智能玩具、智能有形物品、机器人和其他儿童智能物品

A. Catalá, C. Sylla, A. Ozgur, P. Ihamäki, K. Heljakka
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引用次数: 6

摘要

嵌入电子设备并对日常物品进行数字响应已经是一个普遍的现实。智能玩具、实体产品和机器人这一术语涵盖了一系列可以呈现不同程度的网络、处理和推理能力的游戏产品。这些接口还能够实时收集和处理数据。虽然质量方面和智能功能比以往任何时候都更加重要,许多依赖于数据驱动的方法和人工智能(AI),但这也引发了重要的隐私问题和担忧。此外,设计有意义的游戏和超越数据收集的学习体验仍然是一项具有挑战性的任务。本次研讨会旨在探讨智能玩具、有形物品、机器人和其他儿童智能物品的交互设计的挑战和相关机会,这些设计可能会为未来的工作奠定基础。它旨在汇集相关学科的研究人员、非学者和从业者,讨论为儿童使用各种智能技术的潜力和局限性,定义所需的方法,并设想未来的替代方案,充分释放新一代人工智能驱动的智能有形物质和相关设备可能带来的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smart toys, smart tangibles, robots and other smart things for children
Embedding electronics and enabling digital responses to everyday objects is already a widespread reality. The term smart toys, tangibles and robots cover a range of play products that can present different levels of network, processing and reasoning capabilities. Such interfaces have also become capable of collecting and processing data in realtime. While quality aspects and intelligent features are more relevant than ever, many relying on data-driven methods and artificial intelligence (AI), this also raises important privacy issues and concerns. Additionally, the design of meaningful play and learning experiences that go beyond data collection remains a challenging task. This workshop aims to explore challenges and related opportunities to feed interaction design of smart toys, tangibles, robots and other smart things for children that may shape the lines for future work in the field. It aims at bringing together researchers, non-academicians and, practitioners from relevant disciplines to discuss potentials and limitations of using various smart technologies for children, to define required methodologies, and to envision alternative future scenarios that fully unleash the potential that the new generation of AI-powered smart tangibles and related devices may bring.
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