你能给我指路吗?:通过机器人游戏,培养孩子的空间视角

Elmira Yadollahi, Marta Couto, P. Dillenbourg, A. Paiva
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引用次数: 7

摘要

在组成有效的互动和协作时,视角是必不可少的;因此,它的重要性扩展到交互的一方是机器人或代理的场景。此外,它是一种认知技能,在早期发展,并在小学阶段得到巩固。在本研究中,我们描述了一个游戏化平台的设计和实现过程,以评估儿童在与机器人互动时的视角能力。这款游戏设计了不同难度的游戏,具有教育意义,比如练习数学。我们分享了我们对这些平台在儿童教育中的设计和可用性的见解,同时我们详细介绍了它们如何有助于模拟机器人的认知框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can you guide me?: supporting children's spatial perspective taking through games with robots
Perspective taking is essential in composing effective interaction and collaboration; therefore, its importance extends to scenarios where one side of the interaction is a robot or an agent. Furthermore, it is a cognitive skill that develops at an early age and consolidates in elementary school years. In this study, we describe the design and implementation procedure of a gamified platform to evaluate children's perspective taking ability while interacting with a robot. The game is designed with different levels of difficulty with educational implications such as practicing mathematics. We share our insights on the design and the usability of such platforms in children's education, while we detail how they can be beneficial to model the robot's cognitive framework.
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