Human Factors and Systems Interaction最新文献

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The Influence Factors of Standby Sign on User Shutdown Behavior 待机标志对用户关机行为的影响因素
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002187
Weiyi Li, Shan Liu, Zichen Zhang
{"title":"The Influence Factors of Standby Sign on User Shutdown Behavior","authors":"Weiyi Li, Shan Liu, Zichen Zhang","doi":"10.54941/ahfe1002187","DOIUrl":"https://doi.org/10.54941/ahfe1002187","url":null,"abstract":"\u0000 We observe that many users often don’t turn off their laptops after using it, so that the device stays in standby for a long time, which not only causes damage to the battery, but also causes energy waste. We tried to find a simple and effective way to prompt users to shut down timely. Therefore, we conducted following research:(1) Find the reasons why users don’t shut down timely; (2) Find cost-effective ways to let them to shut down in time. First, through a questionnaire survey of 50 users, we found that the main reasons for users not to shut down timely include forgetting to shut down, the second reason is unawareness of disadvantages of not shutting down, and the third reason is they think keeping laptop standby can improve work efficiency (return to work faster). Therefore, we suppose that a prominent standby sign may solve these problems.Then, we study the main factors of standby sign affecting user shutdown behavior through experiments, and then design standby sign according to experimental results to test its effect on user shutdown behavior. We first investigated about 50 college students through a hierarchical scale, analyzed the influence of sign shape, size, position, flashing and text prompt on users' shutdown behavior, and conducted data analysis, and came to the following conclusions:1. In terms of shape, triangle, ring, circle, diamond and square were taken as independent variables, and user awareness of signs was taken as dependent variables(p<0.05). Triangle has the highest awareness degree, followed by ring.2. In terms of size, we conducted a curve fitting between sign size and the user's awareness of sign, and found user's awareness of sign was the best when the proportion of the triangle sign size was 1/1200-1/600 of laptop screen size.3. In terms of position, when the sign is placed in different locations of the laptop computer, including the bottom center of the screen, the center of the keyboard and the left side of the keyboard, it is found that there is a significant difference in user awareness (p<0.05), the effect is best in the bottom center of the screen, and in the subjective question, most users suggest adding another sign on laptop’s back.4. We compared the user awareness of the flashing sign with a text prompt with that of the sign only(p<0.05), significant difference was found between two signs, and the flashing sign with text prompt had higher awareness.Finally, we designed according to these results the standby sign, and no standby sign laptop sample awareness of contrast experiment, found that 90% of users when there is the sign can be timely shutdown, far higher than situation without sign, prove the validity of results of the study, the standby sign, can effectively reduce users untimely shutdown behavior. The result of this experiment is beneficial to reduce the energy consumption and equipment damage caused by users untimely shutdown behavior.\u0000","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121095841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Micro-moment recommendation framework in industrial environments 工业环境下的微矩推荐框架
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002144
M. Maniadakis, Iraklis Varlamis, G. Athanassiou
{"title":"A Micro-moment recommendation framework in industrial environments","authors":"M. Maniadakis, Iraklis Varlamis, G. Athanassiou","doi":"10.54941/ahfe1002144","DOIUrl":"https://doi.org/10.54941/ahfe1002144","url":null,"abstract":"Today, a large part of the labor policies in the EU aim at extending the active participation of older (i.e. 50+) employees in the workforce in order to avoid the respective pressure on the national economies and health systems as well as potential shortcomings in qualified personnel due to demographical changes in the entire population. Preventing involuntary early retirement goes hand in hand with supporting self-sufficient and healthy living. The present work considers the use and exploitation of modern technological advancements to support the achievement of the above goal. Specifically, we propose a new approach to developing complex recommendation systems, which are capable of monitoring and supporting the daily activities of employees in a personalized manner, both at work and during their broader daily activities. The proposed approach is based on the new Micro-Moments (MiMos) concept for critical event recognition, incorporating multiple streams of complementary information from a distributed sensor network that is flowing into the system based on IoT technologies. The recommendation system follows a user-centered approach for providing (personalized) suggestions that support the occupational safety of users, improve their health and enhance their productivity, in a personalized way. This paper summarizes the concept of Micro-Moments (MiMos) and how it contributes to issuing recommendations based on specific user needs. We also present the current version and implementation of the system in the field of port logistics, where it is observed that recommendations delivered at the right time to the right person can help improve the efficiency of the workforce and extend its working capacity.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116201401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Learning Experiences in virtual Museums 虚拟博物馆中的数字化学习体验
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002174
Janio Jadán-Guerrero, M. Mendoza, Patricia Acosta-Vargas, Isabel L. Nunes
{"title":"Digital Learning Experiences in virtual Museums","authors":"Janio Jadán-Guerrero, M. Mendoza, Patricia Acosta-Vargas, Isabel L. Nunes","doi":"10.54941/ahfe1002174","DOIUrl":"https://doi.org/10.54941/ahfe1002174","url":null,"abstract":"Due to the COVID-19 pandemics, the virtual space became relevant in teaching practice. It has been necessary to find new ideas to teach, being this the perfect setting where the virtual museum is seen as a space for teaching and learning. In today's digital ecosystem, there are many resources, so the educational application of these resources makes them interesting, exciting, and relevant. The research’s objective is to create a virtual museum articulated with the axes and areas of development and learning of the national curriculum of Ecuador for pre-school children and to analyze the effects on the teaching-learning process. With the opening and democratization of the knowledge of these cultural centers, it is possible to create synchronous and asynchronous learning experiences and explore fine arts world by selecting artworks, figures and objects that allow meaningful learning. The methodological design of this study is based on the qualitative-quantitative paradigm, with the participation of teachers and pre-school children, integrating collection, analysis and interpretation of quantitative and qualitative data, as well as experts’ criteria about the subject, which allowed obtaining data concerning the use of virtual museums and the applicability of relevant interactive resources. With the focus group technique, 30 children aged 4 to 5 years old expressed their opinions, feelings, and experiences, generating an enriching debate about users’ experience in the virtual museum. The design of the museum was developed on a platform that allowed the creation of a guided visit circuit similar to that of a physical museum, where the teacher becomes a mediator and interpreter of this new virtual museology focused on the user. The results are encouraging with a pertinent design and according to the national curricular logic. Promoting the use of other non-formal spaces, highlighting the importance of cultural centers use such as physical or virtual museums and routes as well as city or world’s corners to develop learning sessions, and expanding the scope of visits to the physical and virtual museums in a kind of hybrid didactics will be the subjects of this research.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117240060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond Fashion Consumption: mapping the functional systems of the psychologists in socio-environmental issues of the fashion industry 超越时尚消费:映射心理学家的功能系统在时尚行业的社会环境问题
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002158
Lilian Ama Afun
{"title":"Beyond Fashion Consumption: mapping the functional systems of the psychologists in socio-environmental issues of the fashion industry","authors":"Lilian Ama Afun","doi":"10.54941/ahfe1002158","DOIUrl":"https://doi.org/10.54941/ahfe1002158","url":null,"abstract":"Fashion generates billions of money and employs a huge number of people from different contexts including arts, marketing, advertising, engineering, law, and psychology. However, the urge for new trends, chic and distinct clothing resulted in a constant cycle of excess supply over demand, contributing to a high volume of waste. Environmental concerns of such mass production have increased significantly over time resulting in tons of waste worldwide from non-use of materials, causing environmental degradation and spill of hazardous chemicals. Consumer’s linear system of buy-use-or not use-dispose creates large negative effects on the environment and economic losses to entrepreneurs within this field. Similarly, there is no time to keep up with consumer demands, as entrepreneurs struggle with unstable, unrealistic, and competitive market conditions. These socio-environmental issues are a huge part of the fashion industry, and such concerns have reached new heights due to the rate of fashion devolution and inhumane practices that have gained traction in the industry. This comes as no surprise as calls for social and environmentally conscious fashion production have emerged. Behavioral change is urgently needed now more than ever in the industry. One such promising avenue to resolve the tension between fashion and socio-environmental issues in the industry is to apply psychological principles to this context. This sparks feelings of anxiety, losses, insecurity, and inadequacies among the entrepreneurs. Despite these challenges workers in this industry work to meet the increasing needs of consumers. Whilst this has contributed greatly to the success of many fashion houses, modern trends in organizational sustainability require psychologists to offer insights into how the fashion industry can manage social and environmental challenges in a manner that is deemed to be socially responsible by society. In light of this, the current work aim at exploring the functional systems of industrial psychologists and the role they play in enabling fashion businesses to adopt sustainable business practices. Deploying a systematic literature review approach, the results showed that fashion and psychology are both disciplines essentially about humans. That functionally, the psychologists seek to understand how individual fashion designers think, feel and behave. Since they can understand behavior, psychologists are better able to design programs that can lead to long-term behavior change at different levels in the industry. Psychologists play a crucial role in the fashion industry such as offering counseling and insights into consumer behavior, consumer preferences, and product designs that work to stimulate sales and after-sales services that are environmentally sustainable.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117249869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Automatic assessment of posture deviations in assembly tasks 装配任务中姿态偏差的自动评估
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002145
K. Papoutsakis, Manolis I. A. Lourakis, M. Pateraki
{"title":"Automatic assessment of posture deviations in assembly tasks","authors":"K. Papoutsakis, Manolis I. A. Lourakis, M. Pateraki","doi":"10.54941/ahfe1002145","DOIUrl":"https://doi.org/10.54941/ahfe1002145","url":null,"abstract":"The aim of this study is to investigate the development and the evaluation of a computer vision-based framework to aid the automatic assessment of posture deviations in assembly tasks in realistic work environments. A posture deviation refers to a time-varying working posture performed by the worker, that deviates from ergonomically safe body postures expected in the context of particular work tasks and is known to impose increased physical strain. The estimation of their occurrences can serve as indicators, known as risk factors, for the assessment of physical ergonomics towards the prevention of physical strain and in the-long-term of work-related musculo-skeletal disorders (WMSD). Using visual information acquired by camera sensors, our goal is to estimate the full body motion of a line worker in 3D space, unobtrusively, and to perform classification of four types of posture deviations, also noted as ergonomically sub-optimal working postures that were employed by the MURI risk analysis tool. We formulate a learning-based action classification task using Deep Graph-based Neural Networks and differential temporal alignment cost as a classification measure to estimate the type and risk level of the observed posture deviation during work activities. To evaluate the efficiency of the proposed approach, a new video dataset was captured in the context of the sustAGE project, that demonstrate two different workers during car door assembly actions in a simulated production line in an actual workplace. Rich annotation data were provided by experts in manufacturing and ergonomics. Both quantitative and qualitative evaluation of the proposed framework provide evidence for its efficiency and reliability in supporting ergonomic risk assessment and preventive actions for WMSD in real working environments.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129680734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
RehbBrain: A serious gaming platform for perceptual and cognitive rehabilitation RehbBrain:一个用于感知和认知康复的严肃游戏平台
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002138
S. Rodrigues, C. Quaresma, Krupa Hansraj, Patrícia Santos, Nidia Grazina, Ana Antunes, Bruno Mendes, Carla Quintão, R. Vigário
{"title":"RehbBrain: A serious gaming platform for perceptual and cognitive rehabilitation","authors":"S. Rodrigues, C. Quaresma, Krupa Hansraj, Patrícia Santos, Nidia Grazina, Ana Antunes, Bruno Mendes, Carla Quintão, R. Vigário","doi":"10.54941/ahfe1002138","DOIUrl":"https://doi.org/10.54941/ahfe1002138","url":null,"abstract":"Stroke sequelae significantly affect the individual's functionality, namely at the level of their perceptive and cognitive skills. Consequently, these patients require rehabilitation therapies that are adapted to their dysfunctions. Conventional approaches (traditional board and paper games) have the disadvantage of not being suited to the dysfunctions of some patients, making the rehabilitation process unstimulating and demotivating. RehbBrain is a serious gaming platform, adapted for all patients whose rehabilitation process focuses on stimulating, visually, perceptual and cognitive skills. It simulates the individual’s daily activities, in various environments, and with progressive levels of difficulty. The platform aims to help therapists monitor their patients by promoting a systematized and standardized assessment. The games on the platform are intended to complement conventional rehabilitation methods, and render therapy sessions more dynamic, leading to a faster and more patient-oriented stimulation process.RehbBrain’s usability was tested by 5 specialists and 33 subjects with no associated pathologies. They completed separate System Usability Scale (SUS) questionnaire to assess the platform, but reached and combined average score of 88.4, classifying RehbBrain as \"Excellent\".","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128227320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Education as a maritime safety improvement factor 教育是提高海上安全的一个因素
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002134
Armindo Frias, Pedro B. Água, M. Simões-Marques
{"title":"Education as a maritime safety improvement factor","authors":"Armindo Frias, Pedro B. Água, M. Simões-Marques","doi":"10.54941/ahfe1002134","DOIUrl":"https://doi.org/10.54941/ahfe1002134","url":null,"abstract":"The prevention of accidents at sea requires appropriate education and technical training that gives professionals suitable competences and skills for the specific conditions of life on board ships and other maritime facilities. The sea is a hostile environment to humans which requires some specific skills to perform and live on board.Traditionally, the education and training of seamen were done on board ships, where competences and skills were developed in work context, within a master-apprentice relationship. With the evolution of education, in response to more demanding social and technical requirements, a substantial part of this teaching was moved into the classroom context. Such evolution may have brought advantages in the amount of scientific knowledge transmitted, but somehow limited the ability to develop specific skills. To create a balance in the education of seaman, and in order to respond to the current and future needs of the related industries, education should be tailored to combine the traditional expository method with more challenging educational methods and techniques. New technologies in the field of ICT, graphical visualization, computer based simulation or artificial intelligence (AI) can enhance students' learning capabilities. Education should provide students with competences and skills fundamental for problem solving such as critical thinking, the ability to analyze different situations, system thinking, leadership and decision-making in crisis situations, autonomous work or as part of a team, while integrating social, ethical and environmental values.Among the educational techniques that can foster the needed competences, the following can be referred: (1) carrying out experiential learning, individually and as part of a group, requiring activity planning, critical analysis, synthesis, public speaking and feedback through the evaluation of the achieved results; (2) case study method; (3) role-plays, which imitates situations close to reality within a safe context; (4) computer simulation or; (5) gamification. All these techniques can benefit from the technological evolution, such as wide graphic interactions, virtual reality or augmented reality to create more realistic environments that may increase the motivation of students. Another relevant benefit is related to the place where they are made available, a critical factor in the maritime context, as it will make it easier to overcome the distance, making learning available on-board for students.The present work intends to contribute to the discussion around the reformulation of the teaching of management, logistics and engineering in the maritime related industries, by identifying methodologies, techniques and technologies which are optimally adapted to the specificities and the needs of the field. It is intended that the achieved results will be integrated in the structuring of the Master’s Degree Program in Maritime Logistics, to be made available in September 2022 ","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131345855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Virtual Reality Program to Improve Child Pedestrians’ Safety at Street-Crossing Scenarios 一个虚拟现实程序,以提高儿童行人在过马路场景的安全性
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002150
T. Rahman, Bryan De Santiago, Anika Rimu, S. Deb, Anurag Pande, Mouyid Islam
{"title":"A Virtual Reality Program to Improve Child Pedestrians’ Safety at Street-Crossing Scenarios","authors":"T. Rahman, Bryan De Santiago, Anika Rimu, S. Deb, Anurag Pande, Mouyid Islam","doi":"10.54941/ahfe1002150","DOIUrl":"https://doi.org/10.54941/ahfe1002150","url":null,"abstract":"A training program was designed and developed for school-going children of 7-12 years old in order to help them improve their understanding of safety rules at critical street-crossing scenarios. The training is constructed of two modules that take place on two different platforms. The first one is a bilingual instruction-based video presentation that demonstrates street crossing safety rules and is viewed on a digital display. The second one (virtual \"game\" ) takes place in a virtual environment (VE), and the trainee wears a virtual reality (VR) head-mounted device (Oculus Quest) to physically walk on 30-ft long marked and unmarked crosswalks to put the lesson into practice. Eight types of scenarios called \"levels\" were developed to test and improve the player's decision-making ability. In addition, an experiment was designed to test the efficacy of the program. Trials were run, where a participant watched the video presentation between the two times they were allowed to play the game. The process required an average of 40 minutes per participant to complete. No participants went through simulation sickness according to the Simulation Sickness Questionnaire provided, and an experience survey conducted at the end of the trials showed that all participants found the training program natural and informative.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"389 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133359498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Collaborative robotics: analysis of influence of the tool and the characteristics of the task on the upper limbs joint angles and task precision 协同机器人:工具和任务特性对上肢关节角度和任务精度的影响分析
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002182
A. Săvescu, I. Urmes, Gilles Reno, O. Remy, O. Morel, K. Desbrosses
{"title":"Collaborative robotics: analysis of influence of the tool and the characteristics of the task on the upper limbs joint angles and task precision","authors":"A. Săvescu, I. Urmes, Gilles Reno, O. Remy, O. Morel, K. Desbrosses","doi":"10.54941/ahfe1002182","DOIUrl":"https://doi.org/10.54941/ahfe1002182","url":null,"abstract":"Industrial challenges described in the Industry 4.0 projects are focused on the importance of the human in a collaboration with the system and particularly with a robot. In this case, the collaborative robotics situation is analysed. By understanding the constraints and the capabilities of workers, the robot-human collaboration can be designed in accordance with the companies need. Moreover, collaborative robotics, and in particular restrained free physical assistance robot (Cobot), is presented as a possible solution in order to reduce work related musculoskeletal disorders. Scientific literature on this field is very limited and in field solutions have not yet been deployed on a large scale. In this context, the aim of this contribution was to analyse joint angles of the upper limbs and the precision of the task with regard with the tool (traditional grinding tool or cobot) and different characteristics of the task (required force level and movement direction) during industrial grinding. Five professional grinders were asked to perform grinding tasks, on the horizontal plane and two levels of force (F1 = 35N, F2 = 70N). The height of the fixing device of the workpiece was adjustable (to take into account the anthropometry of the subject). The task was exerted at a given speed (10 mm/s). A force plate was used to collect the forces applied by the participants during the experiment and a real time visual feedback (led light) was given to the participant to inform him about the exerted force level. This experiment was carried out under two conditions: manually (traditional grinding using a manual grinding wheel) and assisted by a Cobot. The inter-segmental angles were estimated using a magneto-inertial sensors system. To identify links between the mean of each joint angle of the upper arm (8 degrees of freedom: flexion/extension, abduction/adduction and rotation of the shoulder, flexion/extension and rotation of the elbow, flexion/extension, abduction/adduction and rotation of the hand) and the level of the exerted force and the used tool (traditional grinding tool and cobot), a linear mixed model was performed. The results showed that the tool has a significant influence on the flexion/extension and the rotation of the left shoulder, the rotation of the left and right wrist, the flexion of the left wrist and the rotation of the left elbow. No significant influence of the exerted force was identified. Moreover, there was no interaction between the used tool and the exerted force. These results show that the analysis of the task is of greater importance in the design the tool, for instance the cobot. In conclusion, it is necessary to consider the role of humans as earlier as possible in the design of a tool in order to create the best functional devices.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"295 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131661137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Garbage Sorting and Recycling System of the Master and Slave Stations in Commercial Blocks 商业街区主从站垃圾分类回收系统
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002180
Yaxi Wang, Ziyun Tong, Qiangsheng Yin, Xin Chen
{"title":"Garbage Sorting and Recycling System of the Master and Slave Stations in Commercial Blocks","authors":"Yaxi Wang, Ziyun Tong, Qiangsheng Yin, Xin Chen","doi":"10.54941/ahfe1002180","DOIUrl":"https://doi.org/10.54941/ahfe1002180","url":null,"abstract":"Content From the perspective of the system, the problem is analyzed according to various elements such as the use environment of the trash can, user needs, mall resources, and stakeholders, and combined with AI intelligent visual recognition and voice-assisted recognition technology to assist design practices to explore new forms of waste classification and recycling. Methods Through field research and literature comparative analysis methods, the relevant advanced experience of domestic and foreign garbage classification and recycling is analyzed, and the relevant table method is used to focus the problems, and the current situation of classification and recycling in commercial blocks is analyzed according to my country's national conditions.Conclusion Design a garbage classification and recycling system for the master and slave stations in the commercial block, integrate the resources of the commercial zone, and achieve the purpose of overall garbage classification through the cooperation between the systems, and create a better commercial block environment. Only by solving the front-end treatment of garbage classification and coordinating the back-end garbage recycling can the purpose of harmless treatment of garbage be achieved. Taking the garbage classification in commercial blocks as the starting point, the purpose of efficient classification and recycling of garbage in commercial blocks is realized, and the garbage classification of the people is improved. consciousness.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131061677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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