EPESonic:理解幼儿数字互动中隐喻行为的虚构框架

Minna Orvokki Nygren, S. Price
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引用次数: 3

摘要

在这个演示中,我们展示了EPESonic[1],这是一个基于动作的装置原型,用于研究与幼儿在多模式、数字环境下通过隐喻行为产生意义相关的设计方面。这个原型是通过与2- 7岁的幼儿、他们的看护人和博物馆专业人员共同设计研讨会开发的具体设计方法的结果。通过这个原型及其迭代,我们研究了预先确定的隐喻行为与虚构框架、数字反馈和游戏性之间的关系。我们的原型设计的目标是为幼儿提供嵌入学习设计的方法论见解,将虚构的叙述、游戏和数字反馈结合起来,以支持隐喻行动的意义创造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction
In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children aged 2--7, their caretakers and museum professionals. With this prototype and its iterations, we have studied the relationship between pre-determined metaphorical action and fictional framing, digital feedback and playfulness. The goal of our prototype design is to provide methodological insights about embodied learning design for young children that integrate fictional narrative, play and digital feedback to support meaning making with metaphorical actions.
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