A Virtual Reality Program to Improve Child Pedestrians’ Safety at Street-Crossing Scenarios

T. Rahman, Bryan De Santiago, Anika Rimu, S. Deb, Anurag Pande, Mouyid Islam
{"title":"A Virtual Reality Program to Improve Child Pedestrians’ Safety at Street-Crossing Scenarios","authors":"T. Rahman, Bryan De Santiago, Anika Rimu, S. Deb, Anurag Pande, Mouyid Islam","doi":"10.54941/ahfe1002150","DOIUrl":null,"url":null,"abstract":"A training program was designed and developed for school-going children of 7-12 years old in order to help them improve their understanding of safety rules at critical street-crossing scenarios. The training is constructed of two modules that take place on two different platforms. The first one is a bilingual instruction-based video presentation that demonstrates street crossing safety rules and is viewed on a digital display. The second one (virtual \"game\" ) takes place in a virtual environment (VE), and the trainee wears a virtual reality (VR) head-mounted device (Oculus Quest) to physically walk on 30-ft long marked and unmarked crosswalks to put the lesson into practice. Eight types of scenarios called \"levels\" were developed to test and improve the player's decision-making ability. In addition, an experiment was designed to test the efficacy of the program. Trials were run, where a participant watched the video presentation between the two times they were allowed to play the game. The process required an average of 40 minutes per participant to complete. No participants went through simulation sickness according to the Simulation Sickness Questionnaire provided, and an experience survey conducted at the end of the trials showed that all participants found the training program natural and informative.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"389 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors and Systems Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002150","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

A training program was designed and developed for school-going children of 7-12 years old in order to help them improve their understanding of safety rules at critical street-crossing scenarios. The training is constructed of two modules that take place on two different platforms. The first one is a bilingual instruction-based video presentation that demonstrates street crossing safety rules and is viewed on a digital display. The second one (virtual "game" ) takes place in a virtual environment (VE), and the trainee wears a virtual reality (VR) head-mounted device (Oculus Quest) to physically walk on 30-ft long marked and unmarked crosswalks to put the lesson into practice. Eight types of scenarios called "levels" were developed to test and improve the player's decision-making ability. In addition, an experiment was designed to test the efficacy of the program. Trials were run, where a participant watched the video presentation between the two times they were allowed to play the game. The process required an average of 40 minutes per participant to complete. No participants went through simulation sickness according to the Simulation Sickness Questionnaire provided, and an experience survey conducted at the end of the trials showed that all participants found the training program natural and informative.
一个虚拟现实程序,以提高儿童行人在过马路场景的安全性
为7-12岁的学龄儿童设计并制定了一项培训计划,以帮助他们提高对关键过马路场景安全规则的理解。培训由两个模块组成,在两个不同的平台上进行。第一个是一个以双语教学为基础的视频演示,演示过马路的安全规则,并在数字显示器上观看。第二个(虚拟“游戏”)在虚拟环境(VE)中进行,受训者佩戴虚拟现实(VR)头戴式设备(Oculus Quest)在30英尺长的有标记和无标记的人行横道上行走,将课程实践。游戏开发了8种被称为“关卡”的场景,以测试和提高玩家的决策能力。此外,还设计了一个实验来测试该程序的有效性。试验进行了,参与者在两次被允许玩游戏的间隙观看了视频演示。每个参与者平均需要40分钟来完成这个过程。根据提供的模拟疾病问卷,没有参与者经历模拟疾病,并且在试验结束时进行的经验调查显示,所有参与者都认为培训计划自然且信息丰富。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信