{"title":"EPESonic:理解幼儿数字互动中隐喻行为的虚构框架","authors":"Minna Orvokki Nygren, S. Price","doi":"10.1145/3397617.3402039","DOIUrl":null,"url":null,"abstract":"In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children aged 2--7, their caretakers and museum professionals. With this prototype and its iterations, we have studied the relationship between pre-determined metaphorical action and fictional framing, digital feedback and playfulness. The goal of our prototype design is to provide methodological insights about embodied learning design for young children that integrate fictional narrative, play and digital feedback to support meaning making with metaphorical actions.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"236 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction\",\"authors\":\"Minna Orvokki Nygren, S. Price\",\"doi\":\"10.1145/3397617.3402039\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children aged 2--7, their caretakers and museum professionals. With this prototype and its iterations, we have studied the relationship between pre-determined metaphorical action and fictional framing, digital feedback and playfulness. The goal of our prototype design is to provide methodological insights about embodied learning design for young children that integrate fictional narrative, play and digital feedback to support meaning making with metaphorical actions.\",\"PeriodicalId\":403336,\"journal\":{\"name\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"volume\":\"236 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3397617.3402039\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3402039","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction
In this Demo, we present EPESonic [1], a movement-based installation prototype for researching design aspects relating to young children's meaning making through metaphorical action in a multimodal, digital setting. This prototype is the outcome of an embodied design approach that has been developed through co-design workshops with young children aged 2--7, their caretakers and museum professionals. With this prototype and its iterations, we have studied the relationship between pre-determined metaphorical action and fictional framing, digital feedback and playfulness. The goal of our prototype design is to provide methodological insights about embodied learning design for young children that integrate fictional narrative, play and digital feedback to support meaning making with metaphorical actions.