Human Factors and Systems Interaction最新文献

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Identification of Potential Warning Signals for a Smartphone-based Bicyclist Assistant System 基于智能手机的自行车辅助系统的潜在警告信号识别
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002149
Anika Rimu, Rachael Thompson Panik, Srinivasan Murali, K. Watkins, Ming Li, S. Deb
{"title":"Identification of Potential Warning Signals for a Smartphone-based Bicyclist Assistant System","authors":"Anika Rimu, Rachael Thompson Panik, Srinivasan Murali, K. Watkins, Ming Li, S. Deb","doi":"10.54941/ahfe1002149","DOIUrl":"https://doi.org/10.54941/ahfe1002149","url":null,"abstract":"Bicycle-vehicle crashes are common and often result in severe outcomes for bicyclists. Assistive technologies may help mitigate bicycle-vehicle crashes; however, these technologies applied to bicycles are understudied. This paper summarizes a preliminary study to identify effective warning signals for a smartphone-based application. This application alerts bicyclists to an imminent collision with a vehicle using a warning signal and gives them additional time to avoid the collision. The signal, however, must be designed to be informative and not otherwise distracting. This work analyzes discussions from experts and stakeholders on the modality and design of warning signals, as well as the efficacy of the mobile application. The experts were presented with visual, audible, and haptic signal options. Text analysis of the focus group transcript shows that flashing visual signals, high pitch auditory tones, and speech messages were most favored by participants.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127323649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Lower limb exoskeletons some examples of application 下肢外骨骼的一些应用实例
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002139
Catarina Santos, Ana Teresa Videira Gabriel, C. Quaresma, Isabel L. Nunes
{"title":"Lower limb exoskeletons some examples of application","authors":"Catarina Santos, Ana Teresa Videira Gabriel, C. Quaresma, Isabel L. Nunes","doi":"10.54941/ahfe1002139","DOIUrl":"https://doi.org/10.54941/ahfe1002139","url":null,"abstract":"Lower limb exoskeletons are wearable mechanical or mechatronic equipment developed as augmentative devices that work in concert with the user's movements to provide physical assistance through torques or structural support. The exoskeleton moves with the user and can act actively or passively, adding strength to the wearer. In addition, they allow maintaining human dexterity, agility, and adaptability (Bär et al., 2021). Depending on the field of application, these devices can be separated into two main categories: assistive and augmentation exoskeletons. Thus, assistive exoskeletons are designed to assist/replace the impaired parts of the users, restore physical movements, increase independence, and improve patients quality of life. Alternatively, augmentation exoskeletons can be found in industries to improve ergonomics, reduce the risk of exposure to demanding working conditions, prevent work accidents, reduce users’ acute physical stress and strain and increase the operator's efficiency. As well as in military tasks to allow soldiers to carry heavy equipment while walking. Due to its wide use in various applications and the exponentially growing number of research studies in this area, the primary purpose of this article is to provide state of the art regarding lower limb exoskeletons, giving some examples of their general present-day use.Keywords: lower limb exoskeletons; assistive exoskeletons; augmentation exoskeletonsBär, M., Steinhilber, B., Rieger, M. A., & Luger, T. (2021). The influence of using exoskeletons during occupational tasks on acute physical stress and strain compared to no exoskeleton – A systematic review and meta-analysis. Applied Ergonomics, 94. http://10.0.3.248/j.apergo.2021.103385","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134630308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The use of lower limb exoskeletons to reduce load during orthopedic surgeries 在骨科手术中使用下肢外骨骼减轻负荷
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003596
Catarina Santos, Ana Teresa Videira Gabriel, C. Quaresma, Isabel L. Nunes
{"title":"The use of lower limb exoskeletons to reduce load during orthopedic surgeries","authors":"Catarina Santos, Ana Teresa Videira Gabriel, C. Quaresma, Isabel L. Nunes","doi":"10.54941/ahfe1003596","DOIUrl":"https://doi.org/10.54941/ahfe1003596","url":null,"abstract":"During orthopedic surgeries, surgeons have to operate for long hours in a standing position, performing repetitive and/or forceful movements, and operating in sustained awkward postures, which raises the risk of work-related musculoskeletal disorders (WRMSD). Therefore, it is essential to find solutions that allow to reduce the exposure to risk factors while providing comfort, without affecting concentration during work.Lower limb exoskeletons can be considered an innovative assistance solution that helps workers perform their tasks by supporting the musculoskeletal system. Lower limb exoskeletons are wearable augmentative devices that work in concert with the user’s movements to provide physical assistance through torques or structural support. The exoskeleton moves with the user and is generally classified as an active or passive system, adding strength to the wearer. Therefore, these devices can be an opportunity to reduce muscular, joint, ligament, and bone stress at work, and potentially prevent WRMSD by physically assisting surgeons.Thus, surgical environments need to be improved to reduce the surgeon’s physical burden and enhance the quality of surgery. On that account, the main goals of this paper are: 1) to provide an overview of the risk factors related to the development of lower limb WRMSD, which are presented in orthopedic surgeries; 2) to explain how adopting lower limb exoskeletons might reduce the load experienced in the lower limbs; 3) identify current roles of existing lower limb exoskeletons; and 4) identify user needs and solutions requirements for future lower limb exoskeleton to be implemented in orthopedic surgery rooms.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134070668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Storytelling to Help Improve Reading comprehension 数字讲故事有助于提高阅读理解能力
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002184
Kelia Mayorga, Hugo Arias-Flores, C. Ramos-Galarza, Isabel L. Nunes
{"title":"Digital Storytelling to Help Improve Reading comprehension","authors":"Kelia Mayorga, Hugo Arias-Flores, C. Ramos-Galarza, Isabel L. Nunes","doi":"10.54941/ahfe1002184","DOIUrl":"https://doi.org/10.54941/ahfe1002184","url":null,"abstract":"Information and communication technologies have transformed the world, especially if they are aimed at promoting reading in children in their first years of learning. The problems generated by deficiencies in reading comprehension in the student body affect their school performance and their progress in the upper years, creating demotivation and low levels in their school performance. The objective of the research proposal is to design a virtual classroom with digital narratives as support to improve reading comprehension in the student body. Digital narratives are a technological resource that can be applied pedagogically, combining content with visual and auditory material, taking advantage of the functionality of virtual classrooms such as Google Classroom, in which the proposal was designed. It is concluded that teachers must identify the problems that their students present in the reading process and implement new methodological strategies, so that learning is different, participatory and innovative, this is where narratives play an important role, such as resource that provides a change in the learning system and support for students with school behind, in addition to strengthening cognitive development with audiovisual stimuli.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123601467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Determination of Most Effective Medium for E-Learning by Analyzing the Differences in Various Types of Media 通过分析不同类型媒体的差异来确定最有效的电子学习媒介
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003615
J. Iio, Kenta Kawamoto, Tatsuya Sashizawa, Kumiko Nakai
{"title":"Determination of Most Effective Medium for E-Learning by Analyzing the Differences in Various Types of Media","authors":"J. Iio, Kenta Kawamoto, Tatsuya Sashizawa, Kumiko Nakai","doi":"10.54941/ahfe1003615","DOIUrl":"https://doi.org/10.54941/ahfe1003615","url":null,"abstract":"The COVID-19 pandemic has increased the demand for e-learning and video-on-demand services in education. Several methods of imparting education through on-demand videos exist based on the content and method of delivery. However, the most effective medium has not been identified conclusively. In this study, we explored the effectiveness of six different presentation patterns: the simple display of materials, materials-and-narration, use of animated avatars, use of realistic-humanoid avatars, and presentation in the metaverse (using standard computer monitors and head-mounted displays). Sixty subjects, ten males and ten females, from each of the young, middle-aged, and senior age groups participated in the experiment conducted in Dec. 2022. Each subject performed three different tasks, and subjective evaluations were conducted using questionnaires.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125076888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ergonomic Assessment of Warehouse Activities in an Electric Utilities Company 某电力公司仓库作业的人机工程学评估
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002140
Ana Teresa Videira Gabriel, M. Mendes, Isabel L. Nunes
{"title":"Ergonomic Assessment of Warehouse Activities in an Electric Utilities Company","authors":"Ana Teresa Videira Gabriel, M. Mendes, Isabel L. Nunes","doi":"10.54941/ahfe1002140","DOIUrl":"https://doi.org/10.54941/ahfe1002140","url":null,"abstract":"Work-related musculoskeletal disorders (WRMSDs) constitute a significant problem in modern societies since they are responsible for occupational injury and disability. As a result, financial losses affect people, organizations, and society.Manual materials handling (MMH) activities are performed in many workplaces in several sectors of economic activity. They are one of the leading causes of disorders in the lumbar region. One concern of Ergonomics is to reduce the risk of MMH activities and preserve the safety and health of workers. Several assessment methods have been developed to guide MMH risk assessment.The present study aims to analyze the risk of three MMH activities daily performed by warehouse workers. It was developed at a Portuguese Electric Utilities Company. Six assessment methodologies - Revised NIOSH'91 Equation, Hidalgo Model, Shoaf Model, Mital Guide, KIM, and RAMP I – were applied to quantify the risk. A comparative analysis was carried out based on the results obtained by each methodology. After that, ergonomic intervention measures were suggested to eliminate, or at least reduce, the risk.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125091979","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The impact of different interaction methods of virtual objects on mobile AR experience 虚拟对象的不同交互方式对移动AR体验的影响
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002168
Ying Shu, Wenyu Yang, Xin He
{"title":"The impact of different interaction methods of virtual objects on mobile AR experience","authors":"Ying Shu, Wenyu Yang, Xin He","doi":"10.54941/ahfe1002168","DOIUrl":"https://doi.org/10.54941/ahfe1002168","url":null,"abstract":"Currently, immersive experience is the main highlight of mobile AR applications, but the impact of different interaction methods of virtual objects, which are the main experience content, is less studied.The purpose of this study is to investigate the impact of different interaction methods of virtual objects on the immersive experience, usability and satisfaction of mobile AR applications.In this study, 30 users experienced two different AR model presentation methods by customizing the independent variables (two different model interaction viewing methods, steering viewing Demo1 and free viewing Demo2), using a one-way within-group experimental design, and the data were processed by repeated measures ANOVA.The experimental report showed that Demo1 outperformed Demo2 in terms of spatial sense of immersion experience and ease of learning in usability; Demo2 outperformed Demo1 in terms of realism of immersion experience and efficiency of interaction with virtual objects; and Demo1/2 differed less in terms of fluency of the experiment.Our conclusion is that the interaction method of turning to view Demo1 is more immersive and spatial, and can be used in exhibition AR applications, and the interaction method of free view Demo2 is more novel and efficient in operation, and can be used in new AR games to improve user satisfaction. In general, AR applications should consider the age range of audience users when designing the viewing method of virtual objects, and choose the operation method that is more suitable for most people, easier to learn and more convenient.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125444304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Defining optimal lifting loads using augmented reality and internet of things 使用增强现实和物联网定义最佳起重载荷
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003613
Jorge A. González Mendívil, Miguel X. Rodríguez-Paz, Eduardo Caballero-Montes, Israel Zamora-Hernández
{"title":"Defining optimal lifting loads using augmented reality and internet of things","authors":"Jorge A. González Mendívil, Miguel X. Rodríguez-Paz, Eduardo Caballero-Montes, Israel Zamora-Hernández","doi":"10.54941/ahfe1003613","DOIUrl":"https://doi.org/10.54941/ahfe1003613","url":null,"abstract":"The design of the optimal workplace is still a task of the highest relevance for an ergonomist, the fact that the workplace adapts to the operator and not the operator to the workplace is a task that can take a long time. and this means that many companies do not want to invest that time in such a task and end up with a version of the workplace that is less than optimal.The time that this task takes includes activities such as the design of the place and the design of the environment, for which each of these tasks requires observations, taking photos, videos, and the consequent analysis to define aspects such as lighting, noise, vibration, temperature, ventilation, processes, optimal lifting loads, heights, widths, distances, etc.In terms of time, we would be talking about weeks and perhaps months to be able to complete the design of a workstation, hence the importance of making the said design as efficient as possible in terms of time.In this paper, we will present how the use of technologies such as augmented reality and the Internet of things can help optimize the design of a workstation by minimizing the time for defining the optimal load to be handled by an operator.Early results give us the opportunity to comment that the application of such technologies really minimizes time without sacrificing the accuracy of the measurements.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117103339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User Driven Custom Design - the solution to simplify customisation according to consumer needs 用户驱动的定制设计-根据消费者需求简化定制的解决方案
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003590
L. Rizzi, Sarah De Cristofaro, Antonio Zingarofalo
{"title":"User Driven Custom Design - the solution to simplify customisation according to consumer needs","authors":"L. Rizzi, Sarah De Cristofaro, Antonio Zingarofalo","doi":"10.54941/ahfe1003590","DOIUrl":"https://doi.org/10.54941/ahfe1003590","url":null,"abstract":"IntroductionThe objective of this study was to define a new approach for product design and customization. The approach focused on the development of several technical components able to provide product personalisation as an integrated solution to simplify the interactions between the end-user and the producer. The solution was developed as a web platform for an easy configuration of the product by the user at home and applied to a wheelchair. The finalization of a new order and the assembly procedure of the product is fully digital. This research activity is funded by the EU Project n. 872570 “KYKLOS 4.0 - An Advanced Circular and Agile Manufacturing Ecosystem based on rapid reconfigurable manufacturing process and individualized consumer preferences” (H2020-DT-2018-2020 - Digitising and transforming European industry and services: digital innovation hubs and platforms) which aims at simplifying mass customization while improving circularity and sustainability.MethodsOur Product Parametric Design Methodology was developed through a specific ergonomic analysis of products related to human factors and anthropometry. The use of virtual manikins and simulation of different percentiles, allowed to test and better define correct inputs and parameters for product customization. The solution has been developed and applied to a medical use case and validated and integrated in the KYKLOS 4.0 main platform. The aim was to provide a coherent user experience for the wheelchair ordering and customization, so the user can easily select wheelchair frame and mandatory parts, optional accessories and customize additional elements such as the cushion and footrest. Several Technical Component were developed in order to guarantee the final workflow. The methodology was applied into our “Recommendation Engine” and integrated with the “Users' Behaviour Model”, which use patient’s information, such as anthropometry and behaviour to better define best fitting products and accessories. Additionally, the workflow integrated a specifically designed “3D Modelling Component” which allows direct parts customization.ResultsThe Product Personalization Solution was intended to support the customer in the selection of parts and accessories to fully customize the product and, at the same time, also to support product designer to convert customers’ requests efficiently and smoothly into personalized product specifications, thus providing a complete customer-oriented design for manufacturing with time and cost reduction. The methodology can be considered part of what is called \"ECO-DESIGN,\" which is the design of products based on the sustainable and minimal use of resources and which enables high-quality recycling of materials at the end of the product life cycle. The use of the circular economy concept adopted in the specific pilot case is certainly relevant to the production of customized components for the wheelchair provided by our end-user, as the production of customized comp","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114847492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring trust in unmanned systems with the Maritime Unmanned System Trust Game 利用海上无人系统信任博弈探讨无人系统中的信任问题
Human Factors and Systems Interaction Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002133
Francesca de Rosa, C. Strode
{"title":"Exploring trust in unmanned systems with the Maritime Unmanned System Trust Game","authors":"Francesca de Rosa, C. Strode","doi":"10.54941/ahfe1002133","DOIUrl":"https://doi.org/10.54941/ahfe1002133","url":null,"abstract":"The use of Maritime Unmanned Systems (MUS) is a quickly maturing technology, but for some security and defence operations we are still lacking the required doctrinal development, moreover trust in MUS has been identified as one of the main pillars (more like road-block or mitigation) of the adoption of such technology in the short term. Trust in automation and autonomy is an important and complex mental construct, which has been demonstrated to be based on several underpinning factors (e.g., attention capacity, user workload, prior experience, user situational awareness, system behaviour, dependability, reliability, predictability, level of automation, failure rate, false alarms and transparency). With the goal of increasing the understanding of the operational tasks in future environments and steering future scientific developments, we designed the Maritime Unmanned Systems Trust (MUST) Game. The MUST Game is an analytical game which goal is to capture beliefs, attitude and perspectives of the participants with respect to the employment of MUS in maritime applications. This game aims at better understanding the relation between trust factors and MUS in missions. This paper presents the results of the analysis of the data collected through the deployment of the MUST Game in three distributed exercises, where the term distributed refers both to time and location. The game explored how players make decisions with respect to MUS deployments as the scenario threat level increases. This allows to capture important information on the trade-offs related to MUS use having an impact on mission planning activities (e.g., endurance, logistics, maintenance, cost, number of assets, security and type of assets). Additionally to the relative importance of the decision factors, important observations emerged during gameplay relating to: (i) the unique considerations of the use of MUS in maritime operations compared to other domains, (ii) potential barriers and the political component of the use of MUS, (iii) the importance of the human component, (iv) the legal and ethical dimensions (i.e., interaction with commercial shipping), (v) the tendency towards employing mixed (manned and unmanned) forces and (vi) the need for decision support systems. The outcomes of this analysis are expected to contribute to the development of effective decision support systems and to further research efforts conducted in the field.","PeriodicalId":402751,"journal":{"name":"Human Factors and Systems Interaction","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128958371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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