RehbBrain:一个用于感知和认知康复的严肃游戏平台

S. Rodrigues, C. Quaresma, Krupa Hansraj, Patrícia Santos, Nidia Grazina, Ana Antunes, Bruno Mendes, Carla Quintão, R. Vigário
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引用次数: 0

摘要

中风后遗症显著影响个体的功能,即在他们的感知和认知技能水平上。因此,这些患者需要适应其功能障碍的康复治疗。传统的方法(传统的棋盘和纸游戏)的缺点是不适合一些患者的功能障碍,使康复过程不刺激和失去动力。RehbBrain是一个严肃的游戏平台,适合所有康复过程侧重于刺激、视觉、感知和认知技能的患者。它模拟个人的日常活动,在不同的环境中,并逐步提高难度。该平台旨在通过促进系统化和标准化的评估来帮助治疗师监控他们的患者。该平台上的游戏旨在补充传统的康复方法,并使治疗过程更加动态,从而实现更快、更以患者为导向的刺激过程。RehbBrain的可用性由5名专家和33名没有相关病症的受试者进行了测试。他们完成了单独的系统可用性量表(SUS)问卷来评估平台,但达到了88.4分的综合平均分,将RehbBrain评为“优秀”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RehbBrain: A serious gaming platform for perceptual and cognitive rehabilitation
Stroke sequelae significantly affect the individual's functionality, namely at the level of their perceptive and cognitive skills. Consequently, these patients require rehabilitation therapies that are adapted to their dysfunctions. Conventional approaches (traditional board and paper games) have the disadvantage of not being suited to the dysfunctions of some patients, making the rehabilitation process unstimulating and demotivating. RehbBrain is a serious gaming platform, adapted for all patients whose rehabilitation process focuses on stimulating, visually, perceptual and cognitive skills. It simulates the individual’s daily activities, in various environments, and with progressive levels of difficulty. The platform aims to help therapists monitor their patients by promoting a systematized and standardized assessment. The games on the platform are intended to complement conventional rehabilitation methods, and render therapy sessions more dynamic, leading to a faster and more patient-oriented stimulation process.RehbBrain’s usability was tested by 5 specialists and 33 subjects with no associated pathologies. They completed separate System Usability Scale (SUS) questionnaire to assess the platform, but reached and combined average score of 88.4, classifying RehbBrain as "Excellent".
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