concepts, that includes hands-on investigation, performing experiments, and gathering data. IBL is rarely applied in biology learning at schools, mostly due to three aspects: (1) Lack of immediate feedback as microorganisms are invisible; (2) costly equipment; (3) safety regulations. We present \"My First Biolab\", a novel and accessible system enabling safe and sterile hands-on experimentation with microorganisms, for microbiology concepts through IBL. The system includes a custom-designed nylon bag containing the experiment's biological materials, a magnetic peristaltic pump for circulation, a spectral sensor that monitors bacterial growth, a heat transfer plate for temperature control, and a smartphone UI for setting and monitoring the experiment in real-time.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126723784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Understanding coding activities for teens: a focus on school teachers' perspectives 理解青少年的编程活动:关注学校教师的观点
Farzana Quayyum, Jonas Bueie, Juan Carlos Torrado Vidal, M. L. Jaccheri
{"title":"Understanding coding activities for teens: a focus on school teachers' perspectives","authors":"Farzana Quayyum, Jonas Bueie, Juan Carlos Torrado Vidal, M. L. Jaccheri","doi":"10.1145/3397617.3397833","DOIUrl":"https://doi.org/10.1145/3397617.3397833","url":null,"abstract":"Over the last few years, researchers, teachers, parents, volunteers, and even IT companies have joined efforts to develop coding activities for children in K-12 education. These efforts include technological tools and programming environments as well as activities descriptions. Kodeløypa is a coding activity offered by NTNU, which focuses on engaging teens in creative programming. In this paper, we report about the design and implementation of an empirical investigation with 13 teachers who attended Kodeløypa as associated school teachers of the pupils from their respective schools. In this study, we have addressed the following research question: What are the teachers' understandings of coding activities for teens outside the schools? The goal of this study was to identify various factors that will help us to acquire knowledge on this important kind of stakeholders, and improve the design and implementation of Kodeløypa and other similar efforts. We have conducted a thematic analysis with the data and we expect the results of this study will help teachers and researchers to design and organize computer science learning activities more efficiently and collaboratively.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122279079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The AL Goldberg machine: a virtual environment for engaging learners in algorithmic practices AL Goldberg机器:一个让学习者参与算法实践的虚拟环境
Harrison Pearl, Samuel Arrants, H. Swanson, Dragan Trninic
{"title":"The AL Goldberg machine: a virtual environment for engaging learners in algorithmic practices","authors":"Harrison Pearl, Samuel Arrants, H. Swanson, Dragan Trninic","doi":"10.1145/3397617.3397845","DOIUrl":"https://doi.org/10.1145/3397617.3397845","url":null,"abstract":"Familiarity with the construction, test, and refinement of computational algorithms is of critical importance to many disciplines in the 21st century. We introduce a novel learning environment that lowers the threshold to participation in algorithmic practices including using functions to transform input, using conditionals to selectively transform or manipulate input, creating simple and complex algorithms, and testing and debugging algorithms to iteratively improve them. Our learning environment leverages VR technology and principles of embodied cognition that prioritize \"hands in\" learning. Instead of creating algorithms through traditional computational programming (which often renders the structure and components of an algorithm opaque), students using our technology build \"concrete algorithms\" in the form of a virtual Rube Goldberg-type machine that makes the algorithm's structure, components, and functioning visible.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114235725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring child-robot interaction ecology in the development of computational thinking 探索计算思维发展中的儿童-机器人交互生态
Ewelina Bakala, J. Hourcade, G. Tejera
{"title":"Exploring child-robot interaction ecology in the development of computational thinking","authors":"Ewelina Bakala, J. Hourcade, G. Tejera","doi":"10.1145/3397617.3399721","DOIUrl":"https://doi.org/10.1145/3397617.3399721","url":null,"abstract":"In recent decades, technological developments related to computing, informatics, and digitization have generated radical changes in our lives. This new reality brings with it the need for children and young people to develop new basic skills linked to what has been called computational thinking. Computational thinking taught from an early age may allow individuals and society to understand and use new conceptual structures and models that represent complex phenomena and processes in the world around us. However, stimulating the development of computational thinking at an early age (preschool) continues to be an academic challenge whose approach requires research, interdisciplinary work, and innovation. My doctoral thesis aims to contribute to the design, development and evaluation of child-robot interaction (including programming interface, interaction context and activities), aimed at promoting the development of computational thinking in preschool children.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121567052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Co-designing immersive VR with and for adolescents in elementary school 与小学青少年共同设计沉浸式VR
Tone Lise Dahl, Marikken Høiseth
{"title":"Co-designing immersive VR with and for adolescents in elementary school","authors":"Tone Lise Dahl, Marikken Høiseth","doi":"10.1145/3397617.3397848","DOIUrl":"https://doi.org/10.1145/3397617.3397848","url":null,"abstract":"This paper reports from the early phase of a Participatory Design (PD) process where the goal is to design and use an immersive virtual reality (VR) application in elementary school for teaching first aid, where pupils are involved as co-designers in the design process. In this paper we report on two conducted co-design sessions in which twelve 13-14-year old pupils participated. The pupils were invited to create interactive storylines that represent recognizable and relevant characters, themes, events, references, scripts, and scenarios. From our viewpoints as facilitators, we describe the conducted co-design workshops and present a set of lessons learnt connected to (1) group selection and group dynamics, (2) methods and artefacts and (3) dissemination and adaptation to VR.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116719615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Co-designing a conversational interactive exhibit for children 参与设计儿童对话互动展览
Heloisa Candello, M. Pichiliani, Claudio S. Pinhanez, Sara Vidon, M. Wessel
{"title":"Co-designing a conversational interactive exhibit for children","authors":"Heloisa Candello, M. Pichiliani, Claudio S. Pinhanez, Sara Vidon, M. Wessel","doi":"10.1145/3397617.3397840","DOIUrl":"https://doi.org/10.1145/3397617.3397840","url":null,"abstract":"In this paper, we describe and reflect on the process of co-designing an Artificial Intelligence (AI) exhibition aimed to teach children basic AI concepts in the Catavento Science Museum in São Paulo, Brazil. We focus on two of the co-design process with the museum staff: one which sought to design the flow of the experience and get the sense of the target audience; and another which intended to provide content for the AI exhibition. We describe the activities and show how they assisted in the design process and opened possibilities for the design team to develop an exciting experience, tailored to children, promoting informal learning of Artificial Intelligence concepts.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131358854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Engaging children and parents in physically active maths sessions 让孩子和家长参与积极的数学课程
Estíbaliz Fraca, Rakhi Nair, C. Hubbard, M. Kambouri, G. Mair, M. Mavrikis
{"title":"Engaging children and parents in physically active maths sessions","authors":"Estíbaliz Fraca, Rakhi Nair, C. Hubbard, M. Kambouri, G. Mair, M. Mavrikis","doi":"10.1145/3397617.3402032","DOIUrl":"https://doi.org/10.1145/3397617.3402032","url":null,"abstract":"Recognising the potential positive effects of physical activity in children, and the importance of motivation and engagement in mathematics, the social enterprise Numberfit and researchers from UCL have designed a programme that combines physically active games with mathematics learning. We present the design principles of a platform that enables children (and their parents) to undertake parts of this programme remotely. The platform has been designed taking into account the particular constraints of the 'lockdown' during the COVID-19 pandemic. In particular, we aim to keep children physically active during the lockdown and encourage parental engagement while leaving some space to attend their other duties during these challenging times.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"295 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114387780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Chasing play potentials in food culture: embracing children's perspectives 追求饮食文化中的游戏潜力:拥抱儿童的视角
Yoram Chisik, Ferran Altarriba Bertran, Marie-Monique Schaper, Elena Márquez Segura, Laia Turmo Vidal, D. Wilde
{"title":"Chasing play potentials in food culture: embracing children's perspectives","authors":"Yoram Chisik, Ferran Altarriba Bertran, Marie-Monique Schaper, Elena Márquez Segura, Laia Turmo Vidal, D. Wilde","doi":"10.1145/3397617.3398062","DOIUrl":"https://doi.org/10.1145/3397617.3398062","url":null,"abstract":"In this one-day workshop, we will explore how food related culture and traditions can guide the design of playful technologies and experiences. Using food as an accessible starting point, we aim to bring together a diverse set of participants in order to share and make creative use of playful traditions and food stuffs through hands-on prototyping, play and discussion. At the end of the day we expect to further advance our methodological inquiry with insights on how children's natural affinity to play can be leveraged in co-design explorations aimed at chasing play potentials in foods and food related practices as well as expand the repository of play-food potentials we have been curating for the past months. Overall the workshop will contribute to enriching the set of tools available for designers interested in play and technologies for everyday use, in and beyond the food domain.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115112005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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