Impact of exergames and game elements on cerebral palsy children: resistance and sound

Q. Ain, Masooma Bukhari, S. A. I. Tirmizi, S. Shahid
{"title":"Impact of exergames and game elements on cerebral palsy children: resistance and sound","authors":"Q. Ain, Masooma Bukhari, S. A. I. Tirmizi, S. Shahid","doi":"10.1145/3397617.3397827","DOIUrl":null,"url":null,"abstract":"This paper reports the impact of exergame augmented physiotherapy along with varied gaming and therapy elements for the habilitation of the children with Cerebral Palsy. The gaming environment creates a platform for children to engage physically with exergames. The lower provided via a Kinect sensor, and game theory maps input to the visual game avatar. We tested the performance of seven children with cerebral palsy while playing exergames and recorded the mixed method data. The overall gaming experience was enjoyable for the children. Six out of seven children initially found it enthusiastic to cope with the challenges of exergames with gradually increasing speed and constant resistance thus improving their involved muscle strength but lost attention when they started to get tired. Our results indicate that children were willing to play the game they liked for increased time-period and time taken to complete each game decreased over the passage of sessions.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"2014 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3397827","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

This paper reports the impact of exergame augmented physiotherapy along with varied gaming and therapy elements for the habilitation of the children with Cerebral Palsy. The gaming environment creates a platform for children to engage physically with exergames. The lower provided via a Kinect sensor, and game theory maps input to the visual game avatar. We tested the performance of seven children with cerebral palsy while playing exergames and recorded the mixed method data. The overall gaming experience was enjoyable for the children. Six out of seven children initially found it enthusiastic to cope with the challenges of exergames with gradually increasing speed and constant resistance thus improving their involved muscle strength but lost attention when they started to get tired. Our results indicate that children were willing to play the game they liked for increased time-period and time taken to complete each game decreased over the passage of sessions.
运动游戏及游戏元素对脑瘫儿童的影响:阻力与声音
本文报道了游戏增强物理治疗以及各种游戏和治疗元素对脑瘫儿童康复的影响。游戏环境为孩子们创造了一个参与体育游戏的平台。下部通过Kinect传感器提供,博弈论将输入映射到视觉游戏角色。我们测试了7名脑瘫儿童在玩游戏时的表现,并记录了混合方法的数据。总的来说,孩子们的游戏体验很愉快。7个孩子中有6个一开始对运动游戏的挑战充满热情,逐渐增加速度和持续的阻力,从而提高了他们的相关肌肉力量,但当他们开始感到疲倦时,他们就失去了注意力。我们的研究结果表明,孩子们愿意玩自己喜欢的游戏的时间越来越长,完成每款游戏所需的时间也随着游戏的进行而减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信